game_over: lda #$a0 jsr clear_top_a bit SET_TEXT lda #10 sta CV lda #15 sta CH lda #>(game_over_man) sta OUTH lda #<(game_over_man) sta OUTL jsr move_and_print jsr page_flip jsr wait_until_keypressed rts game_over_man: .asciiz "GAME OVER"