Disk contents Disk00 Map (disk has 35 tracks, each 4k in size) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$~~~~~~~ T 0 = Qboot T 1 = QLOAD 99 bytes = 1T (4096) 4k free T 2 = TITLE 9280 bytes = 3T (12288) 3k free T 5 = DUCK_POND 3474 bytes = 3T (12288) 9k free T 8 = ROOF 865 bytes = 1T (12288) 3k free T 9 = ASPLODE 17042 bytes = 5T (20480) 3k free T 14 = FISH 23287 bytes = 6T (24576) 1k free T 20 = RAT 7581 bytes = 2T ( 8192) 1k free T 22 = BACK_OFF 6072 bytes = 2T ( 8192) 2k free T 24 = CLIMB 13013 bytes = 4T (16384) 3k free T 28 = DATING 24576 bytes = 6T (24576) 4k free memory map to enable returning back, shouldn't over-write low-level code if we can avoid it QBOOT loaded at $800-?? QLOAD loaded at $1200, only 100 bytes? 6000 code A000 background Code currently 16k Need to be 8 K in order to fit bg2 at $8000 asplode_sound = 4.9k graphics1 = 1.3k (would need another 1.3k for other graphic) title = 1.4k