KNOWN BUGS: + ootw: pool monster grabs you a edge of pool (glitch) + intro: there's still a bit of a pause when the elevator door finishes opening TODO: General: * Movement: + running: Missing one running frame (?) + ability to run+jump + ability to kick while crouching + ability to shoot + running then crouch, you slide a bit * sprites_to_draw: + physicist crouch-kicking + physicist run+jumping + physicist swimming + physicist getting out of pool + beast tripping + physicist holding gun + physicist shot + alien shot + alien running + friend walking + friend running * underwater: + add arrival-underwater scene + falling console + ability to swim + tentacles to grab + shimmery water at top + ripples in water * pool: + background of beast moving off + adjust tentacle to not go off edge of screen + adjust x position of tentacle grab * cavern: + slugs on ceiling drop + background of beast moving off ? + adjust slug attack range * beast: + hook up beast ending cutscene + compress/transparency beast ending cutscene + add beast tripping * rope_room: + re-enable earthquake while swinging + speed up background if possible Level/Checkpoint #2: * cage room: + Swing in the cage (take into account keyboard input) + Ability to pick up gun, with all that entails + Animation of friend? + 1-bit audio recording of friend talking + in game, after some time the guard calms down * Jail: + Doors that open/blast? + flashes from gunfire in neighboring room + Implement enemies + death animation + in actual game foreground enemies can continue to next screen * Elevator: + Elevator can change direction mid-floor + Elevator should shoot sparks every 20 frames or so * View: + music play when viewing city Level/Checkpoint #3: + Implement Level/Checkpoint #4: + Implement