;============================= ; mist_link_book ;============================= mist_link_book: ; turn off music lda SOUND_STATUS and #SOUND_MOCKINGBOARD beq skip_turn_off_music ; disable interrupts jsr mockingboard_disable_interrupt sei jsr clear_ay_both skip_turn_off_music: ; load link noise if IIc ; we have to load it late due to IIc needing ROM copy in AUX ; until done playing music ; this makes an awkward pause but seems best compromise lda APPLEII_MODEL cmp #'C' bne link_noise_already_loaded jsr load_linking_noise link_noise_already_loaded: ; clear screen lda #0 sta clear_all_color+1 jsr clear_all jsr page_flip jsr clear_all jsr page_flip ; play sound effect jsr play_link_noise lda #MIST_ARRIVAL_DOCK sta LOCATION lda #LOAD_MIST ; start at Mist sta WHICH_LOAD lda #$ff sta LEVEL_OVER rts dock_animation_sprites: .word dock_animate_sprite3 ; 26 .word dock_animate_sprite4 ; 27 .word dock_animate_sprite5 ; 28 .word dock_animate_sprite6 ; 29 .word dock_animate_sprite7 ; 30 .word dock_animate_sprite8 ; 31 ; water1 dock_animate_sprite1: .byte 9,6 .byte $22,$22,$22,$22,$22,$66,$66,$22,$22 .byte $26,$62,$26,$62,$26,$62,$66,$26,$62 .byte $26,$62,$26,$62,$26,$62,$66,$26,$62 .byte $26,$62,$26,$62,$26,$62,$66,$26,$62 .byte $26,$62,$26,$62,$26,$62,$66,$26,$62 .byte $26,$62,$26,$62,$26,$62,$66,$26,$22 ; water2 dock_animate_sprite2: .byte 9,6 .byte $22,$22,$22,$22,$22,$66,$66,$22,$22 .byte $62,$26,$62,$26,$62,$26,$66,$62,$26 .byte $62,$26,$62,$26,$62,$26,$66,$62,$26 .byte $62,$26,$62,$26,$62,$26,$66,$62,$26 .byte $62,$26,$62,$26,$62,$26,$66,$62,$26 .byte $62,$26,$62,$26,$62,$26,$66,$22,$22 ; water tilt dock_animate_sprite3: .byte 9,6 .byte $77,$77,$77,$77,$77,$77,$77,$77,$77 .byte $77,$77,$77,$77,$77,$77,$77,$77,$77 .byte $22,$22,$22,$27,$27,$77,$77,$77,$77 .byte $22,$22,$22,$22,$22,$22,$22,$22,$22 .byte $22,$22,$22,$22,$22,$22,$22,$22,$22 .byte $22,$22,$22,$22,$22,$22,$22,$22,$22 ; water tilt_island dock_animate_sprite4: .byte 9,6 .byte $77,$77,$77,$77,$77,$77,$77,$77,$77 .byte $77,$77,$77,$77,$77,$77,$77,$77,$77 .byte $77,$77,$57,$55,$77,$77,$77,$77,$27 .byte $77,$57,$55,$55,$25,$2f,$22,$22,$22 .byte $77,$25,$22,$22,$22,$22,$22,$22,$22 .byte $22,$22,$22,$22,$22,$22,$22,$22,$22 ; island1 dock_animate_sprite5: .byte 9,6 .byte $66,$66,$66,$66,$44,$66,$66,$66,$66 .byte $66,$66,$46,$66,$44,$46,$55,$66,$56 .byte $66,$44,$44,$44,$44,$44,$75,$77,$99 .byte $44,$44,$44,$44,$44,$44,$d7,$2d,$29 .byte $54,$44,$55,$55,$55,$55,$55,$22,$22 .byte $25,$22,$22,$22,$25,$25,$22,$22,$22 ; island2 dock_animate_sprite6: .byte 9,6 .byte $44,$66,$44,$66,$44,$99,$99,$66,$66 .byte $44,$44,$54,$55,$44,$5e,$89,$56,$56 .byte $44,$44,$44,$55,$44,$55,$58,$85,$88 .byte $54,$45,$44,$44,$44,$54,$55,$88,$88 .byte $44,$44,$44,$44,$44,$45,$dd,$28,$88 .byte $44,$44,$44,$44,$44,$22,$22,$22,$22 ; island3 dock_animate_sprite7: .byte 9,6 .byte $22,$42,$42,$72,$55,$77,$99,$66,$66 .byte $22,$44,$44,$d7,$77,$e9,$99,$86,$55 .byte $44,$44,$5d,$44,$77,$7e,$77,$58,$55 .byte $44,$d4,$45,$44,$88,$57,$45,$85,$88 .byte $dd,$44,$44,$44,$55,$45,$dd,$22,$28 .byte $44,$dd,$d4,$44,$88,$2d,$82,$22,$22 ; island4 dock_animate_sprite8: .byte 9,6 .byte $55,$88,$e8,$66,$56,$55,$56,$66,$66 .byte $55,$77,$5e,$77,$d8,$8d,$88,$22,$26 .byte $cc,$77,$55,$77,$dd,$88,$88,$22,$22 .byte $44,$45,$c7,$55,$d5,$22,$22,$22,$22 .byte $44,$44,$4c,$55,$dd,$22,$22,$22,$22 .byte $44,$44,$44,$55,$dd,$22,$28,$22,$22