;========================== ; OOTW -- Intro -- Keypad ;========================== intro_04_keypad: ;=============================== ;=============================== ; Keycode ;=============================== ;=============================== keypad: ;============================= ; Load background to $c00 lda #<(intro_scanner_door_lzsa) sta getsrc_smc+1 ; LZSA_SRC_LO lda #>(intro_scanner_door_lzsa) sta getsrc_smc+2 ; LZSA_SRC_HI lda #$c ; load to off-screen $c00 jsr decompress_lzsa2_fast lda #approach_sequence sta INTRO_LOOPH jsr run_sequence ;============================= ; Load background to $c00 lda #<(intro_keypad_bg_lzsa) sta getsrc_smc+1 ; LZSA_SRC_LO lda #>(intro_keypad_bg_lzsa) sta getsrc_smc+2 ; LZSA_SRC_HI lda #$c ; load to off-screen $c00 jsr decompress_lzsa2_fast ;================================== ; draw keypad sequence lda #keypad_sequence sta INTRO_LOOPH jsr run_sequence ;================================== ; door opening sequence lda #<(intro_scanner_door_lzsa) sta getsrc_smc+1 ; LZSA_SRC_LO lda #>(intro_scanner_door_lzsa) sta getsrc_smc+2 ; LZSA_SRC_HI lda #$c ; load to off-screen $c00 jsr decompress_lzsa2_fast lda #opening_sequence sta INTRO_LOOPH jmp run_sequence ; exit for us ;================================= ;================================= ; Intro Segment 04 Data (Keypad) ;================================= ;================================= .include "graphics/04_keypad/intro_scanner_door.inc" .include "graphics/04_keypad/intro_approach.inc" .include "graphics/04_keypad/intro_keypad_bg.inc" .include "graphics/04_keypad/intro_hands.inc" .include "graphics/04_keypad/intro_opening.inc" ; Approaching keypad sequence approach_sequence: .byte 20 .word approach01_lzsa .byte 128+20 ; .word approach02_lzsa .byte 128+20 ; .word approach03_lzsa .byte 128+20 ; .word approach04_lzsa .byte 128+20 ; .word approach05_lzsa .byte 128+20 ; .word approach06_lzsa .byte 128+20 ; .word approach07_lzsa .byte 80 .word approach07_lzsa .byte 0 ; Using keypad sequence keypad_sequence: .byte 9 .word hand04_01_lzsa .byte 9 .word hand04_02_lzsa .byte 9 .word hand04_03_lzsa .byte 9 .word hand04_02_lzsa .byte 9 .word hand05_01_lzsa .byte 9 .word hand05_02_lzsa .byte 9 .word hand05_03_lzsa .byte 9 .word hand05_04_lzsa .byte 9 .word hand01_01_lzsa .byte 9 .word hand01_02_lzsa .byte 9 .word hand01_03_lzsa .byte 9 .word hand04_02_lzsa .byte 9 .word hand01_02_lzsa .byte 9 .word hand01_03_lzsa .byte 9 .word hand04_02_lzsa .byte 9 .word hand09_01_lzsa .byte 9 .word hand09_02_lzsa .byte 9 .word hand09_03_lzsa .byte 9 .word hand09_04_lzsa .byte 9 .word hand09_05_lzsa .byte 9 .word hand03_01_lzsa .byte 9 .word hand03_02_lzsa .byte 9 .word hand03_03_lzsa .byte 9 .word hand03_04_lzsa .byte 9 .word hand02_01_lzsa .byte 9 .word hand02_02_lzsa .byte 9 .word hand02_03_lzsa .byte 9 .word hand02_04_lzsa .byte 9 .word hand02_05_lzsa .byte 12 .word hand02_05_lzsa .byte 0 ; Door opening sequence opening_sequence: .byte 15 .word opening01_lzsa .byte 128+15 ; .word opening02_lzsa .byte 128+15 ; .word opening03_lzsa .byte 128+15 ; .word opening04_lzsa .byte 128+15 ; .word opening05_lzsa .byte 128+15 ; .word opening06_lzsa .byte 128+15 ; .word opening07_lzsa .byte 128+15 ; .word opening08_lzsa .byte 128+15 ; .word opening09_lzsa .byte 128+15 ; .word opening10_lzsa .byte 128+15 ; .word opening11_lzsa .byte 128+15 ; .word opening12_lzsa .byte 15 .word nothing_lzsa .byte 100 .word nothing_lzsa .byte 0