Commit Graph

15 Commits

Author SHA1 Message Date
Vince Weaver
554d7f48b2 ootw: make beast run 2019-03-25 00:12:09 -04:00
Vince Weaver
448f16e947 ootw: change the keyboard controls
a bit more awkward, but something that will actually work on a II+
2019-03-23 13:20:43 -04:00
Vince Weaver
a941e5a3df ootw: add cropping sprite support
horrible code but seems to work now

also room limits are +128 now because I am not smart enough
to figure out signed compare on 6502
2019-03-23 01:25:13 -04:00
Vince Weaver
2d31fc5f30 ootw: split out room edge detection
now we can jump on run to other rooms

still a bit buggy.  Also hit the NMOS 6502 jump table bug
2019-03-16 14:17:20 -04:00
Vince Weaver
0a1f21cdb6 ootw: add support for "overlay" on top of background
also now the RLE format supports color A, just less efficiently
2019-02-03 00:55:45 -05:00
Vince Weaver
8a94e8e43b ootw: only draw beast in background if it's not chasing you 2019-01-26 12:39:11 -05:00
Vince Weaver
166572a023 ootw: add in last new room 2019-01-20 01:45:51 -05:00
Vince Weaver
1cc0aa1065 ootw: add rope room 2019-01-18 23:23:18 -05:00
Vince Weaver
01b0dd2024 ootw: start making the keyboard handler a common routine 2019-01-18 22:27:01 -05:00
Vince Weaver
12f0aafbfb ootw: start on multiple slug support 2019-01-18 16:04:52 -05:00
Vince Weaver
28a769cbde ootws: add second half of cutscene 2019-01-18 13:51:09 -05:00
Vince Weaver
540d9e795c ootw: implement kicking and crouching
Apple II keyboard auto-repeat behavior makes this interesting
2019-01-18 11:33:23 -05:00
Vince Weaver
2a49a509e2 ootw: monster can grab you 2019-01-17 23:04:17 -05:00
Vince Weaver
e498485b56 ootw: can walk between rooms now 2019-01-17 17:14:19 -05:00
Vince Weaver
31dbf8cb2f ootw: split make source file up 2019-01-17 16:58:19 -05:00