; we could calculate this if necessary tilemap_lookup_high: .byte (>big_tilemap)+ 0,(>big_tilemap)+ 0 ; 0,1 .byte (>big_tilemap)+ 1,(>big_tilemap)+ 1 ; 2,3 .byte (>big_tilemap)+ 2,(>big_tilemap)+ 2 ; 4,5 .byte (>big_tilemap)+ 3,(>big_tilemap)+ 3 ; 6,7 .byte (>big_tilemap)+ 4,(>big_tilemap)+ 4 ; 8,9 .byte (>big_tilemap)+ 5,(>big_tilemap)+ 5 ; 10,11 .byte (>big_tilemap)+ 6,(>big_tilemap)+ 6 ; 12,13 .byte (>big_tilemap)+ 7,(>big_tilemap)+ 7 ; 14,15 .byte (>big_tilemap)+ 8,(>big_tilemap)+ 8 ; 16,17 .byte (>big_tilemap)+ 9,(>big_tilemap)+ 9 ; 18,19 .byte (>big_tilemap)+10,(>big_tilemap)+10 ; 20,21 .byte (>big_tilemap)+11,(>big_tilemap)+11 ; 22,23 .byte (>big_tilemap)+12,(>big_tilemap)+12 ; 24,25 .byte (>big_tilemap)+13,(>big_tilemap)+13 ; 26,27 .byte (>big_tilemap)+14,(>big_tilemap)+14 ; 28,29 .byte (>big_tilemap)+15,(>big_tilemap)+15 ; 30,31 .byte (>big_tilemap)+16,(>big_tilemap)+16 ; 32,33 .byte (>big_tilemap)+17,(>big_tilemap)+17 ; 34,35 .byte (>big_tilemap)+18,(>big_tilemap)+18 ; 36,37 .byte (>big_tilemap)+19,(>big_tilemap)+19 ; 38,39 .byte (>big_tilemap)+20,(>big_tilemap)+20 ; 40,41 .byte (>big_tilemap)+21,(>big_tilemap)+21 ; 42,43 .byte (>big_tilemap)+22,(>big_tilemap)+22 ; 44,45 .byte (>big_tilemap)+23,(>big_tilemap)+23 ; 46,47 .byte (>big_tilemap)+24,(>big_tilemap)+24 ; 48,49 .byte (>big_tilemap)+25,(>big_tilemap)+25 ; 50,51 .byte (>big_tilemap)+26,(>big_tilemap)+26 ; 52,53 .byte (>big_tilemap)+27,(>big_tilemap)+27 ; 54,55 .byte (>big_tilemap)+28,(>big_tilemap)+28 ; 56,57 .byte (>big_tilemap)+29,(>big_tilemap)+29 ; 58,59 .byte (>big_tilemap)+30,(>big_tilemap)+30 ; 60,61 .byte (>big_tilemap)+31,(>big_tilemap)+31 ; 62,63 .byte (>big_tilemap)+32,(>big_tilemap)+32 ; 64,65 .byte (>big_tilemap)+33,(>big_tilemap)+33 ; 66,67 .byte (>big_tilemap)+34,(>big_tilemap)+34 ; 68,69 .byte (>big_tilemap)+35,(>big_tilemap)+35 ; 70,71 .byte (>big_tilemap)+36,(>big_tilemap)+36 ; 72,73 .byte (>big_tilemap)+37,(>big_tilemap)+37 ; 74,75 .byte (>big_tilemap)+38,(>big_tilemap)+38 ; 76,77 .byte (>big_tilemap)+39,(>big_tilemap)+39 ; 78,79 tilemap_lookup_low: .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80 .byte $00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80,$00,$80