; The Cho lo-res movie ; by deater (Vince Weaver) .include "../zp.inc" .include "../hardware.inc" .include "../qload.inc" .include "disk00_defines.inc" NUM_OVERLAYS = 41 cho_start: ;=================== ; Setup lo-res graphics ;=================== ; clear it first ; jsr clear_gr_all bit SET_GR bit LORES bit FULLGR bit PAGE1 lda #0 sta SCENE_COUNT lda #4 sta DRAW_PAGE bit KEYRESET ;=============================== ;=============================== ; cho walks in ;=============================== ;=============================== lda #captured_cage_bg sta scene_bg_h_smc+1 lda #0 sta WHICH_OVERLAY cho_loop: jsr draw_scene jsr flip_pages inc WHICH_OVERLAY lda WHICH_OVERLAY cmp #NUM_OVERLAYS beq done_cho ; in theory we are 500ms (10*50) long here... ldx #7 jsr wait_a_bit jmp cho_loop done_cho: ;====================== ; done, move on to next ;====================== bit KEYRESET lda #LOAD_CHO sta WHICH_LOAD lda #$1 sta LEVEL_OVER rts .include "flip_pages.s" .include "draw_scene.s" frames_l: .byte empty ; 0 .byte >empty ; 1 .byte >empty ; 2 .byte >empty ; 3 .byte >empty ; 4 .byte >empty ; 5 .byte >cho_overlay006,>cho_overlay007,>cho_overlay008 ; 6,7,8 .byte >cho_overlay009,>cho_overlay010,>cho_overlay011 ; 9,10,11 .byte >cho_overlay012,>cho_overlay013,>cho_overlay014 ; 12,13,14 .byte >cho_overlay015,>cho_overlay016,>cho_overlay017 ; 15,16,17 .byte >cho_overlay018,>cho_overlay019,>cho_overlay020 ; 18,19,20 .byte >cho_overlay021,>cho_overlay022,>cho_overlay023 ; 21,22,23 .byte >cho_overlay024,>cho_overlay025,>cho_overlay026 ; 24,25,26 .byte >cho_overlay027,>cho_overlay028,>cho_overlay029 ; 27,28,29 .byte >cho_overlay030,>cho_overlay031,>cho_overlay032 ; 30,31,32 .byte >cho_overlay033,>cho_overlay034,>cho_overlay035 ; 33,34,35 .byte >cho_overlay036,>cho_overlay037,>cho_overlay038 ; 36,37,38 .byte >cho_overlay039,>cho_overlay040 ; 39,40,41 cho_graphics: .include "graphics_cho/cho_graphics.inc"