Testbeds for various graphics modes +3d_glasses some attempts at getting anaglyph 3d (3d graphics) working on Apple II. Didn't work + dgr code for testing double lores + dhgr code testing out double-hires + dgr_viewer a double-lores image viewer + galaxy an implementation of a galaxy algorithm that looked cool fantastically slow on Apple II + gr code for testing lores + gr_viewer a lo-res image viewer + hgr code for testing hires + hgr_viewer a hi-res image viewer