; Display Falling Apple II and message falling_half: ;=================== ; init screen jsr TEXT jsr HOME bit KEYRESET ;=================== ; init vars lda #0 sta DRAW_PAGE sta FRAME sta FRAMEH ;============================= ; Load graphic page0 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #apple_low sta GBASH jsr load_rle_gr lda #4 sta DRAW_PAGE jsr gr_copy_to_current ; copy to page1 ; GR part bit PAGE1 bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ;============================= ; Load graphic page1 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #apple_high sta GBASH jsr load_rle_gr lda #0 sta DRAW_PAGE jsr gr_copy_to_current ; GR part bit PAGE0 ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go jsr gr_copy_to_current ; 6+ 9292 ; now we have 322 left ; GR part bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; 322 - 12 = 310 ; - 3 for jmp ; 307 ; Try X=9 Y=6 cycles=307 ldy #6 ; 2 faloopA:ldx #9 ; 2 faloopB:dex ; 2 bne faloopB ; 2nt/3 dey ; 2 bne faloopA ; 2nt/3 jmp fa_display_loop ; 3 .align $100 ;================================================ ; Display Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was ; in the end, scrolling in was deemed to complex ; what we do is load both to PAGE1/PAGE2 and then ; slowly shift from all PAGE1 to PAGE1/PAGE every two scanlines fa_display_loop: ldy #48 ; 2 outer_loop: bit PAGE0 ; 4 ldx #25 ; 130 cycles with PAGE0 ; 2 page0_loop: ; delay 126+bit dex ; 2 bne page0_loop ; 2/3 bit PAGE1 ; 4 ldx #23 ; 130 cycles with PAGE1 ; 2 page1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra) dex ; 2 bne page1_loop ; 2/3 nop ; 2 lda DRAW_PAGE ; 3 dey ; 2 bne outer_loop ; 2/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; 4550 cycles ; -1 (+1-2) from above ; -25 inc framecount ; -7 see if timeout ;-1023 play_music ; -10 keypress ;================ ; 3484 jsr play_music ; 6+1017 ; Try X=231 Y=3 cycles=3484 ldy #3 ; 2 faloop1:ldx #231 ; 2 faloop2:dex ; 2 bne faloop2 ; 2nt/3 dey ; 2 bne faloop1 ; 2nt/3 ;======================== ; Increment Frame at 20Hz ;======================== ; noinc: 13+12=25 ; inc: 13+12=25 inc FRAME ; 5 lda FRAME ; 3 cmp #4 ; 2 bne fa_noinc ; 3 ; -1 lda #0 ; 2 sta FRAME ; 3 inc FRAMEH ; 5 jmp fa_doneinc ; 3 fa_noinc: lda $0 ; 3 lda $0 ; 3 lda $0 ; 3 lda $0 ; 3 fa_doneinc: ;==================== ; exit after 5s or so ;==================== ; 7 cycles lda FRAMEH ; 3 cmp #100 ; 2 nop ;beq fa_done ; 3 ; -1 ;===================== ; check for keypress ; 10 cycles lda KEYPRESS ; 4 bpl fa_no_keypress ; 3 jmp fa_done fa_no_keypress: jmp fa_display_loop ; 3 fa_done: bit KEYRESET ; clear keypress ; 4 rts ; 6 ;.include "../asm_routines/gr_unrle.s" ;.include "gr_copy.s" ;.include "apple_40_96.inc"