; Ootw for Apple II Lores -- Checkpoint3 -- The Ventilation System ; by Vince "Deater" Weaver .include "../zp.inc" .include "../hardware.inc" ootw_c3: ; Initialize some variables lda #0 sta GAME_OVER sta PHYSICIST_STATE lda #22 sta PHYSICIST_Y lda #20 sta PHYSICIST_X lda #1 sta DIRECTION ;======================= ; Run the intro ;======================= ;======================= ; Enter the game ;======================= jsr ootw_vent ;==================== ; go to next level ; if appropriate l3_defeated: lda GAME_OVER cmp #4 bne quit_level lda #4 sta WHICH_LOAD rts ;=========================== ; quit_level ;=========================== quit_level: jsr TEXT jsr HOME lda KEYRESET ; clear strobe bit PAGE0 lda #0 sta DRAW_PAGE lda #end_message sta OUTH jsr move_and_print jsr move_and_print wait_loop: lda KEYPRESS bpl wait_loop lda KEYRESET ; clear strobe jmp ootw_c3 end_message: .byte 8,10,"PRESS RETURN TO CONTINUE",0 .byte 11,20,"ACCESS CODE: VENT",0 .include "ootw_c3_vent.s" .include "../text_print.s" .include "../gr_pageflip.s" .include "../decompress_fast_v2.s" .include "../gr_fast_clear.s" .include "../gr_copy.s" .include "../gr_putsprite.s" .include "../gr_putsprite_crop.s" .include "../gr_offsets.s" .include "../gr_offsets_hl.s" .include "../keyboard.s" ; room backgrounds .include "graphics/l3_vent/ootw_c3_vent.inc" ; sprites .include "../sprites/physicist_rolling.inc"