Vince Weaver
a0dc7d4150
pt3: big mess finding bug in pt3_lib
...
was playing OOTW ending wrong
was an accidentally commented out "lda #0 " blurgh
some other code cleanups while at it, mostly making it match
the pt3_player code a bit more
also stop using TEMP from interrupt as other code might use it
2019-08-21 15:07:20 -04:00
Vince Weaver
9dc0562984
ootw: ending: update Makefile to know about music file
2019-08-21 15:04:07 -04:00
Vince Weaver
ab74e6aabc
ootw: outtro more or less working
...
pt3 player can't handle it though
2019-08-21 13:24:12 -04:00
Vince Weaver
cf853e4ce4
ootw: ending: get the music working properly
2019-08-21 11:20:37 -04:00
Vince Weaver
da080ca97c
ootw: add mockingboard sound to the ending
2019-08-21 00:54:02 -04:00
Vince Weaver
9cc71625ba
ootw: add second disk with images
2019-08-21 00:36:27 -04:00
Vince Weaver
c4458e90b4
ootw: c2: left collision now working
2019-08-20 16:04:33 -04:00
Vince Weaver
3ddad85fbb
ootw: c2: left collision update
...
have to run so no time to test
2019-08-20 14:51:02 -04:00
Vince Weaver
97370408fb
ootw: c2: fix cart not going fully away
2019-08-20 14:20:24 -04:00
Vince Weaver
2242476aa4
ootw: c2: can now blast shields away
...
also fix issue where doors needed to be cropped
2019-08-20 14:15:02 -04:00
Vince Weaver
c95f92cdea
ootw: c2: can now disintegrate friend (from left)
2019-08-20 14:02:49 -04:00
Vince Weaver
12c5b1921c
ootw: c2: can now shoot friend (if going right)
2019-08-20 13:49:27 -04:00
Vince Weaver
c216195c8e
ootw: c2: friend now runs to keypad
2019-08-20 13:01:22 -04:00
Vince Weaver
af1feff1f6
ootw: l2: can now exit level to l3
2019-08-20 11:39:37 -04:00
Vince Weaver
4df6950415
ootw: release 2.6
2019-08-20 00:31:35 -04:00
Vince Weaver
daee410b2f
ootw: c1: declaring level1 done
2019-08-20 00:28:47 -04:00
Vince Weaver
44d8bd82cc
ootw: c1: add code to clean up slugs when leave room
2019-08-20 00:20:04 -04:00
Vince Weaver
760d579bdf
ootw: c1: some slug adjustments
...
now fall a better speed
also spawn going left
2019-08-20 00:08:59 -04:00
Vince Weaver
6ff16ef592
ootw: c1: slugs are re-initialized right and fall properly
2019-08-19 23:55:31 -04:00
Vince Weaver
fd070d412d
ootw: slug falling sorta works
2019-08-19 23:36:36 -04:00
Vince Weaver
80fd7c3565
ootw: c1: more work on slugs
2019-08-19 17:16:44 -04:00
Vince Weaver
7ce483dad1
ootw: c1: can run-jump over the slugs if you're careful
2019-08-19 16:47:15 -04:00
Vince Weaver
155bbe846f
ootw: remove some debugging
2019-08-19 16:38:02 -04:00
Vince Weaver
1e4c13d4e2
ootw: c1: URGH finall got beast ending acceptable state
...
it was left a mess by March Vince, and just wasn't salvagable
to re-use the pure animation ending, had to split off the sprites
and do the laser gun manually
a huge pain, did save some disk space though
2019-08-19 16:20:28 -04:00
Vince Weaver
55e544610e
ootw: c1: beast behaves better in rope room
...
keeps running when on rope
stays on ground when walking
2019-08-19 11:31:11 -04:00
Vince Weaver
cd0cad8fa1
ootw: update TODO
2019-08-19 10:46:51 -04:00
Vince Weaver
84d470c71b
ootw: c1: more beast fine-tuning
...
runs slightly faster than physicist now
also enters rooms closer if left room closer
2019-08-19 10:32:10 -04:00
Vince Weaver
f102c687bf
ootw: c1: more beast work, plus some debugging stuff
2019-08-19 02:21:35 -04:00
Vince Weaver
2619a75503
ootw: update image
2019-08-19 02:11:56 -04:00
Vince Weaver
e0dcb394f2
ootw: ending graphics
2019-08-19 01:55:43 -04:00
Vince Weaver
56415059b0
ootw: c1: give some time after getting off rope
2019-08-18 12:42:15 -04:00
Vince Weaver
69cf4408c2
ootw: c1: beast now properly climbs slope on rope screen
2019-08-18 12:37:21 -04:00
Vince Weaver
d7fbc51e19
ootw: c1: beast can catch you now
2019-08-18 12:24:21 -04:00
Vince Weaver
1938dafd55
ootw: c1: fix issue where left/right don't clear keypress strobe
2019-08-17 18:47:27 -04:00
Vince Weaver
e874af7e26
ootw: remove unneeded includes to save space
2019-08-17 18:12:04 -04:00
Vince Weaver
77c905dbbd
ootw: c1: merge cut scenes into relevant location
2019-08-17 18:04:23 -04:00
Vince Weaver
7a5ee9fb28
ootw: update FAQ
2019-08-17 17:57:59 -04:00
Vince Weaver
ad0fc452fe
ootw: c1: actually put together the beast slash cutscene
...
this also reduces the c1 level by a few kb
2019-08-17 17:54:40 -04:00
Vince Weaver
f6da6b1573
ootw: slide if crouch while running. not really that noticable
2019-08-17 15:51:15 -04:00
Vince Weaver
57535e3609
ootw: crouch-kicking, stay crouched if kick while already kicking
2019-08-17 15:32:01 -04:00
Vince Weaver
ee98df5689
ootw: finally implement run-jump
2019-08-17 15:27:17 -04:00
Vince Weaver
66074887ad
ootw: c1: don't accidentally show gun in l1
2019-08-17 01:37:03 -04:00
Vince Weaver
709f55e372
ootw: c1: crouch-kicking works on slugs now
2019-08-17 01:34:23 -04:00
Vince Weaver
76ef58f65e
ootw: have guard facing right direction
2019-08-16 16:59:59 -04:00
Vince Weaver
99f38aea39
ootw: l2: more hooking up doors
2019-08-16 16:51:16 -04:00
Vince Weaver
aba8e609fc
ootw: add crouch kicking, start hooking up more doors l2
2019-08-16 16:32:59 -04:00
Vince Weaver
ae2b3583b2
ootw: c4: reset doors when restarting a level
2019-08-16 15:04:16 -04:00
Vince Weaver
3e73ac344a
ootw: c4: can now blast your way to level5
2019-08-16 14:54:39 -04:00
Vince Weaver
e9fbee8434
ootw: c4: generic doors now implemented
2019-08-16 14:47:03 -04:00
Vince Weaver
f28c6c34ec
ootw: c4: start making doors generic
2019-08-16 14:34:16 -04:00