;=============================================== ; level data for the ship on Mist Island ;=============================================== locations: .word location0, location1, location2, location3 .word location4, location5, location6 ; SHIP_STERN -- back of the ship location0: .byte SHIP_BOW ; north exit .byte SHIP_DOOR_CLOSED ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_entry_n_lzsa ; north bg .word ship_entry_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; .byte DIRECTION_E ; special exit ; .byte 12,25 ; special x ; .byte 26,46 ; special y ; .word controls_pressed-1 ; special function ; SHIP_BOW -- bow of the ship location1: .byte $ff ; north exit .byte SHIP_STERN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_bow_go_n_lzsa ; north bg .word ship_bow_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte DIRECTION_N ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word back_to_mist-1 ; special function ; SHIP_DOOR_CLOSED -- ship cabin door location2: .byte SHIP_BOW ; north exit .byte SHIP_DOOR_OPEN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_entry_n_lzsa ; north bg .word ship_door_closed_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; SHIP_DOOR_OPEN -- ship cabin door open location3: .byte SHIP_BOW ; north exit .byte SHIP_CHAIR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_entry_n_lzsa ; north bg .word ship_door_open_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; SHIP_CHAIR -- chair in the cabin location4: .byte SHIP_STERN ; north exit .byte SHIP_BOOK_CLOSED ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word book_chair_n_lzsa ; north bg .word book_chair_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; SHIP_BOOK_CLOSED -- stoney linking book, closed location5: .byte $ff ; north exit .byte SHIP_BOOK_OPEN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word book_chair_closed_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff ; special exit ; SHIP_BOOK_OPEN -- stoney linking book, open location6: .byte $ff ; north exit .byte SHIP_CHAIR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word book_chair_open_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte DIRECTION_S ; special exit .byte 21,31 ; special x .byte 10,24 ; special y .word stoney_link_book-1