;=========================================== ; hgr draw sprite (only at 7-bit boundaries) ;=========================================== ; SPRITE in INL/INH ; Location at SPRITE_X SPRITE_Y ; xsize, ysize in first two bytes ; sprite AT INL/INH hgr_draw_sprite: ldy #0 lda (INL),Y ; load xsize clc adc SPRITE_X sta sprite_width_end_smc+1 ; self modify for end of line iny ; load ysize lda (INL),Y sta sprite_ysize_smc+1 ; self modify ; point smc to sprite lda INL ; 16-bit add sta sprite_smc1+1 lda INH sta sprite_smc1+2 ldx #0 ; X is pointer offset stx CURRENT_ROW ; actual row ldx #2 hgr_sprite_yloop: lda CURRENT_ROW ; row clc adc SPRITE_Y ; add in cursor_y ; calc GBASL/GBASH tay ; get output ROW into GBASL/H lda hposn_low,Y sta GBASL lda hposn_high,Y ; eor #$00 draws on page2 ; eor #$60 draws on page1 ;hgr_sprite_page_smc: ; eor #$00 clc adc DRAW_PAGE sta GBASH ; eor #$60 ; sta INH ldy SPRITE_X sprite_inner_loop: sprite_smc1: lda $f000,X ; load sprite data sta (GBASL),Y ; store to screen inx ; increment sprite offset iny ; increment output position sprite_width_end_smc: cpy #6 ; see if reached end of row bne sprite_inner_loop ; if not, loop inc CURRENT_ROW ; row lda CURRENT_ROW ; row sprite_ysize_smc: cmp #31 ; see if at end bne hgr_sprite_yloop ; if not, loop rts