;=============================================== ; level data for Mist Island Generator ;=============================================== locations: .word location0, location1, location2, location3 .word location4, location5, location6, location7 .word location8, location9, location10 ; GEN_GREEN_SHACK location0: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte GEN_GREEN_STEPS1 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_N ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word green_house_e_lzsa ; east bg .word green_house_w_lzsa ; west bg .byte BG_EAST | BG_WEST .byte DIRECTION_E ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word back_to_mist-1 ; special function ; GEN_GREEN_STEPS1 -- green shack steps 1 location1: .byte GEN_GREEN_STEPS3 ; north exit .byte GEN_GREEN_SHACK ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_E ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word green_steps1_n_lzsa ; north bg .word green_steps1_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte $ff ; GEN_GREEN_STEPS6 -- green shack steps 6 location2: .byte GEN_GENERATOR_DOOR ; north exit .byte GEN_GREEN_STEPS3 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word green_steps6_n_lzsa ; north bg .word green_steps6_w_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte $ff ; GEN_GENERATOR_DOOR -- generator room door location3: .byte $ff ; north exit .byte GEN_GREEN_STEPS6 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word gen_door_closed_n_lzsa ; north bg .word gen_door_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte DIRECTION_N ; special exit .byte 27,32 ; special x .byte 26,32 ; special y .word open_gen_door-1 ; special function ; GEN_GENERATOR_ROOM -- generator room location4: .byte $ff ; north exit .byte GEN_GENERATOR_DOOR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word generator_n_lzsa ; north bg .word generator_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte DIRECTION_N|DIRECTION_S .byte 24,36 ; special x .byte 34,40 ; special y .word generator_button_press-1 ; special function ; GEN_TOWER1_TRAIL -- tower1 trail location5: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte GEN_TOWER1_TRAIL2 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_N ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word tower1_trail_e_lzsa ; east bg .word tower1_trail_w_lzsa ; west bg .byte BG_WEST|BG_EAST .byte DIRECTION_E ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word back_to_mist-1 ; special function ; GEN_TOWER1_TRAIL2 -- tower1 trail2 location6: .byte GEN_TOWER1_BOTTOM ; north exit .byte GEN_TOWER1_TRAIL ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_E|DIRECTION_ONLY_POINT ; north exit_dir .byte DIRECTION_E ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tower1_trail2_n_lzsa ; north bg .word tower1_trail2_s_lzsa ; south bg .word $0000 ; east bg .word tower1_trail2_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_WEST .byte $ff ; GEN_TOWER1_BOTTOM -- tower1 bottom location7: .byte $ff ; north exit .byte $ff ; south exit .byte GEN_TOWER1_TRAIL2 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_N ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word tower1_base_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 10,26 ; special x .byte 0,46 ; special y .word leave_tower1-1 ; special function ; GEN_TOWER1_TOP -- tower1 top location8: .byte $ff ; north exit .byte $ff ; south exit .byte GEN_TOWER1_BOTTOM ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E|DIRECTION_ONLY_POINT ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word tower1_top_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 16,22 ; special x .byte 10,18 ; special y .word circuit_breaker-1 ; special function ; GEN_GREEN_STEPS3 -- green shack steps 3 location9: .byte GEN_GREEN_STEPS6 ; north exit .byte GEN_GREEN_STEPS1 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word green_steps3_n_lzsa ; north bg .word green_steps3_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte $ff ; GEN_SIGN -- sign on the wall location10: .byte $ff ; north exit .byte GEN_GENERATOR_ROOM ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word generator_sign_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff