; spinning dsr logo dsr_spin: ldy #$0 sty FRAME ; 2 sty OUR_ROT ; 2 iny ; 1 ; set shape table scale to 1 sty HGR_SCALE ; 2 ;========================================= ; MAIN LOOP ;========================================= main_loop: ; increment FRAME inc FRAME ; 2 ;======================= ; xdraw ;======================= xdraw: ; setup X and Y co-ords ldy #0 ; XPOSH always 0 for us ldx #140 lda #96 jsr HPOSN ; X= (y,x) Y=(a) jsr fast_hclr ldx #shape_dsr ; code fits in one page so this doesn't change lda OUR_ROT ; set rotation jsr XDRAW0 ; XDRAW 1 AT X,Y jsr flip_page lda FRAME lsr bcc skip_bigger inc HGR_SCALE ; 2 ; increment scale skip_bigger: inc OUR_ROT ; 2 inc OUR_ROT ; 2 lda FRAME cmp #33 ; 2 bcc main_loop ; 2 ldx #10 long_wait: lda #200 jsr WAIT dex bne long_wait ; rts ;shape_dsr: ;.byte $2d,$36,$ff,$3f ;.byte $24,$ad,$22,$24,$94,$21,$2c,$4d ;.byte $91,$3f,$36,$00