;================================
	;================================
	; mockingboard KR4 interrupt handler
	;================================
	;================================
	; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
	; This is in the ROM, which saves the registers
	;   on older IIe it saved A to $45 (which could mess with DISK II)
	;   newer IIe doesn't do that.
	; It then calculates if it is a BRK or not (which trashes A)
	; Then it sets up the stack like an interrupt and calls 0x3fe

interrupt_handler:
;	pha			; save A				; 3
	txa
	pha
	tya
	pha
				; Should we save X and Y too?

;	inc	$0404		; debug (flashes char onscreen)

	bit	$C404		; clear 6522 interrupt by reading T1C-L	; 4


	lda	DONE_PLAYING						; 3
	beq	mb_play_music	; if song done, don't play music	; 3/2nt
	jmp	exit_interrupt						; 3
								;============
								;	13

mb_play_music:


	;======================================
	; Write frames to Mockingboard
	;======================================
	; actually plays frame loaded at end of
	; last interrupt, so 20ms behind?

mb_write_frame:


	ldx	#0		; set up reg count			; 2
								;============
								;	  2

	;==================================
	; loop through the 14 registers
	; reading the value, then write out
	;==================================

	; This is actually a KRW4 player
	; plays 4 channels, right is 123, left is 143
	; used for converted MOD files
	; To save space also no envelope support

mb_write_loop:
	lda	REGISTER_DUMP,X	; load register value			; 4
	cmp	REGISTER_OLD,X	; compare with old values		; 4
	beq	mb_no_write_left					; 3/2nt

	; address
	stx	MOCK_6522_ORA1		; put address on PA1		; 4
	lda	#MOCK_AY_LATCH_ADDR	; latch_address for PB1		; 2
	sta	MOCK_6522_ORB1		; latch_address on PB1          ; 4
	lda	#MOCK_AY_INACTIVE	; go inactive			; 2
	sta	MOCK_6522_ORB1						; 4

        ; value
	lda	REGISTER_DUMP,X		; load register value		; 4
	sta	MOCK_6522_ORA1		; put value on PA1		; 4
	lda	#MOCK_AY_WRITE		;				; 2
	sta	MOCK_6522_ORB1		; write on PB1			; 4
	lda	#MOCK_AY_INACTIVE	; go inactive			; 2
	sta	MOCK_6522_ORB1						; 4

mb_no_write_left:

	lda	REGISTER_DUMP2,X; load register value			; 4
	cmp	REGISTER_OLD2,X	; compare with old values		; 4
	beq	mb_no_write_right					; 3/2nt

	; address
	stx	MOCK_6522_ORA2		; put address on PA2		; 4
	lda	#MOCK_AY_LATCH_ADDR	; latch_address for PB1		; 2
	sta	MOCK_6522_ORB2		; latch_address on PB2		; 4
	lda	#MOCK_AY_INACTIVE	; go inactive			; 2
	sta	MOCK_6522_ORB2						; 4

        ; value
	lda	REGISTER_DUMP2,X	; load register value		; 4
	sta	MOCK_6522_ORA2		; put value on PA2		; 4
	lda	#MOCK_AY_WRITE		;				; 2
	sta	MOCK_6522_ORB2		; write on PB2			; 4
	lda	#MOCK_AY_INACTIVE	; go inactive			; 2
	sta	MOCK_6522_ORB2						; 4

mb_no_write_right:
	inx				; point to next register	; 2
	cpx	#12			; if 12 we're done		; 2
	bmi	mb_write_loop		; otherwise, loop		; 3/2nt


	;=====================================
	; Copy registers to old
	;=====================================
	ldx	#13							; 2
mb_reg_copy:
	lda	REGISTER_DUMP,X	; load register value			; 4
	sta	REGISTER_OLD,X	; compare with old values		; 4
	lda	REGISTER_DUMP2,X; load register value			; 4
	sta	REGISTER_OLD2,X	; compare with old values		; 4
	dex								; 2
	bpl	mb_reg_copy						; 2nt/3

	;===================================
	; Load all 14 registers in advance
	;===================================
	; note, assuming not cross page boundary, not any slower
	; then loading from zero page?

mb_load_values:

	ldx	#0		; set up reg count			; 2
	ldy	MB_CHUNK_OFFSET	; get chunk offset			; 3
								;=============
								;	5

mb_load_loop:
	lda	(INL),y		; load register value			; 5

	cpx	#11
	bne	mb_load12
mb_load11:
	sta	REGISTER_DUMP2+2
	jmp	mb_done_load
mb_load12:
	cpx	#12
	bne	mb_load13
	sta	REGISTER_DUMP2+3
	jmp	mb_done_load
mb_load13:
	cpx	#13
	bne	mb_regular_load
	sta	REGISTER_DUMP2+9
	jmp	mb_done_load
mb_regular_load:
	sta	REGISTER_DUMP,X						; 4
	sta	REGISTER_DUMP2,X

mb_done_load:


	;====================
	; point to next page
	;====================

	clc				; point to next interleaved	; 2
	lda	INH			; page by adding CHUNKSIZE (3/1); 3
	adc	CHUNKSIZE						; 3
	sta	INH							; 3

	inx				; point to next register	; 2
	cpx	#14			; if 14 we're done		; 2
	bmi	mb_load_loop		; otherwise, loop		; 3/2nt
								;============
								; 	18

	;=========================================
	; if A_COARSE_TONE is $ff then we are done

	lda	A_COARSE_TONE						; 3
	bpl	mb_not_done						; 3/2nt


quiet_exit:
	lda	#1		; set done playing			; 2
	sta	DONE_PLAYING
	jsr	clear_ay_both

	;=====================================
	; clear register area
	;=====================================
	ldx	#13							; 2
	lda	#0							; 2
mb_clear_reg:
	sta	REGISTER_DUMP,X ; clear register value			; 4
	sta	REGISTER_OLD,X	; clear old values			; 4
	dex								; 2
	bpl	mb_clear_reg						; 2nt/3

	jmp	exit_interrupt

mb_not_done:

	;==============================================
	; incremement offset.  If 0 move to next chunk
	;==============================================

increment_offset:

	inc	MB_CHUNK_OFFSET		; increment offset		; 5
	bne	back_to_first_reg	; if not zero,	done		; 3/2nt


	;=====================
	; move to next state
	;=====================

	clc
	rol	DECODER_STATE		; next state			; 5
					; 20 -> 40 -> 80 -> c+00
	bcs	wraparound_to_a						; 3/2nt

	bit	DECODER_STATE		;bit7->N bit6->V
	bvs	back_to_first_reg	; do nothing on B		; 3/2nt

start_c:
	lda	#1
	sta	CHUNKSIZE

	; setup next three chunks of song

	lda	#1				; start decompressing
	sta	DECOMPRESS_TIME			; outside of handler

	jmp	back_to_first_reg

wraparound_to_a:
	lda	#$3
	sta	CHUNKSIZE
	lda	#$20
	sta	DECODER_STATE
	sta	COPY_TIME			; start copying

	lda	DECOMPRESS_TIME
	beq	blah
	lda	#1
	sta	DECODE_ERROR
blah:
	;==============================
	; After 14th reg, reset back to
	; read R0 data
	;==============================

back_to_first_reg:
	lda	#0							; 2
	bit	DECODER_STATE						; 3
	bmi	back_to_first_reg_c					; 2nt/3
	bvc	back_to_first_reg_a					; 2nt/3

back_to_first_reg_b:
	lda	#$1			; offset by 1

back_to_first_reg_a:
	clc								; 2
	adc	#>UNPACK_BUFFER		; in proper chunk 1 or 2	; 2

	jmp	update_r0_pointer					; 3

back_to_first_reg_c:
	lda	#>(UNPACK_BUFFER+$2A00)	; in linear C area		; 2

update_r0_pointer:
	sta	INH		; update r0 pointer			; 3



	;=================================
	; Finally done with this interrupt
	;=================================

done_interrupt:

	;=====================
	; Increment Frame Count
	; OK if this wraps
	;=====================
	inc	FRAME_COUNT						; 5
	ldy	#$0


	;=====================
	; print lyrics
	;=====================

	jsr	display_lyrics

exit_interrupt:

	pla			; restore a				; 4
	tay
	pla
	tax

	lda	$45		; restore A saved by firmware
				; needed on older (pre-enhanced IIe)

	rti			; return from interrupt			; 6

								;============
								; typical
								; ???? cycles


REGISTER_OLD:
	.byte	0,0,0,0,0,0,0,0,0,0,0,0,0,0

REGISTER_OLD2:
	.byte	0,0,0,0,0,0,0,0,0,0,0,0,0,0