;================ ; Ship Sprites ;================ splash_forward: .byte $7,$2 .byte $00,$ee,$00,$00,$00,$ee,$00 .byte $ee,$00,$00,$00,$00,$00,$ee splash_right: .byte $7,$2 .byte $00,$00,$00,$00,$00,$ee,$00 .byte $00,$00,$00,$00,$00,$00,$ee splash_left: .byte $7,$2 .byte $00,$ee,$00,$00,$00,$00,$00 .byte $ee,$00,$00,$00,$00,$00,$00 shadow_forward: .byte $3,$2 .byte $00,$aa,$00 .byte $a0,$aa,$a0 shadow_right: .byte $3,$2 .byte $a0,$00,$aa .byte $00,$0a,$a0 shadow_left: .byte $3,$2 .byte $aa,$00,$a0 .byte $a0,$0a,$00 ship_forward: .byte $9,$5 .byte $00,$00,$00,$00,$ff,$00,$00,$00,$00 ; 00=8 0X=0 X0=0 XX=1 .byte $00,$00,$00,$66,$ff,$66,$00,$00,$00 ; 00=6 0x=0 X0=0 XX=3 .byte $00,$00,$70,$2f,$12,$2f,$70,$00,$00 ; 00=4 0x=0 X0=2 XX=3 .byte $f0,$f7,$f7,$f2,$d9,$f2,$f7,$f7,$f0 ; 00=0 0x=0 X0=2 XX=7 .byte $00,$00,$00,$00,$0d,$00,$00,$00,$00 ; 00=8 0x=1 X0=0 XX=0 ;===================== ; 26 1 4 14 ; 00=26 0X=1 X0=4 XX=14 ; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y ; = 33 + 5*52 + 30*26 + 64*1 + 69*4 + 54*14 - 5 ; = 2164 ship_right: .byte $9,$5 .byte $00,$00,$00,$00,$00,$60,$60,$f0,$00 .byte $00,$f0,$70,$70,$f6,$f6,$6f,$66,$00 .byte $00,$07,$ff,$2f,$12,$27,$f6,$00,$00 .byte $00,$00,$00,$dd,$d9,$f2,$77,$00,$00 .byte $00,$00,$00,$00,$00,$0f,$ff,$70,$00 ship_left: .byte $9,$5 .byte $00,$f0,$60,$60,$00,$00,$00,$00,$00 .byte $00,$66,$6f,$f6,$f6,$70,$70,$f0,$00 .byte $00,$00,$f6,$27,$12,$2f,$ff,$07,$00 .byte $00,$00,$77,$f2,$d9,$dd,$00,$00,$00 .byte $00,$70,$ff,$0f,$00,$00,$00,$00,$00 ship_small: .byte $5,$3 .byte $00,$00,$ff,$00,$00 .byte $00,$76,$2f,$76,$00 .byte $0f,$0f,$d9,$0f,$0f ship_tiny: .byte $3,$1 .byte $f0,$9f,$f0