.include "../zp.inc" which_disk: .byte $00 ; BCD load_address_array: .byte $40,$40,$40,$60 ; TITLE, CYAN, ATRUS, CAPTURED .byte $40,$00,$00,$00 ; CHO track_array: .byte 0, 2, 10,18 ; TITLE, CYAN, ATRUS, CAPTURED .byte 26,0,0,0 ; CHO sector_array: .byte 8, 0, 0, 0 ; TITLE, CYAN, ATRUS, CAPTURED .byte 0,0,0,0 ; CHO length_array: .byte 8, 127,127,80 ; TITLE, CYAN, ATRUS, CAPTURED .byte 127,0,0,0 ; CHO disk_exit_disk: ; note: BCD (yes I'm lazy) .byte $01 ; start of game .byte 0,0,0 disk_exit_dni_h: .byte $00 ; 01 = 1 .byte 0,0,0 disk_exit_dni_l: .byte $01 .byte 0,0,0 ; want to go to disk01, LOAD_ARRIVAL, RIVEN_ARRIVAL, N disk_exit_load: .byte 1 ; LOAD_ARRIVAL .byte 0,0,0 disk_exit_level: .byte 0 ; RIVEN_ARRIVAL .byte 0,0,0 disk_exit_direction: .byte DIRECTION_N .byte 0,0,0