second: start in on disk1

This commit is contained in:
Vince Weaver 2023-10-28 12:12:24 -04:00
parent 8ac9e9ff66
commit fae3695289
8 changed files with 230 additions and 195 deletions

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@ -8,21 +8,21 @@ LINKER_SCRIPTS = ../../linker_scripts/
all: second_d1.dsk second_d2.dsk
second_d1.dsk: QBOOT QLOAD MUSIC START music.inc \
second_d1.dsk: QBOOT QLOAD MUSIC music.inc \
./part01_intropan/INTRO \
./part05_dot_tunnel/TUNNEL \
./part16_ocean/OCEAN \
./part18_3d/THREED
./part17_polar/POLAR
cp $(EMPTY_DISK) second_d1.dsk
$(DOS33_RAW) second_d1.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) second_d1.dsk 0 2 QBOOT 1 1
$(DOS33_RAW) second_d1.dsk 0 4 QBOOT 2 1
$(DOS33_RAW) second_d1.dsk 1 0 QLOAD 0 0
$(DOS33_RAW) second_d1.dsk 3 0 MUSIC 0 0
$(DOS33_RAW) second_d1.dsk 5 0 START 0 0
$(DOS33_RAW) second_d1.dsk 8 0 ./part01_intropan/INTRO 0 0
$(DOS33_RAW) second_d1.dsk 11 0 ./part05_dot_tunnel/TUNNEL 0 0
$(DOS33_RAW) second_d1.dsk 13 0 ./part16_ocean/OCEAN 0 0
$(DOS33_RAW) second_d1.dsk 34 0 ./part17_polar/POLAR 0 0
second_d2.dsk: QBOOT QLOAD2 MUSIC2 music2.inc \
./part18_3d/THREED \
@ -67,7 +67,7 @@ qload.o: qload.s \
gr_offsets.s \
wait.s wait_a_bit.s \
lc_detect.s gr_fast_clear.s \
text_print.s \
text_print.s start.s \
hgr_table.s \
pt3_lib_detect_model.s pt3_lib_mockingboard_detect.s \
pt3_lib_mockingboard_setup.s interrupt_handler.s \
@ -169,6 +169,8 @@ music.inc: generate_common MUSIC
./generate_common -a 0xd000 -s mockingboard_disable_interrupt music.lst >> music.inc
./generate_common -a 0xd000 -s done_pt3_irq_handler music.lst >> music.inc
./generate_common -a 0xd000 -s PT3_LOC music.lst >> music.inc
./generate_common -a 0xd000 -s current_pattern_smc music.lst >> music.inc
./generate_common -a 0xd000 -s pt3_set_pattern music.lst >> music.inc
./generate_common -a 0xd000 -s copy_main_aux music.lst >> music.inc
./generate_common -a 0xd000 -s copy_aux_main music.lst >> music.inc

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@ -0,0 +1,34 @@
include ../../../Makefile.inc
DOS33 = ../../../utils/dos33fs-utils/dos33
DOS33_RAW = ../../../utils/dos33fs-utils/dos33_raw
EMPTY_DISK = ../../../empty_disk/empty.dsk
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
LINKER_SCRIPTS = ../../../linker_scripts/
all: POLAR
####
POLAR: polar.o
ld65 -o POLAR polar.o -C $(LINKER_SCRIPTS)/apple2_8000.inc
polar.o: polar.s \
../zx02_optim.s \
../hgr_copy_fast.s \
../zp.inc ../hardware.inc ../qload.inc \
graphics/polar2.hgr.zx02
ca65 -o polar.o polar.s -l polar.lst
###
graphics/fc_iipix.hgr.zx02:
cd graphics && make
###
clean:
rm -f *~ *.o *.lst POLAR
cd graphics && make clean

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@ -0,0 +1,85 @@
; Polar Bear
; do the animated bounce if possible
;
; by deater (Vince Weaver) <vince@deater.net>
.include "../zp.inc"
.include "../hardware.inc"
.include "../qload.inc"
mod7_table = $1c00
div7_table = $1d00
hposn_low = $1e00
hposn_high = $1f00
polar_start:
;=====================
; initializations
;=====================
;===================
; Load graphics
;===================
load_loop:
bit SET_GR
bit HIRES
bit FULLGR
bit PAGE1
lda #0
jsr hgr_page1_clearscreen
jsr hgr_page2_clearscreen
bit PAGE2
; load image offscreen $6000
lda #<polar_data
sta zx_src_l+1
lda #>polar_data
sta zx_src_h+1
lda #$60
jsr zx02_full_decomp
lda #0
sta COUNT
sta DRAW_PAGE
ship_sprite_loop:
lda #$60
jsr hgr_copy
bit PAGE1
jsr wait_until_keypress
polar_done:
rts
.align $100
.include "../wait_keypress.s"
.include "../zx02_optim.s"
; .include "../hgr_table.s"
.include "../hgr_clear_screen.s"
.include "../hgr_copy_fast.s"
; wait A * 1/50s
wait_irq:
; lda #50
sta IRQ_COUNTDOWN
wait_irq_loop:
lda IRQ_COUNTDOWN
bne wait_irq_loop
rts
polar_data:
.incbin "graphics/polar2.hgr.zx02"

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@ -16,6 +16,7 @@ NUTS: nuts.o
nuts.o: nuts.s \
../zx02_optim.s \
../zp.inc ../hardware.inc ../qload2.inc \
../hgr_copy_fast.s \
graphics/fc_iipix.hgr.zx02 \
graphics/ship_sprites.inc
ca65 -o nuts.o nuts.s -l nuts.lst

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@ -133,7 +133,7 @@ nuts_done:
; .include "../hgr_table.s"
.include "../hgr_clear_screen.s"
.include "hgr_sprite_big.s"
.include "hgr_copy_fast.s"
.include "../hgr_copy_fast.s"
; wait A * 1/50s

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@ -2,6 +2,7 @@
.include "zp.inc"
.include "hardware.inc"
.include "music.inc"
;.include "common_defines.inc"
.include "qboot.inc"
@ -15,15 +16,17 @@ qload_start:
; first time entry
; start by loading text title
lda #0 ; load ZW engine
sta WHICH_LOAD
; lda #0 ; load ZW engine
; sta WHICH_LOAD
lda #1
sta CURRENT_DISK ; current disk number
jsr load_file
; jsr load_file
jmp $2000 ; jump to ZW
jmp second_start
; jmp $2000 ; jump to ZW
;====================================
; loads file specified by WHICH_LOAD
@ -160,40 +163,46 @@ error_string:
.endif
which_disk_array:
.byte 1,1,1,1 ; SECOND, MUSIC, INTRO, TUNNEL
.byte 1,1 ; 3D, OCEAN
.byte 1,1,1,1 ; MUSIC, INTRO, TUNNEL, OCEAN
.byte 1 ; POLAR
load_address_array:
.byte $20,$D0,$60,$60 ; SECOND, MUSIC, INTRO, TUNNEL
.byte $40,$60 ; 3D, OCEAN
.byte $D0,$60,$60,$60 ; MUSIC, INTRO, TUNNEL, OCEAN
.byte $60 ; POLAR
track_array:
.byte 5, 3, 8, 11 ; SECOND, MUSIC, INTRO, TUNNEL
.byte 20,13 ; 3D, OCEAN
.byte 3, 8, 11, 20 ; MUSIC, INTRO, TUNNEL, OCEAN
.byte 34 ; POLAR
sector_array:
.byte 0, 0, 0, 0 ; SECOND, MUSIC, INTRO, TUNNEL
.byte 0, 0 ; 3D, OCEAN
.byte 0, 0, 0, 0 ; MUSIC, INTRO, TUNNEL, OCEAN
.byte 0 ; POLAR
length_array:
.byte 16, 32, 84, 16 ; SECOND, MUSIC, INTRO, TUNNEL
.byte 128,96 ; 3D, OCEAN
.byte 32, 84, 16, 96 ; MUSIC, INTRO, TUNNEL, OCEAN
.byte 16 ; POLAR
.include "wait.s"
.include "start.s"
.include "lc_detect.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "gr_fast_clear.s"
.include "text_print.s"
.include "gr_offsets.s"
; .include "pt3_lib_mockingboard_patch.s"
.include "pt3_lib_detect_model.s"
; .include "pt3_lib_core.s"
; .include "pt3_lib_init.s"
; .include "pt3_lib_mockingboard_setup.s"
; .include "interrupt_handler.s"
.include "pt3_lib_mockingboard_detect.s"
mod7_table = $1c00
div7_table = $1d00
hposn_low = $1e00
hposn_high = $1f00
.include "hgr_table.s"
qload_end:
.assert (>qload_end - >qload_start) < $e , error, "loader too big"

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@ -1,57 +1,21 @@
; Unwisely messing with Second Reality
; Apple ][ Second Reality, Startup for Disk1
;
; by deater (Vince Weaver) <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
.include "qload.inc"
.include "music.inc"
;.include "zp.inc"
;.include "hardware.inc"
;.include "qload.inc"
;.include "music.inc"
second_start:
;=====================
; initializations
;=====================
;=====================
; detect model
;=====================
jsr hardware_detect ; FIXME: remove when hook up part00
jsr detect_appleii_model
;=====================
; Machine workarounds
;=====================
; mostly IIgs
; thanks to 4am for this code from total replay
lda ROM_MACHINEID
cmp #$06
bne not_a_iigs
sec
jsr $FE1F ; check for IIgs
bcs not_a_iigs
; gr/text page2 handling broken on early IIgs models
; this enables the workaround
jsr ROM_TEXT2COPY ; set alternate display mode on IIgs
cli ; enable VBL interrupts
; also set background color to black instead of blue
lda NEWVIDEO
and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compat video modes
; bit 6 = 0 -> IIgs 128K memory map same as IIe
; bit 5 = 0 -> IIgs DHGR is color, not mono
; bits 0-4 unchanged
sta NEWVIDEO
lda #$F0
sta TBCOLOR ; white text on black background
lda #$00
sta CLOCKCTL ; black border
sta CLOCKCTL ; set twice for VidHD
not_a_iigs:
jsr hgr_make_tables
;===================
@ -61,102 +25,6 @@ restart:
lda #0
sta DRAW_PAGE
;===================
; show title screen
;===================
jsr show_title
;===================
; print config
;===================
jsr set_normal
lda #<config_string
sta OUTL
lda #>config_string
sta OUTH
jsr move_and_print
; print detected model
lda APPLEII_MODEL
ora #$80
sta $7d0+8 ; 23,8
; if GS print the extra S
cmp #'G'|$80
bne not_gs
lda #'S'|$80
sta $7d0+9
not_gs:
;=========================================
; detect if we have a language card (64k)
;===================================
; we might want to later load sound high,
; for now always enable sound
lda #0
sta SOUND_STATUS ; clear out, sound enabled
jsr detect_language_card
bcs no_language_card
yes_language_card:
; update status on title screen
lda #'6'|$80
sta $7d0+11 ; 23,11
lda #'4'|$80
sta $7d0+12 ; 23,12
; update sound status
lda SOUND_STATUS
ora #SOUND_IN_LC
sta SOUND_STATUS
; jmp done_language_card
no_language_card:
done_language_card:
;===================================
; Detect Mockingboard
;===================================
; detect mockingboard
jsr mockingboard_detect
bcc mockingboard_notfound
mockingboard_found:
; print detected location
lda #'S'+$80 ; change NO to slot
sta $7d0+30
lda MB_ADDR_H ; $C4 = 4, want $B4 1100 -> 1011
and #$87
ora #$30
sta $7d0+31 ; 23,31
; for now, don't require language card
lda SOUND_STATUS
and #SOUND_IN_LC
beq dont_enable_mc
lda SOUND_STATUS
ora #SOUND_MOCKINGBOARD
sta SOUND_STATUS
;==================================
; load sound into the language card
; into $D000 set 1
@ -166,7 +34,7 @@ mockingboard_found:
bit $C083
bit $C083
lda #1
lda #0
sta WHICH_LOAD
jsr load_file
@ -201,66 +69,101 @@ mockingboard_found:
jsr pt3_init_song
dont_enable_mc:
mockingboard_notfound:
skip_all_checks:
;=======================
; wait for keypress
;=======================
; jsr wait_until_keypress
lda #25
jsr wait_a_bit
;===================
; Load graphics
;===================
load_loop:
; jsr HGR
bit SET_GR
bit HIRES
bit FULLGR
; bit SET_GR
; bit HIRES
; bit FULLGR
bit PAGE1
;=======================
; start music
; Load, copy to AUXMEM
;=======================
lda #5 ; OCEAN
sta $C008 ; use MAIN zero-page/stack/language card
; lda #4 ; THREED
; lda #3 ; TUNNEL
; lda #2 ; INTRO
sta WHICH_LOAD
jsr load_file
;====================
; load POLAR to $6000
lda #4 ; POLAR
sta WHICH_LOAD
jsr load_file
;======================
; copy POLAR to AUX $1000
lda #$10 ; AUX dest $1000
ldy #$60 ; MAIN src $6000
ldx #16 ; 16 pages
jsr copy_main_aux
;=======================
; run POLAR
;============================================
; copy POLAR from AUX $1000 to MAIN $8000
lda #$10 ; AUX src $1000
ldy #$80 ; MAIN dest $8000
ldx #16 ; 16 pages
jsr copy_aux_main
; setup music
; ocean=pattern24 (3:07) pattern#43
lda #43
sta $55A+$D000 ;current_pattern_smc+1
jsr $559+$D000 ; pt3_set_pattern
sta current_pattern_smc+1
jsr pt3_set_pattern
cli
; run polar
jsr $8000
;=======================
; start music
;=======================
; lda #5 ; POLAR
; lda #4 ; OCEAN
; lda #3 ; THREED
; lda #2 ; TUNNEL
; lda #1 ; INTRO
; sta WHICH_LOAD
; jsr load_file
; setup music
; ocean=pattern24 (3:07) pattern#43
; lda #43
; sta $55A+$D000 ;current_pattern_smc+1
; jsr $559+$D000 ; pt3_set_pattern
; cli
; jmp $4000
jmp $6000
; jmp $6000
forever:
jmp forever
@ -277,3 +180,4 @@ config_string:
.include "pt3_lib_mockingboard_patch.s"
.include "hardware_detect.s"