;================== ; check for items ;================== ; X holds tile of head check_item: ; sneaky, transparent trigger check_up_pipe: lda TILEMAP,X cmp #29 ; up pipe trigger bne done_check_item jsr pickup_noise ; move to 760,80 = 680,72 = 170,18 lda #18 sta DUKE_X lda #20 sta DUKE_Y lda #170-8 sta TILEMAP_X lda #18-7 sta TILEMAP_Y jsr copy_tilemap_subset done_check_item: rts