; stuff regarding the zipline ; if x<4 goto MONKEY_MAP at 23,4 zipline_check_exit: lda GUYBRUSH_X cmp #4 bcc zipline_to_map bcs zipline_no_exit zipline_to_map: lda #MONKEY_MAP sta LOCATION lda #GUYBRUSH_TINY sta GUYBRUSH_SIZE lda #23 sta GUYBRUSH_X sta DESTINATION_X lda #4 sta GUYBRUSH_Y sta DESTINATION_Y jsr change_location zipline_no_exit: rts ;========================== ;========================== ; zipline adjust destination ;========================== ;========================== zipline_adjust_destination: ; just make Y always 26 zp_check_y: zp_y_too_small: lda #26 sta DESTINATION_Y done_zp_adjust: rts draw_sign: lda FRAMEL and #$10 beq done_draw_sign lda #sign_sprite sta INH lda #0 sta XPOS lda #4 sta YPOS jsr put_sprite_crop done_draw_sign: rts sign_sprite: .byte 16,11 .byte $dA,$1A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$d1,$AA,$AA,$AA .byte $AA,$AA,$Ad,$A1,$Ad,$A1,$dA,$1A,$AA,$AA,$AA,$AA,$1A,$Ad,$1A,$AA .byte $AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$Ad,$A1,$dA,$1A,$Ad,$AA,$Ad,$1A .byte $AA,$Ad,$1A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$dA .byte $AA,$AA,$Ad,$dA,$1A,$dA,$1A,$dA,$AA,$AA,$AA,$AA,$AA,$dA,$1A,$AA .byte $A1,$Ad,$A1,$1A,$dA,$1A,$AA,$AA,$A1,$Ad,$A1,$Ad,$1A,$AA,$AA,$AA .byte $AA,$AA,$1d,$AA,$AA,$AA,$1d,$AA,$AA,$dA,$1A,$Ad,$AA,$AA,$AA,$AA .byte $AA,$AA,$Ad,$A1,$dA,$A1,$Ad,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA .byte $AA,$A1,$Ad,$AA,$1A,$Ad,$A1,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA .byte $AA,$dA,$AA,$AA,$AA,$AA,$1d,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA .byte $AA,$1A,$dA,$A1,$Ad,$1A,$dA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA ;============================= sign_action: lda CURRENT_VERB asl tay lda sign_actions,Y cmp #$ff beq sign_nothing sta MESSAGE_L lda sign_actions+1,Y sta MESSAGE_H jmp do_display_message sign_nothing: lda #VERB_WALK sta CURRENT_VERB rts sign_actions: .word $FFFF ; give .word doesnt_open ; open .word doesnt_work ; close .word cant_pick_up ; pick_up .word sign_look ; look_at .word $FFFF ; talk_to .word doesnt_work ; use .word icant_move ; push .word icant_move ; pull sign_look: .byte 2,21,"GAUDY BUT IN A CHEERFUL SORT OF WAY",0 ;============================= cable_action: lda CURRENT_VERB asl tay lda cable_actions,Y cmp #$ff beq cable_nothing sta MESSAGE_L lda cable_actions+1,Y sta MESSAGE_H jmp do_display_message cable_nothing: lda #VERB_WALK sta CURRENT_VERB rts cable_actions: .word $FFFF ; give .word doesnt_open ; open .word doesnt_work ; close .word cant_pick_up ; pick_up .word cable_look ; look_at .word $FFFF ; talk_to .word $FFFF ; use .word icant_move ; push .word icant_move ; pull cable_look: .byte 1,21,"HMM I THINK IT COULD SUPPORT MY WEIGHT",0 ;============================= pole_action: lda CURRENT_VERB asl tay lda pole_actions,Y cmp #$ff beq pole_nothing sta MESSAGE_L lda pole_actions+1,Y sta MESSAGE_H jmp do_display_message pole_nothing: lda #VERB_WALK sta CURRENT_VERB rts pole_actions: .word $FFFF ; give .word doesnt_open ; open .word doesnt_work ; close .word cant_pick_up ; pick_up .word pole_look ; look_at .word $FFFF ; talk_to .word $FFFF ; use ; FIXME, use pool climbs ladder .word icant_move ; push .word icant_move ; pull pole_look: .byte 6,21,"IT'S JUST LIKE THE OTHER ONE",0 zipline_check_bounds: rts