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https://github.com/deater/dos33fsprogs.git
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fireworks: one last try at exact vapor lock
is one full line off on II+ for some reason?
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@ -16,7 +16,7 @@ fireworks.dsk: FIREWORKS.BAS FIREWORKS
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FIREWORKS: fireworks.o
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ld65 -o FIREWORKS fireworks.o -C ../linker_scripts/apple2_1000.inc
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fireworks.o: fireworks.s gr_copy.s random16.s fw.s hgr.s \
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fireworks.o: fireworks.s gr_copy.s random16.s fw.s hgr.s delay_a.s \
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vapor_lock.s gr_hline.s state_machine.s move_letters.s \
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background_final.inc
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ca65 -o fireworks.o fireworks.s -l fireworks.lst
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25
fireworks/delay_a.s
Normal file
25
fireworks/delay_a.s
Normal file
@ -0,0 +1,25 @@
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; From http://6502org.wikidot.com/software-delay
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; 25+A cycles (including JSR), 19 bytes (excluding JSR)
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;
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; The branches must not cross page boundaries!
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;
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; Cycles Accumulator Carry flag
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; 0 1 2 3 4 5 6 (hex) 0 1 2 3 4 5 6
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; jsr delay_a ; 6 6 6 6 6 6 6 00 01 02 03 04 05 06
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dly0: sbc #7
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delay_a:cmp #7 ; 2 2 2 2 2 2 2 00 01 02 03 04 05 06 0 0 0 0 0 0 0
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bcs dly0 ; 2 2 2 2 2 2 2 00 01 02 03 04 05 06 0 0 0 0 0 0 0
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lsr ; 2 2 2 2 2 2 2 00 00 01 01 02 02 03 0 1 0 1 0 1 0
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bcs dly1 ; 2 3 2 3 2 3 2 00 00 01 01 02 02 03 0 1 0 1 0 1 0
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dly1: beq dly2 ; 3 3 2 2 2 2 2 00 00 01 01 02 02 03 0 1 0 1 0 1 0
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lsr ; 2 2 2 2 2 00 00 01 01 01 1 1 0 0 1
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beq dly3 ; 3 3 2 2 2 00 00 01 01 01 1 1 0 0 1
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bcc dly3 ; 3 3 2 01 01 01 0 0 1
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dly2: bne dly3 ; 2 2 3 00 00 01 0 1 0
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dly3: rts ; 6 6 6 6 6 6 6 00 00 00 00 01 01 01 0 1 1 1 0 0 1
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;
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; Total cycles: 25 26 27 28 29 30 31
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@ -89,7 +89,7 @@ init_letters:
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sta LETTERX
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lda #22
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sta LETTERY
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lda #28
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lda #25
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sta LETTERD
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@ -150,27 +150,31 @@ init_letters:
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; setup graphics for vapor lock
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;==============================
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jsr vapor_lock ; 6 for rts?
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jsr vapor_lock ; 6
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; found first line of black after green, at up to line 26 on screen
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; so we want roughly 22 lines * 4 = 88*65 = 5720 + 4550 = 10270
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; - 65 (for the scanline we missed) = 10205 - 12 = 10193
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; vapor lock returns with us at beginning of hsync in line
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; 114 (7410 cycles), so with 5070 lines to go
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; so we have 5070 + 4550 = 9620 to kill
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jsr gr_copy_to_current ; 6+ 9292
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; 10193 - 9298 - 6 = 889
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; Fudge factor (unknown) -24 = 865
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; now we have 322 left
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; GR part
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bit LORES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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; Try X=88 Y=2 cycles=893 R2
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; 322 - 12 = 310
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; - 3 for jmp
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; 307
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nop
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ldy #2 ; 2
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; Try X=9 Y=6 cycles=307
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ldy #6 ; 2
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loopA:
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ldx #88 ; 2
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ldx #9 ; 2
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loopB:
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dex ; 2
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bne loopB ; 2nt/3
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@ -178,7 +182,7 @@ loopB:
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dey ; 2
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bne loopA ; 2nt/3
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jmp display_loop
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jmp display_loop ; 3
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.align $100
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@ -284,13 +288,13 @@ cpage0_loop:
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bne cpage0_loop ; 2/3
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;=============
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; 10+(5*5)-1=34
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bit $1000 ; 4
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bit $1000 ; 4
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bit TEXTGR ; 4
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bit $1000 ; 4
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bit $1000 ; 4
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bit $1000 ; 4
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bit $1000 ; 4
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bit $1000 ; 4
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bit $1000 ; 4
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lda DRAW_PAGE ; 3
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; we set PAGE1 (4) as well as dey (2) and bne (3) then nop (55)
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@ -305,9 +309,10 @@ cpage1_loop:
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;=============
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; 10+(5*5)-1=34
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bit $1000 ; 4
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bit $1000 ; 4
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bit TEXTGR ; 4
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bit $1000 ; 4
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bit $1000 ; 4
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bit $1000 ; 4
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lda DRAW_PAGE ; 3
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nop ; 2
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@ -421,6 +426,7 @@ jump_table:
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.include "hgr.s"
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.include "vapor_lock.s"
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.include "move_letters.s"
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.include "delay_a.s"
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background:
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@ -185,39 +185,39 @@ waste_28:
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letters:
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; .byte 22,28,
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.byte " ",128
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.byte 22+128,28," ",128
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.byte 22+128,25," ",128
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.byte 23,28, " ",128
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.byte 23+128,28," ",128
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.byte 23,25, " ",128
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.byte 23+128,25," ",128
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.byte 22,28, "CODE BY",128
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.byte 22+128,28,"CODE BY",128
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.byte 22,26, "CODE BY",128
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.byte 22+128,26,"CODE BY",128
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.byte 23,28, "DEATER",128
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.byte 23+128,28,"DEATER",198
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.byte 23,26, "DEATER",128
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.byte 23+128,26,"DEATER",198
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.byte 22,28, " ",128
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.byte 22+128,28," ",128
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.byte 22,26, " ",128
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.byte 22+128,26," ",128
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.byte 23,28, " ",128
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.byte 23+128,28," ",128
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.byte 23,26, " ",128
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.byte 23+128,26," ",128
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.byte 22,28, "FIREWORKS",128
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.byte 22+128,28,"FIREWORKS",128
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.byte 22,26, "FIREWORKS",128
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.byte 22+128,26,"FIREWORKS",128
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.byte 23,28, "FOZZTEXX",128
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.byte 23+128,28,"FOZZTEXX",198
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.byte 23,26, "FOZZTEXX",128
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.byte 23+128,26,"FOZZTEXX",198
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.byte 22,28, " ",128
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.byte 22+128,28," ",128
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.byte 22,26, " ",128
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.byte 22+128,26," ",128
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.byte 23,28, " ",128
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.byte 23+128,28," ",128
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.byte 23,26, " ",128
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.byte 23+128,26," ",128
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.byte 22,28,"A VMW",128
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.byte 22+128,28,"A VMW",128
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.byte 22,26,"A VMW",128
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.byte 22+128,26,"A VMW",128
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.byte 23,28,"PRODUCTION",128
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.byte 23+128,28,"PRODUCTION"
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.byte 23,26,"PRODUCTION",128
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.byte 23+128,26,"PRODUCTION"
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.byte 255
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@ -6,13 +6,56 @@ vapor_lock:
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; Clear Page0
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lda #$0
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sta DRAW_PAGE
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lda #$44
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lda #$ff ; full screen dark green $44
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jsr clear_gr
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; Make screen half green
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lda #$11
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lda #$aa
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ldy #24
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jsr clear_page_loop
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jsr clear_page_loop ; make top half red $11
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ldy #00 ; 0
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sty $728+20
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iny ; 1
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sty $728+21
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iny ; 2
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sty $728+22
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iny ; 3
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sty $728+23
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iny ; 4
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sty $728+24
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iny ; 5
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sty $728+25
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iny ; 6
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sty $728+26
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iny ; 7
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sty $728+27
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iny ; 8
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sty $728+28
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iny ; 9
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sty $728+29
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iny ; a
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sty $728+30
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iny ; b
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sty $728+31
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iny ; c
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sty $728+32
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iny ; d
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sty $728+33
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iny ; e
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sty $728+34
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iny ; f
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sty $728+35
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iny ; 10
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sty $728+36
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iny
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sty $728+37
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iny
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sty $728+38
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iny
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sty $728+39
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;btt:
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; jmp btt
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;=====================================================
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@ -33,26 +76,190 @@ vapor_lock:
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; to avoid false positive found if the horiz blanking is mirroring
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; the line (max 3 repeats in that case)
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vapor_lock_loop: ; first make sure we have all zeroes
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LDA #$11
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vapor_lock_loop:
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; first make sure we have a full line of red
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; we can only read every
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lda #$aa ; 2
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zxloop:
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LDX #$04
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ldx #$04 ; 2
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wiloop:
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CMP $C051
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BNE zxloop
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DEX
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BNE wiloop
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cmp $C051 ; read the floating bus ; 4
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bne zxloop ; if not red, start from scratch ; 2/3
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dex ; we were red, dec ; 2
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bne wiloop ; if not 4 of them, restart ; 3/2
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LDA #$44 ; now look for our border color (4 times)
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; if we get here we read 4 proper pixels, 11 apart
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; X X X X
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; X X X X
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; X X X X
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; X X X X
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; X X X X
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; X X X X
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; X X X X
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; 0123456789012345678901234 0123456789012345678901234567890123456789
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; 1 2 1 2 3
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; hsync pixels
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; XXXXXXXXXXXXXXXXXXXXXXXXX 4444444444444444444444444444440123456789
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; now look for the color change that
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; happens at line 12*8 = 96
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lda #$ff ; 2
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zloop:
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LDX #$04
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ldx #$04 ; 2
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qloop:
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CMP $C051
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BNE zloop
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DEX
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BNE qloop
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cmp $C051 ; read floating bus ; 4
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bne zloop ; 2/3
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dex ; 2
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bne qloop ; 3/2
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;============
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; 11
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rts
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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; delay 65 *1
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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inc $0
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lda $C051
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;kbb:
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; jmp kbb
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; we are in theory on line $728 = 14*8 = 112
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; so 112*65 = 7280 cycles from start
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; we are actualy 25+20+A pixels in
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; 7325+A
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; 114 is at 7410 cycles
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; 7410 - 7325 = 85
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; so kill 85-A cycles
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; -6 to do subtraction
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; -6 for rts
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; -25 for delay_a overhead
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eor #$ff ; 2
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sec ; 2
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adc #48 ; 2
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jsr delay_a ; should total 48 cycles
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done_vapor_lock:
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rts ; 6
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