; Jaws -- can remove the sine table to make smaller ; inner loop after lots of ops = 49 cycles (376320) = 2.6fps ; optimized to 38 (256-entry sine table) = (291840) = 3.4fps ; optimized to 37 (row_sum smc) = (284160) = 3.5fps ; zero page GBASL = $26 GBASH = $27 YY = $69 ROW_SUM = $70 HGR_X = $E0 HGR_XH = $E1 HGR_Y = $E2 HGR_COLOR = $E4 HGR_PAGE = $E6 FRAME = $FC SUM = $FD SAVEX = $FE SAVEY = $FF ; soft-switches FULLGR = $C052 PAGE1 = $C054 ; ROM routines HGR2 = $F3D8 HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y) ;================================ ; Clear screen and setup graphics ;================================ oval: jsr HGR2 ; set hi-res 140x192, page2, fullscreen ;==================== ; create sinetable ldy #0 sinetable_loop: tya ; 2 and #$3f ; wrap sine at 63 entries ; 2 cmp #$20 php ; save pos/negative for later and #$1f cmp #$10 bcc sin_left sin_right: ; sec carry should be set? eor #$FF adc #$20 ; 32-X sin_left: tax lda sinetable_base,X ; 4+ lsr lsr plp bcc sin_done sin_negate: ; carry set here eor #$ff adc #0 sin_done: sta sinetable,Y iny bne sinetable_loop ; NOTE: making gbash/gbasl table wasn't worth it ;============================ ; main loop ;============================ draw_oval: inc FRAME ldx #191 ; YY stx HGR_Y create_yloop: lda HGR_Y ; ldx #39 ; X is don't care? ldy #0 jsr HPOSN ; (Y,X),(A) (values stores in HGRX,XH,Y) ; restore values ldy #39 ; XX lda HGR_Y ; YY calcsine_div2: lsr ; 2 tax clc lda sinetable,X adc FRAME sta row_sum_smc+1 ldx HGR_Y ; YY create_xloop: ;===================== ; critical inner loop ; every cycle here is 40x192 cycles ;===================== lda sinetable,Y ; 4+ clc ; 2 row_sum_smc: adc #$dd ; row base value ; 2 lsr ; double colors ; 2 ; also puts bit in carry ; which helps make blue and #$7 ; mask ; 2 tax ; 2 lda colorlookup,X ; lookup in table ; 5 ror_nop_smc: ror ; $6A/$EA ; 2 ; and #$7f ; make all purple sta (GBASL),Y ; 6 lda ror_nop_smc ; toggle ror/nop ; 4 eor #$80 ; 2 sta ror_nop_smc ; 4 dey ; 2 bpl create_xloop ; 2/3 dec HGR_Y bne create_yloop ; we skip drawing line 0 as it makes it easier beq draw_oval colorlookup: .byte $11,$55,$5d,$7f,$5d,$55,$11 ; use 00 from sinetable ;.byte $00 sinetable_base = $F5BA ;sinetable_base: ; this is actually (32*sin(x)) .byte $00,$03,$06,$09,$0C,$0F,$11,$14 .byte $16,$18,$1A,$1C,$1D,$1E,$1F,$1F .byte $20 ;,$1F,$1F,$1E,$1D,$1C,$1A,$18 ;.byte $16,$14,$11,$0F,$0C,$09,$06,$03 ; for bot jmp oval sinetable=$6000 gbasl = $6100 gbash = $6200