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sprites: firing!
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cb33e23442
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@ -221,15 +221,16 @@ display_loop:
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;======================================================
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; 4550 -- VBLANK
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; 1821 -- draw ship (130*14)+1
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; 829 -- erase ship (100*8)+(14*2)+1
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;-1821 -- draw ship (130*14)+1
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; -829 -- erase ship (100*8)+(14*2)+1
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; -31 -- move ship
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; -17 -- move fire
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; -306 -- draw fire (61*5)+1
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; -61 -- keypress
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; -24 -- handle fire press
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; -8 -- loop
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;=======
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; 1477
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; 1453
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;================
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; erase old ship
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@ -507,12 +508,11 @@ pad_time:
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wait_loop:
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; Try X=6 Y=41 cycles=1477
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; Try X=175 Y=2 cycles=1763 R20
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; Try X=1 Y=132 cycles=1453
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ldy #41 ; 2
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loop1: ldx #6 ; 2
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ldy #132 ; 2
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loop1: ldx #1 ; 2
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loop2: dex ; 2
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bne loop2 ; 2nt/3
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dey ; 2
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@ -524,6 +524,33 @@ wait_loop_end:
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jsr handle_keypress ; 6+55
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;===============
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; handle fire
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; FIRE: 24
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; no FIRE: 6 [18]
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lda FIRE ; 3
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beq no_firing ; 3
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; -1
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lda #0 ; 2
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sta FIRE ; 3
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lda YPOS ; 3
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sta FIRE_Y ; 3
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lda #7 ; 2
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sta FIRE_X ; 3
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jmp really_no_firing ; 3
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no_firing:
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inc TEMP ; 5
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inc TEMP ; 5
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inc TEMP ; 5
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lda TEMP ; 3
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really_no_firing:
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;===============
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; check for end
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@ -534,6 +561,11 @@ wait_loop_end:
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done_level:
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rts
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.align $100
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;=======================
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; handle keypress
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