;=============================================== ; level data for Nibel clouds ;=============================================== locations: .word location0, location1, location2, location3 .word location4, location5, location6, location7 .word location8, location9, location10,location11 .word location12,location13,location14,location15 .word location16,location17,location18,location19 .word location20,location21,location22,location23 .word location24,location25,location26,location27 .word location28,location29,location30 ; NIBEL_IN_ELEV2_TOP_CLOSED -- inside elevator2 at top, door closed location0: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_IN_ELEV2_TOP_OPEN ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word elevator2_closed_top_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 28,34 ; special x .byte 28,36 ; special y .word elevator2_handle-1 ; special function ; NIBEL_IN_ELEV2_TOP_OPEN -- inside elevator2 at top, door open location1: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_OUTSIDE_ELEV2_CLOSED ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word elevator2_open_top_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 10,17 ; special x .byte 6,46 ; special y .word elevator2_close_door-1 ; special function ; NIBEL_OUTSIDE_ELEV2_OPEN -- outside of elevator2 at top, door open location2: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_BLUE_PATH_0P5 ; east exit .byte NIBEL_RED_PATH1 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word outside_elevator2_e_lzsa ; east bg .word outside_elevator2_open_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte DIRECTION_W ; special exit .byte 5,15 ; special x .byte 8,34 ; special y .word nibel_getin_elevator-1 ; special function ; NIBEL_OUTSIDE_ELEV2_CLOSED -- outside of elevator2 at top, door closed location3: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_BLUE_PATH_0P5 ; east exit .byte NIBEL_RED_PATH1 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word outside_elevator2_e_lzsa ; east bg .word outside_elevator2_closed_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte DIRECTION_W ; special exit .byte 5,15 ; special x .byte 8,34 ; special y .word nibel_open_elevator-1 ; special function ; NIBEL_BLUE_PATH1 -- path 1 to blue house location4: .byte NIBEL_BLUE_PATH_0P5 ; north exit .byte NIBEL_BLUE_PATH2 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_path1_n_lzsa ; north bg .word blue_path1_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_BLUE_PATH2 -- path 2 to blue house location5: .byte NIBEL_BLUE_PATH1 ; north exit .byte NIBEL_BLUE_PATH_2P25 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_path2_n_lzsa ; north bg .word blue_path2_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_BLUE_PATH3 -- path 3 to blue house location6: .byte NIBEL_BLUE_PATH_2P75 ; north exit .byte NIBEL_BLUE_HOUSE_DOOR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_path3_n_lzsa ; north bg .word blue_path3_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte DIRECTION_N ; special exit .byte 23,35 ; special x .byte 6,42 ; special y .word goto_shack_outside-1 ; special function ; NIBEL_BLUE_ROOM -- blue house location7: .byte NIBEL_BLUE_HOUSE_DOOR ; north exit .byte $ff ; south exit .byte NIBEL_BLUE_HOUSE_VIEWER ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word blue_house_n_lzsa ; north bg .word blue_house_s_lzsa ; south bg .word blue_house_e_lzsa ; east bg .word blue_house_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte DIRECTION_E ; special exit .byte 5,11 ; special x .byte 40,46 ; special y .word nibel_take_blue_page-1 ; special function ; NIBEL_BLUE_HOUSE_VIEWER -- blue house viewer machine location8: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_BLUE_ROOM ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word projector_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 14,24 ; special x .byte 34,40 ; special y .word projector_button-1 ; special function ; NIBEL_RED_PATH1 -- path 1 to red house location9: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_OUTSIDE_ELEV2_CLOSED ; east exit .byte NIBEL_RED_DOOR_CLOSED ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word red_path1_e_lzsa ; east bg .word red_path1_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; NIBEL_RED_DOOR_CLOSED -- outside red house location10: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_RED_PATH1 ; east exit .byte NIBEL_RED_DOOR_OPEN ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word red_door_e_lzsa ; east bg .word red_door_closed_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; NIBEL_RED_DOOR_OPEN -- outside red house, door open location11: .byte $ff ; north exit .byte $ff ; south exit .byte NIBEL_RED_PATH1 ; east exit .byte NIBEL_RED_ROOM ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word red_door_e_lzsa ; east bg .word red_door_open_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; NIBEL_RED_ROOM -- inside red room location12: .byte $ff ; north exit .byte NIBEL_RED_TABLE ; south exit .byte NIBEL_RED_DOOR_CLOSED ; east exit .byte NIBEL_RED_BED ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word red_room_n_lzsa ; north bg .word red_room_s_lzsa ; south bg .word red_room_e_lzsa ; east bg .word red_room_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte $ff ; NIBEL_RED_TABLE -- windmill table closeup location13: .byte $ff ; north exit .byte NIBEL_RED_ROOM ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word red_room_table_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte DIRECTION_S ; special exit .byte 10,30 ; special x .byte 34,44 ; special y .word nibel_open_drawer-1 ; special function ; NIBEL_RED_TABLE_OPEN -- windmill table closeup, open with red page location14: .byte $ff ; north exit .byte NIBEL_RED_ROOM ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word red_room_table_open_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte DIRECTION_S ; special exit .byte 12,20 ; special x .byte 36,46 ; special y .word nibel_take_red_page-1 ; special function ; NIBEL_RED_BED -- close up of bed location15: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte NIBEL_RED_BED_OPEN ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word red_room_bed_w_lzsa ; west bg .byte BG_WEST .byte $ff ; special exit ; NIBEL_RED_BED_OPEN -- bed drawer open location16: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte NIBEL_RED_ROOM ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word red_room_bed_open_w_lzsa ; west bg .byte BG_WEST .byte DIRECTION_W ; special exit .byte 17,24 ; special x .byte 24,40 ; special y .word nibel_view_torn_page-1 ; special function ; NIBEL_HALF_LETTER -- right half of letter location17: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte NIBEL_RED_ROOM ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word right_letter_lzsa ; west bg .byte BG_WEST .byte $ff ; special exit ; NIBEL_BLUE_PATH_0P5 -- path 0.5 to blue house location18: .byte NIBEL_OUTSIDE_ELEV2_CLOSED ; north exit .byte NIBEL_BLUE_PATH1 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_W ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_path_0p5_n_lzsa ; north bg .word blue_path_0p5_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_BLUE_PATH_2P25 -- path 2.25 with the door to conference room location19: .byte NIBEL_BLUE_PATH2 ; north exit .byte NIBEL_BLUE_PATH_2P5 ; south exit .byte NIBEL_SHACK_DOOR_OPEN ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word blue_path_2p25_n_lzsa ; north bg .word blue_path_2p25_s_lzsa ; south bg .word blue_path_2p25_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST .byte DIRECTION_S ; special exit .byte 11,29 ; special x .byte 4,44 ; special y .word handle_shack_door-1 ; special function ; NIBEL_BLUE_PATH_2P5 -- path 2.5 along the wall location20: .byte NIBEL_BLUE_PATH_2P25 ; north exit .byte NIBEL_BLUE_PATH_2P75 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_path_2p5_n_lzsa ; north bg .word blue_path_2p5_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte DIRECTION_N ; special exit .byte 11,17 ; special x .byte 0,46 ; special y .word touch_gate_n-1 ; special function ; NIBEL_BLUE_PATH_2P75 -- path 2.75 along the wall location21: .byte NIBEL_BLUE_PATH_2P5 ; north exit .byte NIBEL_BLUE_PATH3 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_path_2p75_n_lzsa ; north bg .word blue_path_2p75_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte DIRECTION_S ; special exit .byte 5,16 ; special x .byte 6,42 ; special y .word goto_shack_outside-1 ; special function ; NIBEL_BLUE_HOUSE_DOOR -- door outside blue house location22: .byte NIBEL_BLUE_PATH3 ; north exit .byte NIBEL_BLUE_HOUSE_DOOR_OPEN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_house_door_n_lzsa ; north bg .word blue_house_door_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_BLUE_HOUSE_DOOR_OPEN -- blue house door, open location23: .byte NIBEL_BLUE_PATH3 ; north exit .byte NIBEL_BLUE_ROOM ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_house_door_n_lzsa ; north bg .word blue_house_door_open_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special function ; NIBEL_SHACK_OUTSIDE -- outside the weird shack location24: .byte NIBEL_SHACK_HALLWAY ; north exit .byte NIBEL_BLUE_PATH3 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word shack_outside_n_lzsa ; north bg .word shack_outside_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte DIRECTION_S ; special exit .byte 23,35 ; special x .byte 6,42 ; special y .word goto_wall-1 ; special function ; NIBEL_SHACK_HALLWAY -- outside the weird shack, in the hallway location25: .byte NIBEL_SHACK_EXIT ; north exit .byte NIBEL_SHACK_OUTSIDE ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word shack_hallway_n_lzsa ; north bg .word shack_hallway_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_SHACK_EXIT -- exit of the weird shack location26: .byte NIBEL_SHACK_CENTER ; north exit .byte NIBEL_SHACK_HALLWAY ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word shack_exit_n_lzsa ; north bg .word shack_exit_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_SHACK_CENTER -- center of the weird shack location27: .byte NIBEL_SHACK_ENTRANCE ; north exit .byte NIBEL_SHACK_EXIT ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word shack_center_n_lzsa ; north bg .word shack_center_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte DIRECTION_S ; special exit .byte 12,29 ; special x .byte 20,34 ; special y .word touch_trap-1 ; special function ; NIBEL_SHACK_ENTRANCE -- entranceway of the weird shack location28: .byte NIBEL_SHACK_ENTRANCE_OPEN ; north exit .byte NIBEL_SHACK_CENTER ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word shack_entrance_n_lzsa ; north bg .word shack_entrance_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_SHACK_ENTRANCE_OPEN -- entranceway of the weird shack, door open location29: .byte NIBEL_BLUE_PATH_2P25 ; north exit .byte NIBEL_SHACK_CENTER ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word shack_entrance_open_n_lzsa ; north bg .word shack_entrance_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; NIBEL_SHACK_DOOR_OPEN -- open door to conference room location30: .byte NIBEL_BLUE_PATH2 ; north exit .byte NIBEL_BLUE_PATH_2P5 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_path_2p25_n_lzsa ; north bg .word blue_path_2p25_s_lzsa ; south bg .word blue_path_2p25_open_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST .byte DIRECTION_E ; special exit .byte 11,27 ; special x .byte 4,44 ; special y .word scary_entrance-1 ; special function ; FIXME: we should also still handle south stuff if possible