; Joystick Test ; by deater (Vince Weaver) ; Zero Page .include "zp.inc" .include "hardware.inc" ; .include "common_defines.inc" ; .include "common_routines.inc" js_test: ;=================== ; init screen ;=================== jsr TEXT jsr HOME bit KEYRESET bit SET_GR bit LORES bit FULLGR lda #0 sta DRAW_PAGE ; init cursor lda #20 sta CURSOR_X sta CURSOR_Y lda #0 sta LEVEL_OVER ;============================ ; set up initial location ; lda #TITLE_BOOK_GROUND ; sta LOCATION ; start at first room ; lda #DIRECTION_N ; sta DIRECTION ; jsr change_location lda #1 sta CURSOR_VISIBLE ; visible at first sta JOYSTICK_ENABLED game_loop: ;================= ; reset things ;================= lda #0 sta IN_SPECIAL sta IN_RIGHT sta IN_LEFT ;==================================== ; copy background to current page ;==================================== jsr gr_copy_to_current ;==================================== ; draw pointer ;==================================== jsr draw_pointer ;==================================== ; page flip ;==================================== jsr page_flip ;==================================== ; handle keypress/joystick ;==================================== jsr handle_keypress ;==================================== ; inc frame count ;==================================== inc FRAMEL bne room_frame_no_oflo inc FRAMEH room_frame_no_oflo: ;==================================== ; check level over ;==================================== ; lda LEVEL_OVER ; bne really_exit jmp game_loop ;really_exit: ; jmp really_exit .include "common_sprites.inc" .include "draw_pointer.s" .include "gr_putsprite_crop.s" .include "gr_offsets.s" .include "keyboard.s" .include "gr_copy.s" .include "gr_pageflip.s" .include "joystick.s"