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https://github.com/deater/dos33fsprogs.git
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riven: add in missing files
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bdf67acea7
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@ -33,13 +33,13 @@ graphics_outside/outside_graphics.inc:
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####
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clean:
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rm -f *~ *.o *.lst \
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rm -f *~ *.o *.lst DISK03 \
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LEVEL_OUTSIDE
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####
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distclean:
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rm -f *~ *.o *.lst \
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rm -f *~ *.o *.lst DISK03 \
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LEVEL_OUTSIDE
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cd graphics_outside && make clean
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12
games/riven_hgr/disk03_files/disk03_defines.inc
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12
games/riven_hgr/disk03_files/disk03_defines.inc
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@ -0,0 +1,12 @@
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LOAD_TITLE_03 = 0
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LOAD_STEPS1 = 1
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LOAD_STPES3 = 2
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LOAD_OUTSIDE = 3
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;================================
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; Level definitions
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; OUTSIDE
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RIVEN_OUTSIDE = 0
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47
games/riven_hgr/disk04_files/Makefile
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47
games/riven_hgr/disk04_files/Makefile
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@ -0,0 +1,47 @@
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include ../../../Makefile.inc
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LINKER_SCRIPTS = ../../../linker_scripts/
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all: DISK04 LEVEL_TUNNEL3
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####
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DISK04: disk04.o
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ld65 -o DISK04 disk04.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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disk04.o: disk04.s ../zp.inc
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ca65 -o disk04.o disk04.s -l disk04.lst
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####
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LEVEL_TUNNEL3: level_tunnel3.o
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ld65 -o LEVEL_TUNNEL3 level_tunnel3.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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level_tunnel3.o: level_tunnel3.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk04_defines.inc \
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leveldata_tunnel3.inc \
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graphics_tunnel3/tunnel3_graphics.inc
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ca65 -o level_tunnel3.o level_tunnel3.s -l level_tunnel3.lst
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####
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graphics_tunnel3/tunnel3_graphics.inc:
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cd graphics_tunnel3 && make
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####
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clean:
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rm -f *~ *.o *.lst DISK04 \
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LEVEL_TUNNEL3
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####
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distclean:
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rm -f *~ *.o *.lst DISK04 \
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LEVEL_TUNNEL3
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cd graphics_tunnel3 && make clean
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69
games/riven_hgr/disk04_files/disk04.s
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69
games/riven_hgr/disk04_files/disk04.s
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@ -0,0 +1,69 @@
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.include "../zp.inc"
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.include "../disk02_files/disk02_defines.inc"
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.include "../disk05_files/disk05_defines.inc"
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.include "../disk38_files/disk38_defines.inc"
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.include "../disk00_files/disk00_defines.inc"
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which_disk_bcd:
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.byte $04 ; BCD
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which_disk_bin:
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.byte 4
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load_address_array:
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.byte $40,$40,$40,$40 ; TITLE, BRIDGE2, BRIDGE3, BRIDGE4
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.byte $40,$40,$40,$00 ; TUNNEL1, TUNNEL2, TUNNEL3
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track_array:
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.byte 0, 2, 7,12 ; TITLE, BRIDGE2, BRIDGE3, BRIDGE4
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.byte 17,22,27,0 ; TUNNEL1, TUNNEL1, TUNNEL3
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sector_array:
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.byte 8, 0, 0, 0 ; TITLE, BRIDGE2, BRIDGE3, BRIDGE4
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.byte 0,0,0,0 ; TUNNEL1, TUNNEL1, TUNNEL3
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length_array:
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.byte 8, 80,80,80 ; TITLE, BRIDGE2, BRIDGE3, BRIDGE4
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.byte 80,80,80,0 ; TUNNEL1, TUNNEL1, TUNNEL3
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disk_exit_disk: ; note: not BCD anymore
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.byte 2
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.byte 38
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.byte 5
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.byte 0
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disk_exit_disk_bcd:
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.byte $02
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.byte $38
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.byte $05
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.byte 0
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disk_exit_dni_h:
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.byte 0
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.byte 1 ; 1*25 + 2*5 + 3*1
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.byte 0
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.byte 0
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disk_exit_dni_l:
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.byte $02
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.byte $23
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.byte $10
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.byte 0
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;
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disk_exit_load:
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.byte LOAD_TOP
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.byte LOAD_PROJECTOR
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.byte LOAD_CHAIR
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.byte LOAD_CYAN
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disk_exit_level:
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.byte RIVEN_TOP
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.byte RIVEN_PROJECTOR
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.byte RIVEN_CHAIR
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.byte 0
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disk_exit_direction:
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.byte DIRECTION_W
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.byte DIRECTION_W
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.byte DIRECTION_N
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.byte 0
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16
games/riven_hgr/disk04_files/disk04_defines.inc
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16
games/riven_hgr/disk04_files/disk04_defines.inc
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@ -0,0 +1,16 @@
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LOAD_TITLE_04 = 0
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LOAD_BRIDGE2 = 1
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LOAD_BRIDGE3 = 2
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LOAD_BRIDGE4 = 3
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LOAD_TUNNEL1 = 4
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LOAD_TUNNEL2 = 5
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LOAD_TUNNEL3 = 6
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;================================
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; Level definitions
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; TUNNEL3
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RIVEN_TUNNEL3 = 0
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RIVEN_TUNNEL3_OPEN = 1
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113
games/riven_hgr/disk04_files/level_tunnel3.s
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113
games/riven_hgr/disk04_files/level_tunnel3.s
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@ -0,0 +1,113 @@
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; Riven -- Tunnel3
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../common_defines.inc"
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.include "../qload.inc"
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.include "disk04_defines.inc"
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tunnel3_start:
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;===================
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; init screen
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;===================
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; jsr TEXT
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; jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;========================
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; set up location
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;========================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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lda #1
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; init
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;===================================
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; done in title
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; lda #$20
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; sta HGR_PAGE
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; jsr hgr_make_tables
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jsr change_location
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jsr save_bg_14x14 ; save old bg
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game_loop:
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;===================================
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; draw pointer
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;===================================
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jsr draw_pointer
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;===================================
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; handle keypress/joystick
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;===================================
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jsr handle_keypress
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;===================================
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; increment frame count
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;===================================
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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rts
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;==========================
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; includes
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;==========================
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.include "graphics_tunnel3/tunnel3_graphics.inc"
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.include "leveldata_tunnel3.inc"
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41
games/riven_hgr/disk04_files/leveldata_tunnel3.inc
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41
games/riven_hgr/disk04_files/leveldata_tunnel3.inc
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@ -0,0 +1,41 @@
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;===============================================
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; level data for Start level
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;===============================================
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locations:
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.word location0,location1
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; RIVEN_TUNNEL3 -- outside the door
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location0:
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.byte RIVEN_TUNNEL3_OPEN ; north exit
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.byte $ff ; south exit
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.byte $E1 ; east exit
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.byte $E0 ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte $FF ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word tunnel3_n_zx02 ; north bg
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.word $0000 ; south bg
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.word tunnel3_e_zx02 ; east bg
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.word tunnel3_w_zx02 ; west bg
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.byte BG_EAST|BG_NORTH|BG_WEST
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.byte $ff ; special exit
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; RIVEN_TUNNEL3_OPEN -- outside the door, open
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location1:
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.byte $E2 ; north exit
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.byte $ff ; south exit
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.byte $E1 ; east exit
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.byte $E0 ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte $FF ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word tunnel3_open_n_zx02 ; north bg
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.word $0000 ; south bg
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.word tunnel3_e_zx02 ; east bg
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.word tunnel3_w_zx02 ; west bg
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.byte BG_EAST|BG_NORTH|BG_WEST
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.byte $ff ; special exit
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