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tfv: update game data
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@ -32,6 +32,8 @@ TALBOT HALL
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LET'S DISCUSS COOL THINGS IN THE LOUNGE
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--> YES!
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--> SORRY, NEED TO DO ENGINEERING HOMEWORK
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*FOUR HOURS PASS*
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PETE
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YOUR JOURNEY MAY TAKE YOU TO DARKEST BEL AIR
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@ -172,3 +174,5 @@ OTHER IDEAS:
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When return to college park with bird, automatically return
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to stable (so can't take into desert where bird
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looks awful)
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Mirror-lake by Moria
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@ -40,6 +40,9 @@
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#define NOEXIT 255
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#define LOCATION_PLACE 0
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#define LOCATION_CONVERSATION 1
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struct location_type {
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char *name;
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int x0,x1,y0,y1;
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@ -245,24 +245,28 @@ struct map_info_type map_info[33] = {
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.x0 = 0, .x1 = 10,
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.y0 = 18, .y1 = 31,
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.destination = TALBOT_HALL,
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.type=LOCATION_PLACE,
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},
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.location[1] = {
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.name="Dining Hall",
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.x0 = 13, .x1 = 26,
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.y0 = 10, .y1 = 24,
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.destination = DINING_HALL,
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.type=LOCATION_PLACE,
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},
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.location[2] = {
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.name="Metro Station",
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.x0 = 30, .x1 = 39,
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.y0 = 10, .y1 = 39,
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.destination = METRO_STATION,
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.type=LOCATION_PLACE,
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},
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.location[3] = {
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.name="Fountain",
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.x0 = 14, .x1 = 29,
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.y0 = 28, .y1 = 39,
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.destination = FOUNTAIN,
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.type=LOCATION_PLACE,
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},
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},
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{ // 17: Waterfall
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@ -279,6 +283,42 @@ struct map_info_type map_info[33] = {
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.scatter=SCATTER_NONE,
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.land_type=LAND_BORING,
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.background_image=talbot_rle,
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.num_locations=5,
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.location[0] = {
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.name="Liz and Will",
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.x0 = 8, .x1 = 12,
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.y0 = 22, .y1 = 38,
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//.destination = TALBOT_HALL,
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.type=LOCATION_CONVERSATION,
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},
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.location[1] = {
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.name="Pete",
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.x0 = 13, .x1 = 19,
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.y0 = 15, .y1 = 21,
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//.destination = TALBOT_HALL,
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.type=LOCATION_CONVERSATION,
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},
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.location[2] = {
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.name="Kenjesu",
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.x0 = 21, .x1 = 26,
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.y0 = 19, .y1 = 28,
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//.destination = TALBOT_HALL,
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.type=LOCATION_CONVERSATION,
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},
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.location[3] = {
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.name="Mathemagician",
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.x0 = 28, .x1 = 34,
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.y0 = 20, .y1 = 26,
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//.destination = TALBOT_HALL,
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.type=LOCATION_CONVERSATION,
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},
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.location[4] = {
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.name="Darth Tater",
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.x0 = 28, .x1 = 36,
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.y0 = 26, .y1 = 38,
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//.destination = TALBOT_HALL,
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.type=LOCATION_CONVERSATION,
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},
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},
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{ // 19: Dining Hall
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.name="Dining Hall",
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