; Level 1 (Border Town) MAX_TILE_X = 116 ; 116 wide MAX_TILE_Y = 16 ; 16 tall START_KEEN_TILEX = 1 START_KEEN_TILEY = 13 START_TILEMAP_X = 0 START_TILEMAP_Y = 5 NUM_ENEMIES = 8 HARDTOP_TILES = 32 ; start at 32 ALLHARD_TILES = 40 ; start at 40