; starbase starbase: ; Initialize some variables lda #starbase_keypresses sta KEYPTRH lda #1 sta KEY_COUNTDOWN ;======================= ; Run the "intro" ;======================= jsr starbase_init ;========================= ; starbase_new_room ;========================= ; enter new room on starbase starbase_new_room: lda #0 sta GAME_OVER jsr starbase_setup_room c4_check_done: lda GAME_OVER cmp #$ff beq quit_starbase ;==================== ; go to next level l4_defeated: lda WHICH_ROOM cmp #5 bne starbase_new_room ;=========================== ; quit_starbase ;=========================== quit_starbase: wait_loop: ; lda KEYPRESS ; bpl wait_loop bit KEYRESET ; clear strobe rts .include "starbase_action.s" .include "gr_hlin.s" .include "gr_putsprite.s" .include "gr_putsprite_crop.s" .include "starbase_keyboard.s" .include "starbase_astronaut.s" .include "starbase_alien.s" .include "starbase_doors.s" .include "starbase_charger.s" .include "starbase_gun.s" .include "starbase_laser.s" .include "starbase_shield.s" .include "starbase_blast.s" .include "starbase_collision.s" .include "starbase_friend.s" .include "starbase_alien_laser.s" ; sprites .include "graphics/sprites/astronaut.inc" .include "graphics/sprites/alien.inc"