; OBSOLETE ; use music/redbook_sound ; based on code from here ; http://eightbitsoundandfury.ld8.org/programming.html ; A,X,Y trashed ; duration also trashed NOTE_C3 = 255 NOTE_CSHARP3 = 241 NOTE_D3 = 227 NOTE_DSHARP3 = 214 NOTE_E3 = 202 NOTE_F3 = 191 NOTE_FSHARP3 = 180 NOTE_G3 = 170 NOTE_GSHARP3 = 161 NOTE_A3 = 152 NOTE_ASHARP3 = 143 NOTE_B3 = 135 NOTE_C4 = 128 NOTE_CSHARP4 = 121 NOTE_D4 = 114 NOTE_DSHARP4 = 108 NOTE_E4 = 102 NOTE_F4 = 96 NOTE_FSHARP4 = 91 NOTE_G4 = 85 NOTE_GSHARP4 = 81 NOTE_A4 = 76 NOTE_ASHARP4 = 72 NOTE_B4 = 68 NOTE_C5 = 64 NOTE_CSHARP5 = 60 NOTE_D5 = 57 NOTE_DSHARP5 = 54 NOTE_E5 = 51 NOTE_F5 = 48 NOTE_FSHARP5 = 45 NOTE_G5 = 43 NOTE_GSHARP5 = 40 NOTE_A5 = 38 NOTE_ASHARP5 = 36 NOTE_B5 = 34 speaker_tone: lda $C030 ; click speaker speaker_loop: dey ; y never set? bne slabel1 ; duration roughly 256*? dec speaker_duration ; (Duration) beq done_tone slabel1: dex bne speaker_loop ldx speaker_frequency ; (Frequency) jmp speaker_tone done_tone: rts speaker_duration: .byte $00 speaker_frequency: .byte $00