; SAVE1 -- ?? .include "zp.inc" ; want to load this to address $90 ; .byte LOAD_PEASANT4 ; WHICH_LOAD = $90 .byte 10 ; PEASANT_X = $91 .byte 100 ; PEASANT_Y = $92 .byte PEASANT_DIR_UP ; PEASANT_DIR = $93 .byte 0 ; MAP_X = $94 .byte 1 ; MAP_Y = $95 .byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96 .byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN ; BABY_IN_WELL | BUCKET_DOWN_WELL ;LADY_GONE ; GAME_STATE_0 = $97 .byte PUDDLE_WET|RAINING ; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE ; GAME_STATE_1 = $98 .byte TALKED_TO_KNIGHT ; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED ; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY ; GAME_STATE_2 = $99 .byte $00 ; NED_STATUS = $9A .byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED ; BUSH_STATUS = $9B .byte KERREK_ROW1 | KERREK_DECOMPOSING ; KERREK_STATE = $9C .byte $00 ; ARROW_SCORE = $9D .byte $00 ; SCORE_HUNDREDS= $9E .byte $20 ; SCORE_TENSONES= $9F .byte INV1_ARROW | INV1_KERREK_BELT | INV1_BOW | INV1_MONSTER_MASK | INV1_PEBBLES ; INVENTORY_1 = $A0 .byte INV2_RICHES|INV2_TRINKET ; INVENTORY_2 = $A1 .byte INV3_SHIRT|INV3_MAP ; INVENTORY_3 = $A2 .byte INV1_ARROW|INV1_PEBBLES ; INVENTORY_1_GONE = $A3 .byte INV2_TRINKET ; INVENTORY_2_GONE_= $A4 .byte $00 ; INVENTORY_3_GONE = $A5 .byte 22 ; KERREK_X = $A6 .byte 76 ; KERREK_Y = $A7