For release 1.0 + QLOAD -- add back in intro text (load to gr page2, switch to, then load?) -- add in 5 load games -- make it which-disk-is-in aware -- code to sanity check right disk is put in? read t0/s0 check fingerprint? + LOADER -- save game -- joystick support + MIST -- open door to clock puzzle? -- another stop on path to spaceship. Out of room though :( -- MIST_ROCKET_PATH_PAD probably missing ship-raised background + OCTAGON -- load "red page" sound into LC and play it? -- show "burnt" books if click on non-avail book -- adjust grabbing of actual books -- longer speeches from brothers, most notably the page 5 speeches and ending + SELENA -- load 1s clip of sounds (4k each) into language card? + STONEY -- allow coming at steps from an angle + CHANNEL -- from path can still see down elev1 even if up -- rotate windmill if enabled? + ARBOR -- rotate windmill if enabled? -- missing treehouses -- can look down elevator1 shaft if not there + NIBEL -- turn on sprite crop in the viewer part [harder to do this than you might think] + MECHE -- animations for elevator -- way to turn around in basement -- make rotation more similar to actual game? + SUB -- can walk around outside of sub Done: + CABIN + DENTIST + DNI + MIST_TITLE + SHIP + VIEWER -- real game can erase message? ================================ TODO Maybe future: MIST: + look at catherine's letter from other side of path + Make clock puzzle more similar to actual game OCTAGON: + in tower could have extra window open/closed far backgrounds(?) + turning when looking at hint loses the text mode + line drawing on map isn't optimal + should hints be black on white text? General: + Insert floppy #100 joke? + double link noise (once when leave, once when get there?) + can drop pages back where we picked them up not too hard to implement? MECHE age: + can poke around more stuff in their rooms + reduce size by using flipped-background attribute(?) SELENA age: + optional mockingboard sound for keyboard? + sound 5 sound effects (not digital samples) maybe not bother with aiming antennas, but sum button plays if switch been pushed filler sounds for others? + antenna compartment should open/close when you click on it + better colors Channelwood: + Windmill animation + Animation for bridge rising + Animation for pipe extending + Animation for book elevator + Animation for level1 elevator + Animation for level2 elevator + Background sound effects Stoneship age: + When standing at door to lighthouse should be able to see trunk is up + Spheres in red room should play animations Ending: + Atrus at end -- hires? VIEWER + ? CABIN + Make match go out gradually when leave + Make boiler puzzle a bit closer to actual (it has a warm up time in the real game) + Allow looking down from whole ride up the tree, not just at top