;=============================================== ; level data for Meche level ;=============================================== locations: .word location0, location1, location2, location3 .word location4, location5, location6, location7 .word location8, location9, location10,location11 .word location12,location13,location14,location15 .word location16,location17,location18,location19 .word location20,location21,location22,location23 .word location24,location25,location26,location27 .word location28,location29,location30,location31 .word location32,location33,location34,location35 .word location36,location37,location38,location39 .word location40,location41 ; MECHE_INSIDE_GEAR -- Inside gear on Mist location0: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_CLOSED_BOOK ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word departure_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; special exit ; MECHE_CLOSED_BOOK -- closed book location1: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_OPEN_BOOK ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word meche_book_closed_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; special exit ; MECHE_OPEN_BOOK -- open book location2: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_INSIDE_GEAR ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word meche_book_open_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 21,31 ; special x .byte 10,24 ; special y .word meche_link_book-1 ; special function ; MECHE_ARRIVAL -- arrival location3: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MECHE_ENTRANCE ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word arrival_w_lzsa ; west bg .byte BG_WEST .byte $ff ; special exit ; MECHE_ENTRANCE -- entrance location4: .byte MECHE_FORT_VIEW ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MECHE_ARRIVAL ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word entrance_n_lzsa ; north bg .word entrance_s_lzsa ; south bg .word entrance_e_lzsa ; east bg .word entrance_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte DIRECTION_N ; special exit .byte 6,22 ; special x .byte 30,46 ; special y .word try_exit_puzzle-1 ; special function ; MECHE_FORT_VIEW -- fort view location5: .byte MECHE_BRIDGE2 ; north exit .byte MECHE_ENTRANCE ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word fort_view_n_lzsa ; north bg .word fort_view_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit ; MECHE_BRIDGE2 -- bridge2 location6: .byte MECHE_FORT_DOOR ; north exit .byte MECHE_FORT_VIEW ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word bridge2_n_lzsa ; north bg .word bridge2_s_lzsa ; south bg .word bridge2_e_lzsa ; east bg .word bridge2_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte $ff ; special exit ; MECHE_FORT_DOOR -- fort door location7: .byte MECHE_FORT_ENTRY ; north exit .byte MECHE_BRIDGE2 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word fort_door_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte $ff ; special exit ; MECHE_FORT_ENTRY -- fort entryway location8: .byte MECHE_LEFT_HALL2 ; north exit .byte MECHE_BRIDGE2 ; south exit .byte MECHE_RIGHT_HALL2 ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word fort_entry_n_lzsa ; north bg .word fort_entry_s_lzsa ; south bg .word fort_entry_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST .byte $ff ; special exit ; MECHE_WEST_PLATFORM -- rotated to west platform location9: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_FORT_ENTRY ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_N ; east exit_dir .byte $ff ; west exit_dir .word westturn_n_lzsa ; north bg .word westturn_s_lzsa ; south bg .word westturn_e_lzsa ; east bg .word westturn_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte $ff ; special exit ; MECHE_NORTH_PLATFORM -- rotated to north platform location10: .byte MECHE_NORTH_DIP ; north exit .byte MECHE_FORT_ENTRY ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_N ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word northturn_n_lzsa ; north bg .word northturn_s_lzsa ; south bg .word northturn_e_lzsa ; east bg .word northturn_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte $ff ; special exit ; MECHE_NORTH_HINT -- hint plate location11: .byte MECHE_NORTH_TOP ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_S ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word north_hint_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte $ff ; special exit ; MECHE_NORTH_TOP -- north top location12: .byte MECHE_NORTH_HINT ; north exit .byte MECHE_NORTH_DIP ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word north_top_n_lzsa ; north bg .word north_top_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit ; MECHE_NORTH_DIP -- north dip location13: .byte MECHE_NORTH_TOP ; north exit .byte MECHE_NORTH_PLATFORM ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word north_dip_n_lzsa ; north bg .word north_dip_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit ; MECHE_LEFT_HALL2 -- left hallway location14: .byte MECHE_LEFT_HALL_CORNER ; north exit .byte MECHE_FORT_ENTRY ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_E ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word left_hall2_n_lzsa ; north bg .word left_hall2_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit ; MECHE_LEFT_HALL_CORNER -- left hallway corner location15: .byte MECHE_LEFT_HALL_CORNER ; north exit .byte MECHE_LEFT_HALL2 ; south exit .byte MECHE_RED_ROOM_CENTER ; east exit .byte $ff ; west exit .byte DIRECTION_E ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word left_hall_corner_s_lzsa ; south bg .word left_hall_corner_e_lzsa ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_EAST .byte $ff ; special exit ; MECHE_RED_ROOM_CENTER -- center of red room location16: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_CENTER_HALL ; east exit .byte MECHE_LEFT_HALL_CORNER ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_S ; west exit_dir .word red_room_center_n_lzsa ; north bg .word red_room_center_s_lzsa ; south bg .word red_room_center_e_lzsa ; east bg .word red_room_center_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_WEST|BG_EAST .byte DIRECTION_S .byte 25,33 ; special x .byte 18,38 ; special y .word enter_red_secret-1 ; special function ; MECHE_CENTER_HALL -- center hall 1 location17: .byte $ff ; north exit .byte MECHE_RED_BUTTON ; south exit .byte MECHE_CENTER_HALL ; east exit .byte MECHE_RED_ROOM_CENTER ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word center_hall_s_lzsa ; south bg .word center_hall_e_lzsa ; east bg .word center_hall_w_lzsa ; west bg .byte BG_WEST|BG_EAST|BG_SOUTH .byte $ff ; special exit ; MECHE_RED_BUTTON -- Button on wall location18: .byte MECHE_CENTER_HALL ; north exit .byte MECHE_CENTER_HALL2 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_W ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word red_button_n_lzsa ; north bg .word red_button_s_lzsa ; south bg .word red_button_e_lzsa ; east bg .word red_button_cf_ce_w_lzsa ; west bg .byte BG_WEST|BG_EAST|BG_SOUTH|BG_NORTH .byte DIRECTION_W ; special exit .byte 28,33 ; special x .byte 14,24 ; special y .word basement_button-1 ; special function ; MECHE_BASEMENT -- Basement location19: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_RED_BUTTON ; east exit .byte MECHE_ELEVATOR_ROTATE ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word elevator_basement_e_lzsa ; east bg .word elevator_basement_w_lzsa ; west bg .byte BG_WEST|BG_EAST .byte $ff ; special exit ; MECHE_ELEVATOR_ROTATE -- elevator rotate mechanism location20: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MECHE_BASEMENT ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_E ; west exit_dir .word $ff ; north bg .word $ff ; south bg .word $ff ; east bg .word basement_controls_w_lzsa ; west bg .byte BG_WEST .byte DIRECTION_W ; special exit .byte 21,29 ; special x .byte 14,36 ; special y .word elevator_panel_clicked-1 ; special function ; MECHE_RIGHT_HALL2 -- looks a lot like left hall2 location21: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_RIGHT_HALL_CORNER ; east exit .byte MECHE_FORT_ENTRY ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_N ; east exit_dir .byte DIRECTION_S ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word left_hall2_n_lzsa ; east bg .word right_hall2_s_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; special exit ; MECHE_RIGHT_HALL_CORNER -- looks a lot like left hall corner location22: .byte MECHE_BLUE_ROOM_CENTER ; north exit .byte MECHE_RIGHT_HALL_CORNER ; south exit .byte $ff ; east exit .byte MECHE_RIGHT_HALL2 ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_W ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word right_hall_corner_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word right_hall_corner_w_lzsa ; west bg .byte BG_NORTH|BG_WEST .byte $ff ; special exit ; MECHE_BLUE_ROOM_CENTER -- center of blue room location23: .byte MECHE_CENTER_HALL2 ; north exit .byte MECHE_RIGHT_HALL_CORNER ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_W ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word blue_room_center_n_lzsa ; north bg .word blue_room_center_s_lzsa ; south bg .word blue_room_center_e_lzsa ; east bg .word blue_room_center_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte DIRECTION_W .byte 9,14 ; special x .byte 24,44 ; special y .word enter_blue_secret-1 ; special function ; MECHE_CENTER_HALL2 -- center hall 2 location24: .byte MECHE_CENTER_HALL2 ; north exit .byte MECHE_BLUE_ROOM_CENTER ; south exit .byte $ff ; east exit .byte MECHE_RED_BUTTON ; west exit .byte DIRECTION_W ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_N ; west exit_dir .word center_hall2_n_lzsa ; north bg .word center_hall2_s_lzsa ; south bg .word $ff ; east bg .word center_hall2_w_lzsa ; west bg .byte BG_WEST|BG_NORTH|BG_SOUTH .byte $ff ; special exit ; MECHE_ELEVATOR_PATH -- path to elevator location25: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_RED_BUTTON ; east exit .byte MECHE_IN_ELEVATOR ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word elevator_path_e_lzsa ; east bg .word elevator_path_w_lzsa ; west bg .byte BG_WEST|BG_EAST .byte $ff ; special exit ; MECHE_IN_ELEVATOR -- elevator (ground floor default) location26: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_ELEVATOR_PATH ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $0000 ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word elevator_ground_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 1,12 ; special x .byte 14,30 ; special y .word elevator_button-1 ; special function ; MECHE_TOP_FLOOR -- elevator top floor location27: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_TOP_FLOOR ; east exit .byte MECHE_IN_ELEVATOR ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_W ; east exit_dir .byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word top_floor_e_lzsa ; east bg .word top_floor_ye_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; special exit ; MECHE_ROTATE_CONTROLS -- elevator rotate controls location28: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_TOP_FLOOR ; east exit .byte MECHE_IN_ELEVATOR ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_W ; east exit_dir .byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word rotate_controls_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST|BG_WEST .byte DIRECTION_E ; special exit .byte 13,28 ; special x .byte 18,42 ; special y .word handle_rotation_controls-1 ; special function ; MECHE EAST_PLATFORM -- rotated to east platform location29: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_EAST_ARCH ; east exit .byte MECHE_FORT_ENTRY ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte DIRECTION_N ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word eastturn_e_lzsa ; east bg .word eastturn_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; special exit ; MECHE EAST_ARCH -- cool archway location30: .byte $ff ; north exit .byte MECHE_EAST_TOP ; south exit .byte $ff ; east exit .byte MECHE_EAST_PLATFORM ; west exit .byte $ff ; north exit_dir .byte DIRECTION_E ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word east_arch_s_lzsa ; south bg .word $0000 ; east bg .word east_arch_w_lzsa ; west bg .byte BG_SOUTH|BG_WEST .byte $ff ; special exit ; MECHE EAST_TOP -- top of the world location31: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_EAST_HINT ; east exit .byte MECHE_EAST_ARCH ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word east_top_e_lzsa ; east bg .word east_top_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; special exit ; MECHE EAST_HINT -- final hint location32: .byte $ff ; north exit .byte $ff ; south exit .byte MECHE_EAST_TOP ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_W ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word east_hint_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; special exit ; MECHE EXIT_PUZZLE -- exit puzzle location33: .byte MECHE_ENTRANCE ; north exit .byte $ff ; south exit .byte MECHE_EAST_TOP ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word exit_puzzle_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte DIRECTION_N ; special exit .byte 2,38 ; special x .byte 26,48 ; special y .word exit_puzzle_button_press-1 ; special function ; MECHE_BOOK_STAIRS -- stairs down to book location34: .byte MECHE_MIST_BOOK ; north exit .byte MECHE_ENTRANCE ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word book_stairs_n_lzsa ; north bg .word book_stairs_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; MECHE_MIST_BOOK -- book in room location35: .byte MECHE_MIST_CLOSED ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word book_room_n_lzsa ; north bg .word $ff ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte $ff ; MECHE_MIST_CLOSED -- book in room location36: .byte MECHE_MIST_OPEN ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word book_closed_n_lzsa ; north bg .word $ff ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte $ff ; MECHE_MIST_OPEN -- book in room location37: .byte MECHE_BOOK_STAIRS ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_S ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word book_open_n_lzsa ; north bg .word $ff ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte DIRECTION_N .byte 24,32 ; special x .byte 12,22 ; special y .word mist_link_book-1 ; special function ; MECHE_BLUE_SECRET_DOOR -- blue room secret door location38: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MECHE_BLUE_SECRET_ROOM ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word blue_secret_door_w_lzsa ; west bg .byte BG_WEST .byte $ff ; MECHE_BLUE_SECRET_ROOM -- blue room secret room location39: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MECHE_BLUE_ROOM_CENTER ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word blue_secret_room_w_lzsa ; west bg .byte BG_WEST .byte DIRECTION_W .byte 14,18 ; special x .byte 32,40 ; special y .word take_blue_page-1 ; special function ; MECHE_RED_SECRET_DOOR -- red room secret door location40: .byte $ff ; north exit .byte MECHE_RED_SECRET_ROOM ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word red_secret_door_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff ; MECHE_RED_SECRET_ROOM -- red room secret room location41: .byte $ff ; north exit .byte MECHE_RED_ROOM_CENTER ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word red_secret_room_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte DIRECTION_S .byte 22,29 ; special x .byte 14,24 ; special y .word take_red_page-1 ; special function