;================ ; animate bubbles E animate_bubbles_e: ; 5,94 ; 15,103 ; 13,130 ; bubble 1 lda FRAME and #7 asl tax lda bubble_progress_e,X sta INL inx lda bubble_progress_e,X sta INH lda #5 sta CURSOR_X lda #94 sta CURSOR_Y jsr hgr_draw_sprite ;_1x5 ; bubble 2 lda FRAME adc #3 and #7 asl tax lda bubble_progress_e,X sta INL inx lda bubble_progress_e,X sta INH lda #15 sta CURSOR_X lda #103 sta CURSOR_Y jsr hgr_draw_sprite ;_1x5 ; bubble 3 lda FRAME adc #5 and #7 asl tax lda bubble_progress_e,X sta INL inx lda bubble_progress_e,X sta INH lda #13 sta CURSOR_X lda #130 sta CURSOR_Y jmp hgr_draw_sprite ;_1x5 bubble_progress_e: .word bubble_e_sprite0 .word bubble_e_sprite0 .word bubble_e_sprite1 .word bubble_e_sprite0 .word bubble_e_sprite2 .word bubble_e_sprite3 .word bubble_e_sprite4 .word bubble_e_sprite5 .include "sprites/bubble_sprites_e.inc" .if 0 bubble_e_sprite0: .byte 1,5 .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $80 ; 1 000 0000 0 00 00 00 KKKKKKK .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB bubble_e_sprite1: .byte 1,5 .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB bubble_e_sprite2: .byte 1,5 .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB .byte $88+++ ; 1 000 1000 0 00 10 00 KKKBBKK .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB bubble_e_sprite3: .byte 1,5 .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB bubble_e_sprite4: .byte 1,5 .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB bubble_e_sprite5: .byte 1,5 .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .endif ;================ ; update bubbles animate_bubbles_w: ; 33,91 ; 27,125 ; 33,141 ; 35,115 ; bubble 1 lda FRAME and #7 asl tax lda bubble_progress,X sta INL inx lda bubble_progress,X sta INH lda #33 sta CURSOR_X lda #91 sta CURSOR_Y jsr hgr_draw_sprite ;_1x5 ; bubble 2 lda FRAME adc #3 and #7 asl tax lda bubble_progress,X sta INL inx lda bubble_progress,X sta INH lda #27 sta CURSOR_X lda #125 sta CURSOR_Y jsr hgr_draw_sprite ;_1x5 ; bubble 3 lda FRAME adc #5 and #7 asl tax lda bubble_progress,X sta INL inx lda bubble_progress,X sta INH lda #33 sta CURSOR_X lda #141 sta CURSOR_Y jsr hgr_draw_sprite ;_1x5 ; bubble 4 lda FRAME adc #2 and #7 asl tax lda bubble_progress,X sta INL inx lda bubble_progress,X sta INH lda #35 sta CURSOR_X lda #115 sta CURSOR_Y jsr hgr_draw_sprite ;_1x5 rts bubble_progress: .word bubble_sprite0 .word bubble_sprite0 .word bubble_sprite1 .word bubble_sprite0 .word bubble_sprite2 .word bubble_sprite3 .word bubble_sprite4 .word bubble_sprite5 .include "sprites/bubble_sprites_w.inc" .if 0 bubble_sprite0: .byte 1,5 .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP .byte $AA ; 1 010 1010 0 +10 10 10 BBBBBBB .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP .byte $80 ; 1 000 0000 0 00 00 00 KKKKKKK .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP bubble_sprite1: .byte 1,5 .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $22 ; 0 010 0010 0 10 00 10 PPPKKPP bubble_sprite2: .byte 1,5 .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP .byte $AA ; 1 010 1010 0 10 10 10 BBBBBBB .byte $22 ; 0 010 0010 0 10 00 10 PPPKKPP .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP bubble_sprite3: .byte 1,5 .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP .byte $A2 ; 1 010 0010 0 10 00 10 BBBKKBB .byte $08 ; 0 000 1000 0 00 10 00 KKKPPKK .byte $88 ; 1 000 1000 0 00 10 00 KKKBBKK .byte $2A ; 0 010 1010 0 10 10 10 PPPPPPP bubble_sprite4: .byte 1,5 .byte $08 ; 0000 1000 0 00 10 00 KKKPPKK .byte $A2 ; 1010 0010 0 10 00 10 BBBKKBB .byte $08 ; 0000 1000 0 00 10 00 KKKPPKK .byte $88 ; 1000 1000 0 00 10 00 KKKBBKK .byte $2A ; 0010 1010 0 10 10 10 PPPPPPP bubble_sprite5: .byte 1,5 .byte $2A ; 0010 1010 0 10 10 10 PPPPPPP .byte $88 ; 1000 1000 0 00 10 00 KKKBBKK .byte $22 ; 0010 0010 0 10 00 10 PPPKKPP .byte $88 ; 1000 1000 0 00 10 00 KKKBBKK .byte $2A ; 0010 1010 0 10 10 10 PPPPPPP .endif