;=============================================== ; level data for Stoney Ship ;=============================================== locations: .word location0, location1, location2, location3 .word location4, location5, location6, location7 .word location8, location9 ; STONEY_SHIP_STERN -- back of the ship location0: .byte STONEY_SHIP_BOW ; north exit .byte STONEY_SHIP_DOOR_CLOSED ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_entry_n_lzsa ; north bg .word ship_entry_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; .byte DIRECTION_E ; special exit ; .byte 12,25 ; special x ; .byte 26,46 ; special y ; .word controls_pressed-1 ; special function ; STONY_SHIP_BOW -- bow of the ship location1: .byte $ff ; north exit .byte STONEY_SHIP_STERN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_bow_go_n_lzsa ; north bg .word ship_bow_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte DIRECTION_N ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word back_to_mist-1 ; special function ; STONEY_SHIP_DOOR_CLOSED -- ship cabin door location2: .byte STONEY_SHIP_BOW ; north exit .byte STONEY_SHIP_DOOR_OPEN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_entry_n_lzsa ; north bg .word ship_door_closed_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; STONEY_SHIP_DOOR_OPEN -- ship cabin door open location3: .byte STONEY_SHIP_BOW ; north exit .byte STONEY_SHIP_CHAIR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word ship_entry_n_lzsa ; north bg .word ship_door_open_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; STONEY_SHIP_CHAIR -- chair in the cabin location4: .byte STONEY_SHIP_STERN ; north exit .byte STONEY_SHIP_BOOK_CLOSED ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word book_chair_n_lzsa ; north bg .word book_chair_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; STONEY_SHIP_BOOK_CLOSED -- stoney linking book, closed location5: .byte $ff ; north exit .byte STONEY_SHIP_BOOK_OPEN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word book_chair_closed_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff ; special exit ; STONEY_SHIP_BOOK_OPEN -- stoney linking book, open location6: .byte $ff ; north exit .byte STONEY_SHIP_CHAIR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word book_chair_open_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte DIRECTION_S ; special exit .byte 21,31 ; special x .byte 10,24 ; special y .word stoney_link_book-1 ; STONEY_ARRIVAL -- arrival at stoneship location7: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte STONEY_UMBRELLA_PATH ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word arrival_n_lzsa ; north bg .word arrival_s_lzsa ; south bg .word arrival_e_lzsa ; east bg .word arrival_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte $ff ; STONEY_UMBRELLA_PATH -- umbrella path location8: .byte $ff ; north exit .byte $ff ; south exit .byte STONEY_ARRIVAL ; east exit .byte STONEY_UMBRELLA ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word umbrella_path_e_lzsa ; east bg .word umbrella_path_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; STONEY_UMBRELLA -- umbrella switch location9: .byte $ff ; north exit .byte $ff ; south exit .byte STONEY_UMBRELLA_PATH ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word umbrella_e_lzsa ; east bg .word umbrella_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff