+ special case no collision with all-white frames (allow walking through bridges) no climbing on spikes + have bridge stop building when hits wall (real game, reverses too maybe?) + bridges you can walk through from underneath, not sure how to implement that + bashes stop when nothing to right/left + wait a second after last lemming gone to exit + dig off the map, end level + fill in some of the ground so we don't get stuck when digging + See if the jerky animation is due to starting at an odd x vs even x, maybe we should start animation 4 frames in if that's the case. Or maybe it's the shift for odd frames, make the shift the other way if walking left/right + Add climber + Add builder + Make particles thicker? Look fine, not show up in recordings + Erase particles as last step + when nuke, they should stop coming out of the door + offset the frames when nuking so not simultaneous + on explosion, start with invisible 6 so we always get a full 5s + nuke/exploding should not happen if lemming is splatting or already exploding + green flame for ice level?