;============================= ; mist_link_book ;============================= mist_link_book: ; turn off music lda SOUND_STATUS and #SOUND_MOCKINGBOARD beq skip_turn_off_music ; disable interrupts jsr mockingboard_disable_interrupt jsr clear_ay_both skip_turn_off_music: ; load link noise if IIc ; we have to load it late due to IIc needing ROM copy in AUX ; until done playing music ; this makes an awkward pause but seems best compromise lda APPLEII_MODEL cmp #'C' bne link_noise_already_loaded jsr load_linking_noise link_noise_already_loaded: ; clear screen ; clear to black lda #$80 jsr BKGND0 lda #0 sta clear_all_color+1 jsr clear_all ; jsr page_flip ; jsr clear_all ; jsr page_flip ; play sound effect jsr play_link_noise lda #MIST_ARRIVAL_DOCK sta LOCATION lda #LOAD_MIST ; start at Mist sta WHICH_LOAD lda #$ff sta LEVEL_OVER rts dock_animation_sprites: .word dock_animate_sprite3 ; 26 .word dock_animate_sprite4 ; 27 .word dock_animate_sprite5 ; 28 .word dock_animate_sprite6 ; 29 .word dock_animate_sprite7 ; 30 .word dock_animate_sprite8 ; 31 .word dock_animate_sprite9 ; 32 .word dock_animate_sprite10 ; 33 .word dock_animate_sprite11 ; 34 .word dock_animate_sprite12 ; 35 .word dock_animate_sprite13 ; 36 ; water1 dock_animate_sprite1: .byte $00,$00,$00,$00,$00,$D5,$AA,$00,$00 .byte $00,$00,$00,$00,$00,$D5,$AA,$00,$00 .byte $AA,$00,$AA,$00,$AA,$00,$AA,$D5,$00 .byte $00,$D5,$00,$D5,$00,$D5,$AA,$00,$AA .byte $AA,$00,$AA,$00,$AA,$00,$AA,$D5,$00 .byte $00,$D5,$00,$D5,$00,$D5,$AA,$00,$AA .byte $AA,$00,$AA,$00,$AA,$00,$AA,$D5,$00 .byte $00,$D5,$00,$D5,$00,$D5,$AA,$00,$AA .byte $AA,$00,$AA,$00,$AA,$00,$AA,$D5,$00 .byte $00,$D5,$00,$D5,$00,$D5,$AA,$00,$AA .byte $AA,$00,$AA,$00,$AA,$00,$AA,$D5,$00 .byte $00,$D5,$00,$D5,$00,$D5,$AA,$00,$00 ; water2 dock_animate_sprite2: .byte $80,$80,$80,$80,$80,$D5,$AA,$80,$80 .byte $80,$80,$80,$80,$80,$D5,$AA,$80,$80 .byte $80,$D5,$80,$D5,$80,$D5,$AA,$80,$AA .byte $AA,$80,$AA,$80,$AA,$80,$AA,$D5,$80 .byte $80,$D5,$80,$D5,$80,$D5,$AA,$80,$AA .byte $AA,$80,$AA,$80,$AA,$80,$AA,$D5,$80 .byte $80,$D5,$80,$D5,$80,$D5,$AA,$80,$AA .byte $AA,$80,$AA,$80,$AA,$80,$AA,$D5,$80 .byte $80,$D5,$80,$D5,$80,$D5,$AA,$80,$AA .byte $AA,$80,$AA,$80,$AA,$80,$AA,$D5,$80 .byte $80,$D5,$80,$D5,$80,$D5,$AA,$80,$80 .byte $AA,$80,$AA,$80,$AA,$80,$AA,$80,$80 ; water tilt_high dock_animate_sprite3: .byte $AA,$FD,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $AA,$D5,$AA,$D5,$FA,$FF,$FF,$FF,$FF .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$F5,$FF .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA ; water tilt_low dock_animate_sprite4: .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $AA,$FD,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $AA,$D5,$AA,$D5,$FA,$FF,$FF,$FF,$FF .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$F5,$FF .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA ; water level dock_animate_sprite5: .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA ; water tilt_island dock_animate_sprite6: .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$BF,$FC,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$F1,$FF,$FF,$FF,$FF,$FF,$FF .byte $FF,$FF,$80,$80,$F8,$FF,$FF,$D5,$AA .byte $FF,$80,$80,$80,$A0,$D5,$AA,$D5,$AA .byte $9F,$80,$A8,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA ; island1 dock_animate_sprite7: .byte $FF,$FF,$FF,$FF,$FD,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$75,$FF,$FF,$FF,$FF .byte $FF,$FF,$FF,$FF,$55,$FF,$2A,$FF,$FF .byte $FF,$FF,$5D,$FF,$55,$2A,$2A,$FF,$2A .byte $FF,$2E,$55,$2E,$55,$2A,$2A,$80,$D5 .byte $FF,$2A,$55,$2A,$55,$2A,$80,$80,$D5 .byte $55,$2A,$55,$2A,$55,$2A,$80,$FF,$D5 .byte $55,$2A,$55,$2A,$55,$2A,$FF,$D5,$AA .byte $55,$2A,$D5,$AA,$D5,$AA,$D5,$D5,$AA .byte $D5,$2A,$D5,$AA,$D5,$AA,$D5,$D5,$AA .byte $D5,$D5,$AA,$D5,$D5,$AA,$AA,$D5,$AA .byte $AA,$D5,$AA,$D5,$AA,$D5,$AA,$D5,$AA ; island2 dock_animate_sprite8: .byte $F7,$7F,$F7,$7F,$55,$AB,$FF,$7F,$7F .byte $55,$7F,$55,$7F,$55,$AA,$F5,$7F,$7F .byte $55,$3A,$55,$35,$55,$D5,$D5,$7F,$7F .byte $55,$2A,$2A,$2D,$55,$5D,$C0,$7F,$2A .byte $55,$2A,$55,$2D,$55,$7F,$80,$AA,$D5 .byte $55,$2A,$55,$2D,$55,$55,$2A,$7F,$D5 .byte $55,$AA,$55,$2A,$55,$2A,$2A,$AA,$D5 .byte $D5,$2A,$55,$2A,$55,$55,$2A,$AA,$D5 .byte $55,$2A,$55,$2A,$55,$55,$FF,$AA,$D5 .byte $55,$2A,$55,$2A,$55,$6A,$BF,$D5,$D2 .byte $55,$2A,$55,$2A,$55,$D5,$DA,$D5,$AA .byte $55,$2A,$55,$2A,$55,$D5,$AA,$D5,$AA ; island3 dock_animate_sprite9: .byte $FF,$FF,$FF,$FF,$03,$55,$D5,$7F,$7F .byte $FF,$3A,$5D,$55,$00,$55,$D5,$7F,$7F .byte $FF,$2A,$55,$55,$2A,$AA,$D5,$7F,$2A .byte $DF,$2A,$55,$FF,$55,$D5,$D5,$AA,$00 .byte $55,$2A,$FF,$2A,$2A,$D5,$2A,$AA,$00 .byte $55,$2A,$2A,$2A,$0A,$11,$2A,$00,$00 .byte $55,$2A,$2A,$2A,$55,$55,$00,$00,$D5 .byte $55,$FF,$55,$2A,$55,$00,$55,$AA,$D5 .byte $FF,$2A,$55,$2A,$00,$00,$FF,$D5,$D5 .byte $55,$AA,$55,$2A,$00,$2A,$FF,$D5,$AA .byte $D5,$2A,$55,$2A,$D5,$FF,$AA,$D5,$AA .byte $55,$2A,$55,$2A,$D5,$D5,$D5,$D5,$AA ; island4 dock_animate_sprite10: .byte $80,$AA,$D5,$7F,$7F,$55,$7F,$7F,$7F .byte $F5,$AA,$AA,$7F,$2F,$55,$FA,$7F,$7F .byte $80,$55,$AA,$55,$D5,$FF,$B5,$D5,$7F .byte $8C,$15,$22,$54,$FD,$AA,$B5,$D5,$AA .byte $55,$15,$22,$54,$FD,$AA,$D5,$D5,$AA .byte $55,$55,$22,$55,$FD,$AA,$D5,$D5,$AA .byte $55,$AA,$2A,$FE,$FF,$D5,$AA,$D5,$AA .byte $D5,$2A,$55,$3E,$FF,$D5,$AA,$D5,$AA .byte $55,$AA,$55,$3E,$FF,$D5,$AA,$D5,$AA .byte $55,$2A,$F5,$EB,$BF,$D5,$AA,$D5,$AA .byte $55,$2A,$75,$EB,$BF,$AD,$A5,$D5,$AA .byte $55,$2A,$55,$6A,$BF,$D5,$AA,$D5,$AA ; island5 dock_animate_sprite11: .byte $B5,$F5,$FF,$D7,$2F,$75,$FF,$FF,$FF .byte $AA,$D5,$6A,$AA,$F5,$AB,$FF,$FF,$FF .byte $2A,$55,$2A,$8A,$F5,$AB,$FD,$FF,$FF .byte $22,$80,$22,$8A,$7F,$A2,$AD,$D5,$FD .byte $22,$80,$22,$A2,$DF,$8A,$B5,$B5,$AA .byte $2A,$80,$2A,$7F,$D7,$8A,$B5,$ED,$AA .byte $2D,$55,$2A,$AF,$FF,$D5,$AA,$ED,$AA .byte $55,$2A,$75,$AF,$FF,$D5,$AA,$D2,$AA .byte $D5,$2A,$FD,$FB,$FF,$D5,$DA,$D5,$AA .byte $D5,$FF,$FF,$FB,$FF,$D5,$DA,$D5,$AA .byte $55,$FA,$FF,$7A,$FF,$B5,$D5,$D6,$AA .byte $55,$2A,$DF,$7A,$FF,$D5,$AD,$D5,$AA ; island6 dock_animate_sprite12: .byte $80,$80,$FF,$FF,$AF,$FF,$FF,$FF,$FF .byte $A0,$84,$FF,$FA,$2A,$55,$FF,$FF,$FF .byte $A0,$84,$DF,$AA,$F5,$A8,$F4,$FF,$FF .byte $A0,$84,$D4,$FF,$FF,$AA,$F4,$FF,$FF .byte $80,$D0,$94,$FA,$80,$AA,$A4,$D5,$AA .byte $2A,$15,$F8,$FF,$D5,$88,$D5,$DA,$AA .byte $80,$80,$F8,$FF,$D5,$88,$D5,$DA,$AA .byte $55,$2A,$FF,$2A,$D7,$88,$D4,$D5,$AA .byte $55,$FF,$57,$FA,$FF,$D5,$AA,$D5,$AA .byte $75,$FF,$57,$FA,$D5,$A5,$AA,$D5,$AA .byte $FD,$FF,$55,$AA,$D5,$A5,$D5,$D5,$D2 .byte $FF,$AF,$55,$AA,$D5,$D5,$AA,$D5,$AD ; island7 dock_animate_sprite13: .byte $2A,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $2E,$FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF .byte $2A,$FF,$FF,$FF,$7A,$FF,$FF,$FF,$FF .byte $80,$FC,$AF,$DF,$2A,$94,$FF,$FF,$FF .byte $80,$E0,$97,$8A,$F0,$8A,$F1,$FF,$FF .byte $80,$80,$97,$8F,$80,$8A,$F1,$FF,$FF .byte $80,$80,$80,$FA,$C5,$AA,$94,$AA,$FF .byte $FF,$2A,$55,$FF,$D7,$AA,$94,$8A,$AA .byte $55,$2A,$55,$AA,$97,$88,$D4,$D5,$A8 .byte $55,$2A,$55,$FF,$FF,$BF,$A9,$AA,$85 .byte $55,$2A,$FD,$FF,$FF,$FF,$A9,$D5,$8A .byte $55,$2A,$FF,$FF,$FF,$FF,$85,$D5,$AA