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@ -2,12 +2,21 @@ include ../../Makefile.inc
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DOS33 = ../../utils/dos33fs-utils/dos33
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TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
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EMPTYDISK = ../../empty_disk/empty.dsk
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all: entropy.dsk
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entropy.dsk: ENTROPY ENTROPY.BAS
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$(DOS33) -y entropy.dsk BSAVE -a 0x0C00 ENTROPY
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entropy.dsk: HELLO ENTROPY.BAS ENTROPY ENTROPY_TINY
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cp $(EMPTYDISK) entropy.dsk
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$(DOS33) -y entropy.dsk SAVE A HELLO
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$(DOS33) -y entropy.dsk SAVE A ENTROPY.BAS
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$(DOS33) -y entropy.dsk BSAVE -a 0x0C00 ENTROPY
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$(DOS33) -y entropy.dsk BSAVE -a 0x0C00 ENTROPY_TINY
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####
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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###
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@ -17,6 +26,16 @@ ENTROPY: entropy.o
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entropy.o: entropy.s
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ca65 -o entropy.o entropy.s -l entropy.lst
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###
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ENTROPY_TINY: entropy_tiny.o
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ld65 -o ENTROPY_TINY entropy_tiny.o -C ../../linker_scripts/apple2_c00.inc
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entropy_tiny.o: entropy_tiny.s
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ca65 -o entropy_tiny.o entropy_tiny.s -l entropy_tiny.lst
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####
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ENTROPY.BAS: entropy.bas
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@ -25,4 +44,4 @@ ENTROPY.BAS: entropy.bas
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####
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clean:
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rm -f *~ *.o *.lst ENTROPY ENTROPY.BAS
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rm -f *~ *.o *.lst ENTROPY ENTROPY.BAS HELLO ENTROPY_TINY
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215
basic/two-liners/entropy_tiny.s
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215
basic/two-liners/entropy_tiny.s
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@ -0,0 +1,215 @@
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; Entropy
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; by Dave McKellar of Toronto
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; Two-line BASIC program
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; Found on Beagle Brother's Apple Mechanic Disk
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; Converted to 6502 Assembly by Deater (Vince Weaver) vince@deater.net
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; 24001 ROT=0:FOR I=1 TO 15: READ A,B: POKE A,B: NEXT: DATA
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; 232,252,233,29,7676,1,7678,4,7679,0,7680,18,7681,63,
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; 7682,36,7683,36,7684,45,7685,45,7686,54,7687,54,7688,63,
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; 7689,0
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; 24002 FOR I=1 TO 99: HGR2: FOR E=.08 TO .15 STEP .01:
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; FOR Y=4 to 189 STEP 6: FOR X=4 to 278 STEP 6:
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; SCALE=(RND(1)<E)*RND(1)*E*20+1: XDRAW 1 AT X,Y:
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; NEXT: NEXT: NEXT: NEXT
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; Optimization
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; 144 bytes: first working version (including DOS33 4-byte size/addr)
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; 141 bytes: nextx: cache XPOS in X register
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; 140 bytes: nexty: we know state of carry flag
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; 139 bytes: change jmp to bcs
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; 138 bytes: jmp at end now fits into a bcs
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; 136 bytes: store YPOS on stack
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; 135 bytes: store X to HGR_SCALE rather than TXA+STA
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; 131 bytes: some fancy branch elimination by noticing X=1
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; 126 bytes: nextx: simplify by using knowledge of possible x/y vals
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; 124 bytes: qkumba noticed we can bump yloop up to include the
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; pha, letting us remove two now unneeded stack ops
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; 123 bytes: qkumba noticed XDRAW0 always exits with X==0 so
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; we can move some things to use X instead and
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; can get a "1" value simply by using INX
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; 122 bytes: Nick Westgate noticed that we could save a byte
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; in eloop by pushing the stx ELOOP to the beginning
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; rather than the end.
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;BLT=BCC, BGE=BCS
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; zero page locations
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HGR_SHAPE = $1A
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FAC_EXP = $9D
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FAC_HO = $9E
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FAC_MOH = $9F
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FAC_MO = $A0
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FAC_LO = $A1
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FAC_SGN = $A2
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RND_EXP = $C9
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RND_HO = $CA
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RND_MOH = $CB
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RND_MO = $CC
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RND_LO = $CD
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RND_SGN = $CE
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HGR_SCALE = $E7
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HGR_ROTATION = $F9
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EPOS = $FC
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XPOS = $FD
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XPOSH = $FE
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YPOS = $FF
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; ROM calls
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CONINT = $E6FB
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FMULT = $E97F
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MUL10 = $EA39
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DIV10 = $EA55
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MOVAF = $EB63
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FLOAT = $EB93
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RND = $EFAE
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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entropy:
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jsr HGR2 ; Hi-res graphics, no text at bottom
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; Y=0, A=$60 after this call
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ldx #8 ; Unlike the BASIC, our loop is *100
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; 8 to 15 rather than .08 to .15
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eloop:
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stx EPOS ; EPOS was temporarily in X
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lda #4 ; FOR Y=4 to 189 STEP 6
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yloop:
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pha ; YPOS stored on stack
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lda #4 ; FOR X=4 to 278 STEP 6
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sta XPOS
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ldx #0 ; can't fit 278 in one byte, need overflow byte
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stx XPOSH
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xloop:
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; SCALE=(RND(1)<E)*RND(1)*E*20+1
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;
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; Equivalent to IF RND(1)<E THEN SCALE=RND(1)*E*20+1
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; ELSE SCALE=1
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; Note the Apple II generates a seed based on keypresses
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; but by default RND is never seeded from there.
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; Someone actually wrote an entire academic paper complaining about
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; this
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;
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; J.W. Aldridge. "Cautions regarding random number generation
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; on the Apple II", Behavior Research Methods, Instruments,
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; & Computers, 1987, 19 (4), 397-399.
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; Many of these values are in Applesoft 5-byte floating point
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; get random value in FAC
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; (floating point accumlator)
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inx ; X is always 0 coming in, increment to 1
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; RND(1), Force 1
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; returns "random" value between 0 and 1
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jsr RND+6 ; we skip passing the argument
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; as a floating point value
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; as that would be a pain
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; Compare to E
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jsr MUL10 ; EPOS is E*100
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jsr MUL10 ; so multiply rand*100 before compare
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jsr CONINT ; now convert to int, result in X
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; X is now RND(1)*100
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cpx EPOS ; compare E*100 to RND*100
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ldx #1 ; load 1 into X (this is clever)
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bcs done ; if EPOS>=RND then SCALE=1, skip ahead
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; SCALE=RND(1)*E*20+1
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; EPOS is E*100, so RND(1)*(EPOS/10)*2+1
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; What this does:
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; if EPOS is 8,9 then value is either 1 or 2
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; if EPOS is 10,11,12,13,14 then value is either 1, 2, or 3
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; put random value in FAC
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; ldx #1 ; RND(1), Force 1, this set from earlier
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jsr RND+6 ; skip arg parsing in RND
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lda EPOS
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jsr FLOAT ; convert value in A to float in FAC
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jsr DIV10 ; FAC=FAC/10
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ldy #>RND_EXP ; point (Y,A) to RND value
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lda #<RND_EXP
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jsr FMULT ; multiply FAC by RND in (Y,A)
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inc FAC_EXP ; multiply by 2
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jsr CONINT ; convert to int (in X)
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inx ; add 1
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done:
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stx HGR_SCALE ; set scale value
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ldy XPOSH ; setup X and Y co-ords
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ldx XPOS
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pla ; YPOS is on stack
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pha
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jsr HPOSN ; X= (y,x) Y=(a)
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ldx #<shape_table ; point to our shape
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ldy #>shape_table
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lda #0 ; ROT=0
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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nextx: ; NEXT X
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lda XPOS ; 2
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clc ; 1
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adc #6 ; x+=6 ; 2
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sta XPOS ; 2
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; we know that the X=4 to 278 STEP 6 loop passes through exactly 256
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; so we can check for that by looking for overflow to zero
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bne skip ; 2
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inc XPOSH ; 2
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skip:
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; the X=4 to 278 STEP 6 loop actually ends when X is at 280, which
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; is 256+24. The lower part of the loop does not hit 24, so we
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; can check for the end by looking for the low byte at 24.
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cmp #24 ; see if less than 278 ; 2
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bne xloop ; if so, loop ; 2
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;============
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; 15
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nexty: ; NEXT Y
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pla ; YPOS on stack
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adc #5 ; y+=6
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; carry always set coming in, so only add 5
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cmp #189 ; see if less than 189
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bcc yloop ; if so, loop
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nexte: ; NEXT E
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ldx EPOS
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inx ; EPOS saved at beginning of eloop
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cpx #15
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bcc eloop ; branch if <15
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bcs entropy
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shape_table:
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; .byte 1,0 ; 1 shape
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; .byte 4,0 ; offset at 4 bytes
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.byte 18,63,36,36,45,45,54,54,63,0 ; data
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5
basic/two-liners/hello.bas
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5
basic/two-liners/hello.bas
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5 HOME
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10 PRINT "ENTROPY DEMO V1.2"
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20 PRINT
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30 PRINT "YOU PROBABLY WANT TO:"
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40 PRINT " BRUN ENTROPY"
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12
graphics/hgr/sprite/apple2_70_zp.inc
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graphics/hgr/sprite/apple2_70_zp.inc
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MEMORY {
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ZP: start = $70, size = $90, type = rw;
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RAM: start = $70, size = $8E00, file = %O;
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}
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SEGMENTS {
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#CODE: load = RAM, type = ro;
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#RODATA: load = RAM, type = ro;
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#DATA: load = RAM, type = rw;
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#BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = ro;
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}
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Binary file not shown.
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graphics/hgr/sprite/tiny_30.s
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58
graphics/hgr/sprite/tiny_30.s
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@ -0,0 +1,58 @@
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GBASL = $26
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GBASH = $27
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HGRPAGE = $E6
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HGR_BITS = $1C
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HGR_X = $E0
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HGR_Y = $E2
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HGR_COLOR = $E4
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PAGE0 = $C054
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PAGE1 = $C055
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HGR = $F3E2
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HGR2 = $F3D8
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HCLR = $F3F2
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HPLOT0 = $F457 ;; plot at (Y,X), (A)
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WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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.zeropage
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.globalzp xx_smc,yy_smc
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tiny:
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jsr HGR2 ; clear page1
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; A is 0 after
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tiny_yloop:
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; lda #0
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; sta XX ; XX doesn't really matter where starts
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; sta YY ; start at top of screen
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tiny_xloop:
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lda xx_smc+1
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and yy_smc+1
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beq store_color
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lda #$7f
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store_color:
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sta HGR_COLOR
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ldy #0
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xx_smc:
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ldx #0
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yy_smc:
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lda #0
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jsr HPLOT0 ; plot at (Y,X), (A)
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; at begin, stores A to HGR_Y
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; X to HGR_X and Y to HGR_X+1
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; destroys X,Y,A
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; Y is XX/7
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inc xx_smc+1
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bne tiny_xloop
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inc yy_smc+1
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bne tiny_xloop
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; should we over-write brk handler to restart?
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@ -7,11 +7,13 @@ EMPTYDISK = ../../empty_disk/empty.dsk
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all: mousetext.dsk
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mousetext.dsk: HELLO MT.BAS SW.BAS FLOPPY.BAS FLOPPY
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mousetext.dsk: HELLO MT.BAS SW.BAS FLOPPY.BAS FLOPPY WAVE.BAS WAVE40.BAS
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cp $(EMPTYDISK) mousetext.dsk
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$(DOS33) -y mousetext.dsk SAVE A HELLO
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$(DOS33) -y mousetext.dsk SAVE A MT.BAS
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$(DOS33) -y mousetext.dsk SAVE A SW.BAS
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$(DOS33) -y mousetext.dsk SAVE A WAVE.BAS
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$(DOS33) -y mousetext.dsk SAVE A WAVE40.BAS
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$(DOS33) -y mousetext.dsk SAVE A FLOPPY.BAS
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$(DOS33) -y mousetext.dsk BSAVE -a 0xC00 FLOPPY
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@ -32,6 +34,17 @@ SW.BAS: sw.bas
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###
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WAVE.BAS: wave.bas
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$(TOKENIZE) < wave.bas > WAVE.BAS
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###
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WAVE40.BAS: wave40.bas
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$(TOKENIZE) < wave40.bas > WAVE40.BAS
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###
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FLOPPY.BAS: floppy.bas
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$(TOKENIZE) < floppy.bas > FLOPPY.BAS
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@ -46,4 +59,4 @@ floppy.o: floppy.s
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####
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clean:
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rm -f *~ *.o *.lst HELLO MT.BAS SW.BAS FLOPPY.BAS FLOPPY
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rm -f *~ *.o *.lst HELLO MT.BAS SW.BAS FLOPPY.BAS FLOPPY WAVE.BAS WAVE40.BAS
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4
textmode/mousetext/wave.bas
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4
textmode/mousetext/wave.bas
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@ -0,0 +1,4 @@
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1?CHR$(4)"PR#3"
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2?CHR$(27)
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3N$=CHR$(14):I$=CHR$(15)
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4?N$"._."I$"SSLLSS";:GOTO 4
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4
textmode/mousetext/wave40.bas
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4
textmode/mousetext/wave40.bas
Normal file
@ -0,0 +1,4 @@
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1?CHR$(4)"PR#3"
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2?CHR$(27);CHR$(17)
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3N$=CHR$(14):I$=CHR$(15)
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4?N$"._."I$"SSLLSS";:GOTO 4
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