;=========================================== ; hgr draw sprite (only at 7-bit boundaries) ;=========================================== ; SPRITE in INL/INH ; Location at CURSOR_X CURSOR_Y ; xsize, ysize in first two bytes ; sprite AT INL/INH hgr_draw_sprite: ldy #0 lda (INL),Y ; load xsize clc adc CURSOR_X sta sprite_width_end_smc+1 ; self modify for end of line iny ; load ysize lda (INL),Y sta sprite_ysize_smc+1 ; self modify ; skip the xsize/ysize and point to sprite clc lda INL ; 16-bit add adc #2 sta sprite_smc1+1 lda INH adc #0 sta sprite_smc1+2 ldx #0 ; X is pointer offset stx MASK ; actual row hgr_sprite_yloop: lda MASK ; row clc adc CURSOR_Y ; add in cursor_y ; calc GBASL/GBASH tay ; get output ROW into GBASL/H lda hposn_low,Y sta GBASL lda hposn_high,Y ; eor #$00 draws on page2 ; eor #$60 draws on page1 hgr_sprite_page_smc: eor #$00 sta GBASH ldy CURSOR_X sprite_inner_loop: sprite_smc1: lda $d000 ; get sprite pattern sta (GBASL),Y ; store out inx iny inc sprite_smc1+1 bne sprite_noflo inc sprite_smc1+2 sprite_noflo: sprite_width_end_smc: cpy #6 bne sprite_inner_loop inc MASK ; row lda MASK ; row sprite_ysize_smc: cmp #31 bne hgr_sprite_yloop rts