Q. Are you implementing the game just like the original? A. No, this is just a quick hack using all sprites. I'm not doing something amazing like writing a 6502 optimized vector drawing library. Q. How are you making the graphics? A. Using the orignal for reference (currently a Windows/EGA version for some reason?) Size down to 80x40. Manually map colors to Apple II Lo-res pallette. Then manually adjust to 40x40. Finally fine tune in a bit while using original for reference.