riven: add more locations

This commit is contained in:
Vince Weaver 2024-07-26 01:59:11 -04:00
parent 9a88435c9d
commit ffc92ceaf0
15 changed files with 210 additions and 17 deletions

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@ -83,6 +83,7 @@ riven_disk02.dsk: QBOOT QLOAD TITLE_02 \
riven_disk03.dsk: QBOOT QLOAD TITLE_03 \
disk03_files/DISK03 \
disk03_files/LEVEL_DOWNSTEPS \
disk03_files/LEVEL_OUTSIDE
cp $(EMPTY_DISK)/empty.dsk riven_disk03.dsk
$(DOS33_RAW) riven_disk03.dsk 0 0 QBOOT 0 1
@ -91,6 +92,7 @@ riven_disk03.dsk: QBOOT QLOAD TITLE_03 \
$(DOS33_RAW) riven_disk03.dsk 0 1 disk03_files/DISK03 0 0
$(DOS33_RAW) riven_disk03.dsk 0 8 TITLE_03 0 0
$(DOS33_RAW) riven_disk03.dsk 1 0 QLOAD 0 0
$(DOS33_RAW) riven_disk03.dsk 2 0 disk03_files/LEVEL_DOWNSTEPS 0 0
$(DOS33_RAW) riven_disk03.dsk 16 0 disk03_files/LEVEL_OUTSIDE 0 0
###
@ -505,6 +507,9 @@ disk02_files/LEVEL_TOP:
####
disk03_files/LEVEL_DOWNSTEPS:
cd disk03_files && make
disk03_files/LEVEL_OUTSIDE:
cd disk03_files && make
@ -692,6 +697,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
disk02_files/LEVEL_STEPS1 \
disk02_files/LEVEL_TOP \
disk03_files/DISK03 \
disk03_files/LEVEL_DOWNSTEPS \
disk03_files/LEVEL_OUTSIDE \
disk04_files/DISK04 \
disk04_files/LEVEL_TUNNEL3 \
@ -749,6 +755,7 @@ riven_hgr.2mg: dts_block PROBOOTHD QLOAD_HD \
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 2 0` disk02_files/LEVEL_STEPS1 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 2 22 0` disk02_files/LEVEL_TOP 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 0 2` disk03_files/DISK03 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 2 0` disk03_files/LEVEL_DOWNSTEPS 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 3 16 0` disk03_files/LEVEL_OUTSIDE 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 4 0 2` disk04_files/DISK04 0 0
$(PRODOS_RAW) riven_hgr.2mg `./dts_block 4 27 0` disk04_files/LEVEL_TUNNEL3 0 0

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@ -3,7 +3,7 @@ include ../../../Makefile.inc
LINKER_SCRIPTS = ../../../linker_scripts/
all: DISK03 LEVEL_OUTSIDE
all: DISK03 LEVEL_DOWNSTEPS LEVEL_OUTSIDE
####
@ -27,21 +27,37 @@ level_outside.o: level_outside.s \
####
LEVEL_DOWNSTEPS: level_downsteps.o
ld65 -o LEVEL_DOWNSTEPS level_downsteps.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
level_downsteps.o: level_downsteps.s \
../zp.inc ../hardware.inc ../qload.inc \
../common_defines.inc disk03_defines.inc \
leveldata_downsteps.inc \
graphics_downsteps/downsteps_graphics.inc
ca65 -o level_downsteps.o level_downsteps.s -l level_downsteps.lst
####
graphics_outside/outside_graphics.inc:
cd graphics_outside && make
graphics_downsteps/downsteps_graphics.inc:
cd graphics_downsteps && make
####
clean:
rm -f *~ *.o *.lst DISK03 \
LEVEL_OUTSIDE
LEVEL_OUTSIDE LEVEL_DOWNSTEPS
####
distclean:
rm -f *~ *.o *.lst DISK03 \
LEVEL_OUTSIDE
LEVEL_OUTSIDE LEVEL_DOWNSTEPS
cd graphics_outside && make clean
cd graphics_downsteps && make clean

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@ -1,6 +1,5 @@
.include "../zp.inc"
.include "../disk02_files/disk02_defines.inc"
;.include "../disk04_files/disk04_defines.inc"
.include "../disk00_files/disk00_defines.inc"
which_disk_bcd:
@ -10,19 +9,19 @@ which_disk_bin:
.byte 3
load_address_array:
.byte $40,$40,$40,$40 ; TITLE, STEPS1,STEPS3,OUTSIDE
.byte $40,$40,$40,$40 ; TITLE, DSTEPS1,DSTEPS3,OUTSIDE
.byte $40,$00,$00,$00 ;
track_array:
.byte 0, 2, 9,16 ; TITLE, STEPS1,STEPS3,OUTSIDE
.byte 0, 2, 9,16 ; TITLE, DSTEPS1,DSTEPS3,OUTSIDE
.byte 22,0,0,0 ;
sector_array:
.byte 8, 0, 0, 0 ; TITLE, STEPS1,STEPS3,OUTSIDE
.byte 8, 0, 0, 0 ; TITLE, DSTEPS1,DSTEPS3,OUTSIDE
.byte 0,0,0,0 ;
length_array:
.byte 8, 96,84, 96 ; TITLE, STEPS1,STEPS3,OUTSIDE
.byte 8, 96,84, 96 ; TITLE, DSTEPS1,DSTEPS3,OUTSIDE
.byte 80,0,0,0

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@ -1,11 +1,16 @@
LOAD_TITLE_03 = 0
LOAD_STEPS1 = 1
LOAD_STPES3 = 2
LOAD_DSTEPS1 = 1
LOAD_DSTPES3 = 2
LOAD_OUTSIDE = 3
;================================
; Level definitions
; DSTEPS1
RIVEN_DOWN1 = 0
RIVEN_DOWN2 = 1
; OUTSIDE
RIVEN_OUTSIDE = 0

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@ -0,0 +1,27 @@
include ../../../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
all: downsteps_graphics.inc
downsteps_graphics.inc: \
down1_n.hgr.zx02 down1_s.hgr.zx02
echo "down1_n_zx02: .incbin \"down1_n.hgr.zx02\"" > downsteps_graphics.inc
echo "down1_s_zx02: .incbin \"down1_s.hgr.zx02\"" >> downsteps_graphics.inc
####
%.hgr: %.png
$(PNG_TO_HGR) $< > $@
%.hgr.zx02: %.hgr
$(ZX02) -f $< $@
####
clean:
rm -f *~ *.o *.lst *.zx02 *.hgr downsteps_graphics.inc

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@ -6,9 +6,12 @@ PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
all: outside_graphics.inc
outside_graphics.inc: \
outside_n.hgr.zx02 outside_s.hgr.zx02
outside_n.hgr.zx02 outside_s.hgr.zx02 outside_e.hgr.zx02 outside_w.hgr.zx02
echo "outside_n_zx02: .incbin \"outside_n.hgr.zx02\"" > outside_graphics.inc
echo "outside_s_zx02: .incbin \"outside_s.hgr.zx02\"" >> outside_graphics.inc
echo "outside_e_zx02: .incbin \"outside_e.hgr.zx02\"" >> outside_graphics.inc
echo "outside_w_zx02: .incbin \"outside_w.hgr.zx02\"" >> outside_graphics.inc
####

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@ -0,0 +1,113 @@
; Riven -- heading down the steps
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "../zp.inc"
.include "../hardware.inc"
.include "../common_defines.inc"
.include "../qload.inc"
.include "disk03_defines.inc"
downsteps_start:
;===================
; init screen
;===================
; jsr TEXT
; jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE1
bit HIRES
bit FULLGR
;========================
; set up location
;========================
lda #<locations
sta LOCATIONS_L
lda #>locations
sta LOCATIONS_H
lda #0
sta DRAW_PAGE
sta LEVEL_OVER
lda #0
sta JOYSTICK_ENABLED
sta UPDATE_POINTER
lda #1
sta CURSOR_VISIBLE
lda #20
sta CURSOR_X
sta CURSOR_Y
;===================================
; init
;===================================
; done in title
; lda #$20
; sta HGR_PAGE
; jsr hgr_make_tables
jsr change_location
jsr save_bg_14x14 ; save old bg
game_loop:
;===================================
; draw pointer
;===================================
jsr draw_pointer
;===================================
; handle keypress/joystick
;===================================
jsr handle_keypress
;===================================
; increment frame count
;===================================
inc FRAMEL
bne frame_no_oflo
inc FRAMEH
frame_no_oflo:
;====================================
; check level over
;====================================
lda LEVEL_OVER
bne really_exit
jmp game_loop
really_exit:
rts
;==========================
; includes
;==========================
.include "graphics_downsteps/downsteps_graphics.inc"
.include "leveldata_downsteps.inc"

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@ -0,0 +1,23 @@
;===============================================
; level data for outside
;===============================================
locations:
.word location0
; RIVEN_DOWN1 -- outside the door
location0:
.byte LOAD_OUTSIDE<<4|RIVEN_OUTSIDE ; north exit
.byte $E0 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_E ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word down1_n_zx02 ; north bg
.word down1_s_zx02 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit

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@ -8,7 +8,7 @@ locations:
; RIVEN_OUTSIDE -- outside the door
location0:
.byte $FF ; north exit
.byte $E0 ; south exit
.byte LOAD_DSTEPS1<<4|RIVEN_DOWN1 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $FF ; north exit_dir
@ -17,7 +17,7 @@ location0:
.byte $ff ; west exit_dir
.word outside_n_zx02 ; north bg
.word outside_s_zx02 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH ; all bgs
.word outside_e_zx02 ; east bg
.word outside_w_zx02 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST ; all bgs
.byte $ff ; special exit

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@ -435,10 +435,10 @@ game_continue:
.endif
.if DISK=03
lda #LOAD_OUTSIDE
lda #LOAD_DSTEPS1
sta WHICH_LOAD
lda #RIVEN_OUTSIDE
lda #RIVEN_DOWN1
sta LOCATION
lda #DIRECTION_N