; Weird head lens/rotozoom ; by deater (Vince Weaver) .include "../zp.inc" .include "../hardware.inc" .include "../qload.inc" .include "../music.inc" lens_start: ;===================== ; initializations ;===================== ;================================ ; Clear screen and setup graphics ;================================ bit SET_GR bit FULLGR bit PAGE1 ; set page 1 bit LORES ; Lo-res graphics lda #0 sta DISP_PAGE lda #4 sta DRAW_PAGE ;=================================== ; Clear top/bottom of page 0 and 1 ;=================================== jsr clear_screens ;=================================== ; init the multiply tables ;=================================== jsr init_multiply_tables ;====================== ; show the title screen ;====================== ; Title Screen title_screen: load_background: ;=========================== ; Clear both bottoms ; jsr clear_bottoms ;============================= ; Load title lda #lens_zx02 sta zx_src_h+1 lda #$40 jsr zx02_full_decomp ;================================= ; copy to both pages jsr gr_copy_to_current jsr page_flip jsr gr_copy_to_current ;================================= ;TODO: wait 5s? ; ;================================= ;TODO: play sound sample? ;================================= ; decompress audio to $6000 ; lda #transmission_data ; sta zx_src_h+1 ; lda #$60 ; jsr zx02_full_decomp ; play audio ; lda #$00 ; sta BTC_L ; lda #$60 ; sta BTC_H ; sei ; stop music ; ldx #11 ; jsr play_audio ; cli ;=============================== ; draw/move lens ;=============================== lda #10 jsr setup_timeout lda #10 sta LENS_X lda #2 sta LENS_Y lda #1 sta XADD lda #2 sta YADD lda #0 sta COUNT lens_move_loop: jsr gr_copy_to_current ldx COUNT lda LENS_X sta XPOS lda LENS_Y sta YPOS lda #lens_mask sta MASKH lda #lens_sprite sta INH jsr gr_put_sprite_mask jsr page_flip ; move lens ; move x move_x: clc lda LENS_X adc XADD sta LENS_X cmp #2 bcc reverse_x cmp #28 bcc no_reverse_x reverse_x: lda XADD eor #$FF sta XADD inc XADD no_reverse_x: move_y: clc lda LENS_Y adc YADD sta LENS_Y cmp #2 bcc reverse_y cmp #22 bcc no_reverse_y reverse_y: lda YADD eor #$FF sta YADD inc YADD no_reverse_y: ; wait a bit lda #200 jsr wait no_lens_bounce_oflo: jsr check_timeout bcc lens_move_loop ; clear if not timed out done_lens_bounce_loop: ;================================= ;================================= ; do rotozoom ;================================= ;================================= jsr do_rotozoom lens_end: rts ;=============================================== ; External modules ;=============================================== .include "roto.s" .include "rotozoom.s" .include "../gr_pageflip.s" ;.include "../gr_fast_clear.s" .include "../gr_copy.s" .include "../gr_offsets.s" .include "../c00_scrn_offsets.s" .include "../multiply_fast.s" .include "../wait_keypress.s" ; .include "../zx02_optim.s" .include "../irq_wait.s" .include "gr_putsprite_mask.s" .include "../audio.s" ;=============================================== ; Data ;=============================================== lens_zx02: .incbin "graphics/lenspic.gr.zx02" .include "graphics/lens_sprites.inc" .if 0 lens_coords_x: .byte 10,11,12,13,14,15,16,17 .byte 18,19,20,21,22,23,24,25 .byte 26,27,28,28,27,26,25,24 .byte 23,22,21,20,19,18,17,16 lens_coords_y: .byte 2, 4, 6, 8,10,12,14,16 .byte 18,20,22,22,20,18,16,14 .byte 12,10, 8, 6, 4, 2, 2, 4 .byte 6, 8,10,12,14,16,18,20 .endif