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https://github.com/deater/dos33fsprogs.git
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tfv: more making the worldmap display generic
This commit is contained in:
parent
ba13283425
commit
f7092abe2c
@ -53,7 +53,14 @@ struct location_type {
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#define LAND_RIGHT_BEACH 0x10
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#define LAND_NORTHSHORE 0x20
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#define LAND_SOUTHSHORE 0x40
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#define LAND_LIGHTNING 0x80
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#define SCATTER_NONE 0x00
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#define SCATTER_SNOWYPINE 0x01
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#define SCATTER_PINE 0x02
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#define SCATTER_PALM 0x04
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#define SCATTER_CACTUS 0x08
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#define SCATTER_SPOOL 0x10
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struct map_info_type {
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char *name;
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@ -63,6 +70,8 @@ struct map_info_type {
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int ground_color;
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int n_exit,s_exit,e_exit,w_exit;
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int miny;
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int scatter;
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int scatter_x,scatter_y,scatter_cutoff;
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unsigned char *background_image;
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};
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@ -17,56 +17,69 @@
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struct map_info_type map_info[16] = {
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{ // NORTH_BEACH
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{ // 0: NORTH_BEACH
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.name="North Beach",
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.n_exit=NOEXIT,
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.s_exit=PINE_BEACH,
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.e_exit=ARCTIC_WOODS,
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.w_exit=NOEXIT,
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.miny=4,
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.ground_color=(COLOR_WHITE|(COLOR_WHITE<<4)),
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.land_type=LAND_LEFT_BEACH|LAND_NORTHSHORE,
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.scatter=SCATTER_NONE,
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.background_image=NULL,
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},
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{ // ARCTIC_WOODS
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{ // 1: ARCTIC_WOODS
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.name="Arctic Woods",
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.n_exit=NOEXIT,
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.s_exit=LANDING_SITE,
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.e_exit=ARCTIC_MOUNTAINS,
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.w_exit=NORTH_BEACH,
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.miny=4,
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.ground_color=(COLOR_WHITE|(COLOR_WHITE<<4)),
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.land_type=LAND_GRASSLAND|LAND_NORTHSHORE,
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.scatter=SCATTER_SNOWYPINE,
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.scatter_x=10, .scatter_y=22, .scatter_cutoff=22,
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.background_image=NULL,
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},
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{ // ARCTIC_MOUNTAINS
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{ // 2: ARCTIC_MOUNTAINS
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.name="Arctic Mountains",
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.n_exit=NOEXIT,
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.s_exit=NORTH_MOUNTAIN,
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.e_exit=HARFORD_COUNTY,
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.w_exit=ARCTIC_WOODS,
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.miny=4,
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.ground_color=(COLOR_WHITE|(COLOR_WHITE<<4)),
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.land_type=LAND_MOUNTAIN|LAND_NORTHSHORE,
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.scatter=SCATTER_NONE,
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.background_image=NULL,
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},
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{ // HARFORD_COUNTY
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{ // 3: HARFORD_COUNTY
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.name="Harford County",
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.n_exit=NOEXIT,
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.s_exit=NORTH_FOREST,
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.e_exit=NOEXIT,
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.w_exit=ARCTIC_MOUNTAINS,
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.miny=4,
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.ground_color=(COLOR_WHITE|(COLOR_WHITE<<4)),
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.land_type=LAND_LIGHTNING,
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.scatter=SCATTER_NONE,
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.background_image=harfco_rle,
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},
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{ // PINE_BEACH
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{ // 4: PINE_BEACH
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.name="Pine Beach",
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.n_exit=NORTH_BEACH,
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.s_exit=PALM_BEACH,
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.e_exit=LANDING_SITE,
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.w_exit=NOEXIT,
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.miny=4,
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.scatter=SCATTER_PINE,
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.scatter_x=25, .scatter_y=16, .scatter_cutoff=15,
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.land_type=LAND_LEFT_BEACH,
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.background_image=NULL,
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},
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{ // LANDING_SITE
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{ // 5: LANDING_SITE
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.name="Landing Site",
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.num_locations=1,
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// .locations
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@ -76,10 +89,11 @@ struct map_info_type map_info[16] = {
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.e_exit=NORTH_MOUNTAIN,
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.w_exit=PINE_BEACH,
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.miny=4,
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.scatter=SCATTER_NONE,
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.land_type=LAND_GRASSLAND,
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.background_image=landing_rle,
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},
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{
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{ // 6: NORTH_MOUNTAIN
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.name="North Mountain",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=ARCTIC_MOUNTAINS,
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@ -87,10 +101,11 @@ struct map_info_type map_info[16] = {
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.e_exit=NORTH_FOREST,
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.w_exit=LANDING_SITE,
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.miny=4,
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.scatter=SCATTER_NONE,
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.land_type=LAND_MOUNTAIN,
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.background_image=NULL,
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},
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{
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{ // 7: NORTH_FOREST
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.name="North Forest",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=HARFORD_COUNTY,
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@ -98,10 +113,11 @@ struct map_info_type map_info[16] = {
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.e_exit=NOEXIT,
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.w_exit=NORTH_MOUNTAIN,
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.miny=4,
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.scatter=SCATTER_NONE,
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.land_type=LAND_FOREST|LAND_RIGHT_BEACH,
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.background_image=NULL,
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},
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{
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{ // 8: PALM_BEACH
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.name="Palm Beach",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=PINE_BEACH,
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@ -109,10 +125,12 @@ struct map_info_type map_info[16] = {
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.e_exit=GRASSLAND,
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.w_exit=NOEXIT,
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.miny=4,
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.scatter=SCATTER_PALM,
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.scatter_x=10, .scatter_y=20, .scatter_cutoff=22,
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.land_type=LAND_LEFT_BEACH,
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.background_image=NULL,
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},
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{
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{ // 9: GRASSLAND
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.name="Grassland",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=LANDING_SITE,
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@ -120,10 +138,11 @@ struct map_info_type map_info[16] = {
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.e_exit=MORIA,
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.w_exit=PALM_BEACH,
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.miny=4,
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.scatter=SCATTER_NONE,
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.land_type=LAND_GRASSLAND,
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.background_image=NULL,
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},
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{
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{ // 10: MORIA
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.name="Khazad-dum",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=NORTH_MOUNTAIN,
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@ -131,10 +150,11 @@ struct map_info_type map_info[16] = {
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.e_exit=SOUTH_FOREST,
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.w_exit=GRASSLAND,
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.miny=4,
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.scatter=SCATTER_NONE,
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.land_type=LAND_MOUNTAIN,
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.background_image=NULL,
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},
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{
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{ // 11: SOUTH_FOREST
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.name="South Forest",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=NORTH_FOREST,
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@ -142,10 +162,11 @@ struct map_info_type map_info[16] = {
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.e_exit=NOEXIT,
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.w_exit=MORIA,
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.miny=4,
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.scatter=SCATTER_NONE,
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.land_type=LAND_FOREST|LAND_RIGHT_BEACH,
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.background_image=NULL,
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},
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{
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{ // 12: SOUTH_BEACH
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.name="South Beach",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=PALM_BEACH,
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@ -153,10 +174,12 @@ struct map_info_type map_info[16] = {
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.e_exit=CACTUS_RANCH,
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.w_exit=NOEXIT,
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.miny=4,
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.scatter=SCATTER_PALM,
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.scatter_x=20, .scatter_y=20, .scatter_cutoff=22,
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.land_type=LAND_LEFT_BEACH|LAND_SOUTHSHORE,
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.background_image=NULL,
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},
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{
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{ // 13: CACTUS_RANCH
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.name="Cactus Ranch",
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.ground_color=(COLOR_ORANGE|(COLOR_ORANGE<<4)),
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.n_exit=GRASSLAND,
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@ -164,10 +187,12 @@ struct map_info_type map_info[16] = {
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.e_exit=COLLEGE_PARK,
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.w_exit=SOUTH_BEACH,
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.miny=4,
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.scatter=SCATTER_CACTUS,
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.scatter_x=25, .scatter_y=16, .scatter_cutoff=15,
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.land_type=LAND_GRASSLAND|LAND_SOUTHSHORE,
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.background_image=NULL,
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},
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{
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{ // 14: COLLEGE_PARK
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.name="College Park",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=MORIA,
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@ -175,9 +200,10 @@ struct map_info_type map_info[16] = {
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.e_exit=OCEAN_CITY,
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.w_exit=CACTUS_RANCH,
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.miny=4,
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.scatter=SCATTER_NONE,
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.background_image=collegep_rle,
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},
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{
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{ // 15: OCEAN_CITY
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.name="Ocean City",
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.ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4)),
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.n_exit=SOUTH_FOREST,
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@ -185,6 +211,7 @@ struct map_info_type map_info[16] = {
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.e_exit=NOEXIT,
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.w_exit=COLLEGE_PARK,
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.miny=4,
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.scatter=SCATTER_NONE,
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.land_type=LAND_RIGHT_BEACH|LAND_SOUTHSHORE,
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.background_image=NULL,
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},
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@ -268,16 +268,51 @@ int world_map(void) {
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gr_copy_to_current(0xc00);
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/* Draw Background Ground Scatter */
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if ((map_info[map_location].scatter) &&
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(tfv_y>=map_info[map_location].scatter_cutoff)) {
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if (map_location==1) if (tfv_y>=22) grsim_put_sprite(snowy_tree,10,22);
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if (map_location==4) if (tfv_y>=15) grsim_put_sprite(pine_tree,25,16);
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if (map_location==8) if (tfv_y>=22) grsim_put_sprite(palm_tree,10,20);
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if (map_location==12) if (tfv_y>=22) grsim_put_sprite(palm_tree,20,20);
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if (map_location==13) if (tfv_y>=15) grsim_put_sprite(cactus,25,16);
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if (map_info[map_location].scatter&SCATTER_SNOWYPINE) {
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grsim_put_sprite(snowy_tree,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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if (map_info[map_location].scatter&SCATTER_PINE) {
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grsim_put_sprite(pine_tree,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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if (map_info[map_location].scatter&SCATTER_PALM) {
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grsim_put_sprite(palm_tree,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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if (map_info[map_location].scatter&SCATTER_CACTUS) {
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grsim_put_sprite(cactus,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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}
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#if 0
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if (map_location==1) if (tfv_y>=22)
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grsim_put_sprite(snowy_tree,10,22);
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if (map_location==4) if (tfv_y>=15)
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grsim_put_sprite(pine_tree,25,16);
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if (map_location==8) if (tfv_y>=22)
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grsim_put_sprite(palm_tree,10,20);
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if (map_location==12) if (tfv_y>=22)
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grsim_put_sprite(palm_tree,20,20);
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if (map_location==13) if (tfv_y>=15)
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grsim_put_sprite(cactus,25,16);
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#endif
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/* Draw Background Trees */
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if ((map_location==7) || (map_location==11)) {
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if (map_info[map_location].land_type&LAND_FOREST) {
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for(i=10;i<tfv_y+8;i+=2) {
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limit=22+(i/4);
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color_equals(COLOR_DARKGREEN);
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@ -307,13 +342,51 @@ int world_map(void) {
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}
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/* Draw Below Ground Scatter */
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if (map_location==1) if (tfv_y<22) grsim_put_sprite(snowy_tree,10,22);
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if (map_location==4) if (tfv_y<15) grsim_put_sprite(pine_tree,25,16);
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if (map_location==8) if (tfv_y<22) grsim_put_sprite(palm_tree,10,20);
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if (map_location==12) if (tfv_y<22) grsim_put_sprite(palm_tree,20,20);
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if (map_location==13) if (tfv_y<15) grsim_put_sprite(cactus,25,16);
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if ((map_info[map_location].scatter) &&
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(tfv_y<map_info[map_location].scatter_cutoff)) {
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if ((map_location==7) || (map_location==11)) {
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if (map_info[map_location].scatter&SCATTER_SNOWYPINE) {
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grsim_put_sprite(snowy_tree,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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if (map_info[map_location].scatter&SCATTER_PINE) {
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grsim_put_sprite(pine_tree,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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if (map_info[map_location].scatter&SCATTER_PALM) {
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grsim_put_sprite(palm_tree,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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if (map_info[map_location].scatter&SCATTER_CACTUS) {
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grsim_put_sprite(cactus,
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map_info[map_location].scatter_x,
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map_info[map_location].scatter_y);
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}
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}
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#if 0
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if (map_location==1) if (tfv_y<22)
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grsim_put_sprite(snowy_tree,10,22);
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if (map_location==4) if (tfv_y<15)
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grsim_put_sprite(pine_tree,25,16);
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if (map_location==8) if (tfv_y<22)
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grsim_put_sprite(palm_tree,10,20);
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if (map_location==12) if (tfv_y<22)
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grsim_put_sprite(palm_tree,20,20);
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if (map_location==13) if (tfv_y<15)
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grsim_put_sprite(cactus,25,16);
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#endif
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if (map_info[map_location].land_type&LAND_FOREST) {
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/* Draw Below Forest */
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for(i=tfv_y+8;i<36;i+=2) {
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@ -335,12 +408,10 @@ int world_map(void) {
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color_equals(COLOR_BROWN);
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hlin_double_continue(1);
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}
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}
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}
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if (map_location==3) {
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if (map_info[map_location].land_type&LAND_LIGHTNING) {
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if ((steps&0xf)==0) {
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grsim_put_sprite(lightning,25,4);
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/* Hurt hit points if in range? */
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