;============================ ; draw peasant (tiny) ;============================ draw_peasant_tiny: lda PEASANT_X sta CURSOR_X lda PEASANT_Y sta CURSOR_Y ; urgh hack ; for up/down always face right lda PEASANT_DIR cmp #PEASANT_DIR_RIGHT beq peasant_right cmp #PEASANT_DIR_LEFT beq peasant_left cmp #PEASANT_DIR_DOWN beq peasant_right ;===================== ; right right right peasant_right: lda CURSOR_X and #1 bne draw_right1 draw_right2: lda #tiny_r2_sprite jmp done_pick_draw draw_right1: lda #tiny_r1_sprite jmp done_pick_draw ;===================== ; left left left peasant_left: lda CURSOR_X and #1 bne draw_left1 draw_left2: lda #tiny_l2_sprite jmp done_pick_draw draw_left1: lda #tiny_l1_sprite jmp done_pick_draw done_pick_draw: sta INH jsr hgr_draw_sprite rts