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ds: getting closer
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@ -168,11 +168,11 @@ repeat_ending:
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;======================
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; wait until keypressed
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;======================
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wait_until_keypressed:
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lda KEYPRESS
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bpl wait_until_keypressed
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bit KEYRESET
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rts
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;wait_until_keypressed:
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; lda KEYPRESS
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; bpl wait_until_keypressed
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; bit KEYRESET
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; rts
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@ -11,8 +11,7 @@ escape:
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; setup music
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; we are roughly at the beginning of pattern 0x18
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; pattern $18
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; line $15
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; pattern $18, line $00
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lda #$18
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sta current_pattern_smc+1
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@ -25,7 +24,7 @@ escape:
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sta FRAME_PAGE
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jsr update_pt3_play
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lda #$3F ; assume on line $15, speed=3
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lda #$0 ; assume on line $15, speed=3
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sta FRAME_PLAY_OFFSET
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lda #1
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@ -455,7 +455,7 @@ starbase_keypresses:
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.byte '.',80 ; start charging laser, wait 180
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.byte 'L',10 ; release, blasting door, wait 2
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.byte 'D',20 ; walk right
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.byte 'D',180 ; run right
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.byte 'D',135 ; run right until we hit door
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.byte 'A',2 ; walk left ; turn
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.byte 'A',50 ; walk left ; walk left
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.byte 'D',2 ; stop
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