;===================================== ; XMAS2018 -- Wreath Part ;===================================== wreath: ;=================== ; init screen ;=================== ; init vars lda #15 sta XPOS lda #38 sta YPOS lda #0 sta FRAME ; setup candle flames lda #254 sta FLAME1 lda #252 sta FLAME2 lda #250 sta FLAME3 lda #248 sta FLAME4 lda #246 sta FLAME5 ;============================= ; Wreath image already loaded to $2000 (HGR Page 0) ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go ; so we have 5070 + 4550 = 9620 to kill ; clear page0 screen jsr clear_top ; 6+5410 ; Set graphics mode ; bit HIRES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; 9620 ;-5416 clear gr page0 top ; -8 mode set ; - 3 for jmp ;======= ; 4193 ; Try X=25 Y=32 cycles=4193 ldy #32 ; 2 wrloopA:ldx #25 ; 2 wrloopB:dex ; 2 bne wrloopB ; 2nt/3 dey ; 2 bne wrloopA ; 2nt/3 jmp wreath_begin_loop .include "sprites.inc" .align $100 ;================================================ ; Wreath Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was wreath_begin_loop: wreath_display_loop: ; (40*65)-4 = 2596 ; 40 lines of LORES bit LORES ; 4 ; Try X=42 Y=12 cycles=2593 R3 lda $0 ; nop ; 3 ldy #12 ; 2 wrloopC:ldx #42 ; 2 wrloopD:dex ; 2 bne wrloopD ; 2nt/3 dey ; 2 bne wrloopC ; 2nt/3 ; rest of screen is hires page0 ; (152*65)-4 = 9876 bit HIRES ; 4 ; Try X=13 Y=139 cycles=9870 R6 nop nop nop ldy #139 ; 2 wrloopE:ldx #13 ; 2 wrloopF:dex ; 2 bne wrloopF ; 2nt/3 dey ; 2 bne wrloopE ; 2nt/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; do_nothing should be 4550 ; play music 1023 ; sprites 10+(409*3+316*2)= 1869 ; -38 frame adjust ; -7 end detect ; -10 keypress ; =========== ; 1603 inc FRAME ; 5 lda FRAME ; 3 and #63 ; 2 beq wframing ; 3 ; -1 inc FLAME1 ; 5 dec FLAME1 ; 5 inc FLAME1 ; 5 dec FLAME1 ; 5 lda $0 ; 3 jmp done_wframing ; 3 wframing: inc FLAME1 ; 5 inc FLAME2 ; 5 inc FLAME3 ; 5 inc FLAME4 ; 5 inc FLAME5 ; 5 done_wframing: ;============= ; 38 jsr play_music ; 6+1017 ;======================== ; draw sprites ;======================== lda FRAME ; 3 lsr ; 2 and #3 ; 2 sta FLAME_STATE ; 3 ;=========== ; 10 ; Candle 1 (Hope) lda #>wide_flame0 ; 2 sta INH ; 3 lda FLAME1 ; 3 bpl flame1_lit ; 3 ; -1 lda $0 ; 3 lda #flame0 ; 2 sta INH ; 3 lda FLAME2 ; 3 bpl flame2_lit ; 3 ; -1 lda $0 ; 3 lda #flame0 ; 2 sta INH ; 3 lda FLAME3 ; 3 bpl flame3_lit ; 3 ; -1 lda $0 ; 3 lda #wide_flame0 ; 2 sta INH ; 3 lda FLAME4 ; 3 bpl flame4_lit ; 3 ; -1 lda $0 ; 3 lda #wide_flame0 ; 2 sta INH ; 3 lda FLAME5 ; 3 bpl flame5_lit ; 3 ; -1 lda $0 ; 3 lda #wreath_begin_loop = >(wreath_done), error, "wreath crosses page"