; Kansasfest18 HackFest Entry ; by deater (Vince Weaver) ; Zero Page FRAMEBUFFER = $00 ; $00 - $0F YPOS = $10 YPOS_SIN = $11 FRAME = $60 BLARGH = $69 MB_VALUE = $91 MB_ADDRL = $93 MB_ADDRH = $94 MBASE = $97 MBOFFSET = $98 DRAW_PAGE = $EE CURRENT_OFFSET = $EF OFFSET_GOVERNOR = $F0 ; Soft Switches SET_GR = $C050 ; Enable graphics FULLGR = $C052 ; Full screen, no text PAGE0 = $C054 ; Page0 PAGE1 = $C055 ; Page1 LORES = $C056 ; Enable LORES graphics ; ROM routines TEXT = $FB36 ;; Set text mode HOME = $FC58 ;; Clear the text screen WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us ;=================== ; init screen jsr TEXT jsr HOME ;=================== ; init vars lda #0 sta DRAW_PAGE sta CURRENT_OFFSET sta OFFSET_GOVERNOR sta MBOFFSET lda #>music sta MBASE ;========================== ; setup mockingboard jsr mockingboard_init ; Clear Page0 lda #$00 sta DRAW_PAGE jsr clear_gr ; draw border line lda #$55 ldy #38 jsr hline ; Clear Page1 lda #$4 sta DRAW_PAGE lda #$0 jsr clear_gr ; draw some green lines for character lda #$44 ldy #28 jsr clear_page_loop ; draw border line ; lda #$55 ; ldy #38 ; jsr hline ;================== ; Draw Blue Border on screen ;================== ; F -> 7 -> 6 -> 2 lda #$0 sta DRAW_PAGE lda #$6f ldy #0 jsr hline lda #$72 ldy #38 jsr hline lda #$4 sta DRAW_PAGE lda #$27 ldy #0 jsr hline lda #$f6 ldy #38 jsr hline ;===================================== ; Print the apple logos plus vmw logos ;===================================== ldy #$a8 ldx #0 data_loop2: lda words,Y sta $450,X lda words2,Y sta $4d0,X lda words3,Y sta $850,X lda words4,Y sta $8d0,X iny inx cpx #40 bne data_loop2 ; NOTE: proper vapor_lock code that handles most corner cases ; was written later. The code included below fails sometimes ; but that's all I had time for at kfest ; jsr vapor_lock ;===================================================== ; attempt vapor lock ; by reading the "floating bus" we can see most recently ; written value of the display ; we look for $55 (which is the grey line) ;===================================================== ; See: ; Have an Apple Split by Bob Bishop ; Softalk, October 1982 ; Challenges: each scan line scans 40 bytes. ; The blanking happens at the *beginning* ; So 65 bytes are scanned, starting at adress of the line - 25 ; the scan takes 8 cycles, look for 4 repeats of the value ; to avoid false positive found if the horiz blanking is mirroring ; the line (max 3 repeats in that case) vapor_lock_loop: ; first make sure we have all zeroes LDA #$00 zxloop: LDX #$04 wiloop: CMP $C051 BNE zxloop DEX BNE wiloop LDA #$72 ; now look for our border color (4 times) zloop: LDX #$04 qloop: CMP $C051 BNE zloop DEX BNE qloop ; found first line of low-res grey, need to kill time ; until we can enter at top of screen ; so we want roughly 10 lines * 4 = 40*65 = 2600+4550-65 ; +4550 - 65 (for the scanline we missed) = 7085 - 12 = 7073 ; GR part bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; want 7073 ; Try X=26 Y=52 cycles=7073 lda #0 ; 2 lda #0 ; 2 ldy #52 ; 2 loopA: ldx #26 ; 2 loopB: dex ; 2 bne loopB ; 2nt/3 dey ; 2 bne loopA ; 2nt/3 jmp display_loop .align $100 ;================================================ ; Display Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was ; We want to alternate between page1 and page2 every 65 cycles ; vblank = 4550 cycles to do scrolling ; 2 + 48*( (4+2+25*(2+3)) + (4+2+23*(2+3)+4+5)) + 9) ; 48*[(6+125)-1] + [(6+115+10)-1] display_loop: ldy #48 ; 2 outer_loop: bit PAGE0 ; 4 ldx #25 ; 130 cycles with PAGE0 ; 2 page0_loop: ; delay 126+bit dex ; 2 bne page0_loop ; 2/3 bit PAGE1 ; 4 ldx #23 ; 130 cycles with PAGE1 ; 2 page1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra) dex ; 2 bne page1_loop ; 2/3 nop ; 2 lda DRAW_PAGE ; 3 dey ; 2 bne outer_loop ; 2/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; scroll_the_text should be 4550+1 -2 - 13 -13 = 4523 ; rasterbars should be 4550+1 -2 - 13 -18 = 4518 ; do_nothing should be 4550+1 -2 - 13 -19 = 4517 inc OFFSET_GOVERNOR ; 5 lda OFFSET_GOVERNOR ; 3 and #$7 ; 2 sta OFFSET_GOVERNOR ; 3 ;=========== ; 13 cmp #$5 ; 2 bne not_scroll ; 2 jsr scroll_the_text ; 6 jmp display_loop ; 3 not_scroll: ; 5 and #$1 ; 2 bne we_should_do_nothing ; 2 jsr rasterbars ; 6 jmp display_loop ; 3 we_should_do_nothing: ; 10 jsr do_nothing ; 6 jmp display_loop ; 3 ;================================== ; HLINE ;================================== ; Color in A ; Y has which line hline: pha ; 3 ldx gr_offsets,y ; 4+ stx hline_loop+1 ; 4 lda gr_offsets+1,y ; 4+ clc ; 2 adc DRAW_PAGE ; 3 sta hline_loop+2 ; 4 pla ; 4 ldx #39 ; 2 hline_loop: sta $5d0,X ; 38 ; 5 dex ; 2 bpl hline_loop ; 2nt/3 rts ; 6 ;========================== ; Clear gr screen ;========================== ; Color in A clear_gr: ldy #46 clear_page_loop: jsr hline dey dey bpl clear_page_loop rts ;============================ ; Scroll the text ;============================ ; we have 4523 to work with ; we are off by two, why? scroll_the_text: ; delay 2708 (4525 -1817 for scroll) ; Try X=107 Y=5 cycles=2706 R2 ; waste 2 cycles nop ; 2 ldy #5 ; 2 loop5: ldx #107 ; 2 loop6: dex ; 2 bne loop6 ; 2nt/3 dey ; 2 bne loop5 ; 2nt/3 ;================================ ; SCROLL THE TEXT ;================================ ; 5+ 40*(36 + 9) + 6 + 6 ; 17+40*(45) = 1817 ldy CURRENT_OFFSET ; 3 ldx #0 ; 2 data_loop: lda words,Y ; 4+ sta $6d0,X ; 5 lda words2,Y ; 4+ sta $750,X ; 5 lda words3,Y ; 4+ sta $ad0,X ; 5 lda words4,Y ; 4+ sta $b50,X ; 5 iny ; 2 inx ; 2 cpx #40 ; 2 bne data_loop ; 2nt/3 inc CURRENT_OFFSET ; 6 rts ; 6 ;================================= ; do nothing ;================================= ; and take 4517-6 = 4511 cycles to do it do_nothing: ; Try X=7 Y=110 cycles=4511 ldy #110 ; 2 loop1: ldx #7 ; 2 loop2: dex ; 2 bne loop2 ; 2nt/3 dey ; 2 bne loop1 ; 2nt/3 rts ; 6 .align $100 ;============================ ; Rasterbars ;============================ ; we have 4518-6 = 4512 to work with rasterbars: ; delay 31 (4512, -3725 draw_rasterbars ; - 147 clear - 93 set_rasterbar - 516 ; Try X=8 Y=35 cycles=1611 ; Try X=3 Y=26 cycles=547 ; Try X=4 Y=2 cycles=53 R2 ; Try X=4 Y=1 cycles=27 R4 nop nop ldy #1 ; 2 loop3: ldx #4 ; 2 loop4: dex ; 2 bne loop4 ; 2nt/3 dey ; 2 bne loop3 ; 2nt/3 ;================== ; Clear Framebuffer ;================== ; 4 + 16*9 - 1 = 147 lda #0 ; 2 ldx #15 ; 2 clear_fb_loop: sta FRAMEBUFFER,X ; 4 dex ; 2 bpl clear_fb_loop ; 2nt/3 ;================== ; Set Rasterbar ;================== ; 16 + 52 + 18 = 86 +7 = 93 ldx YPOS ; get YPOS ; 3 lda sine_table,X ; 4+ sta YPOS_SIN ; 3 and #$fc ; mask off bottom 2 bits ; 2 lsr ; X = (YPOS / 4)*2 skip odd ; 2 tax ; 2 lda YPOS_SIN; get bottom 2 bits 0..3 ; 3 and #$3 ; use to decide which pattern to use ; 2 cmp #$0 ; 2 ; zero_rasterbar = 42 (add 10) ; one_rasterbar = 46 (add 6) ; two_rasterbar = 50 (add 2) ; three_rasterbar = 52 beq zero_rasterbar ; 2 cmp #$1 ; 2 beq one_rasterbar ; 2 cmp #$2 ; 2 beq two_rasterbar ; 2 bne three_rasterbar zero_rasterbar: ; 3 lda #$b1 ; 2 sta FRAMEBUFFER,X ; 4 lda #$f3 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$1b ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$03 ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+5,X ; 4 nop nop nop nop nop jmp done_draw_rasterbar ; 3 ;=========== ; 42 one_rasterbar: ; 4+3 lda #$30 ; 2 sta FRAMEBUFFER,X ; 4 lda #$b1 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$3f ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$1b ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+5,X ; 4 nop nop nop jmp done_draw_rasterbar ; 3 ;========== ; 46 two_rasterbar: ; 8+3 lda #$10 ; 2 sta FRAMEBUFFER,X ; 4 lda #$30 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$bb ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$3f ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$01 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+5,X ; 4 nop jmp done_draw_rasterbar ; 3 ;========== ; 50 three_rasterbar: ; 10+3 lda #$00 ; 2 sta FRAMEBUFFER,X ; 4 lda #$10 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$f3 ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$bb ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$03 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$01 ; 2 sta FRAMEBUFFER+5,X ; 4 jmp done_draw_rasterbar ; 3 ;========== ; 52 done_draw_rasterbar: ; movement = 7 + 5 + 3 +3 = 18 ldx YPOS ; 3 inx ; 2 cpx #32 ; 2 ;=========== ; 7 beq raster_bottom ; 2 jmp raster_move_done ; 3 ;========== ; 5 raster_bottom: ; 3 ldx #0 ; 2 ;=========== ; 5 raster_move_done: stx YPOS ; 3 jmp draw_rasterbars ; 3 .align $100 ;================== ; Draw Rasterbars ;================== draw_rasterbars: ; don't count the rts at end ; 2 + YSIZE*[(8*16) + 5] - 1 ; 2 + (28*133) - 1 ; 3725 cycles ldx #27 ; 2 raster_loop2: lda FRAMEBUFFER ; 3 sta $606,X ; 5 lda FRAMEBUFFER+2 ; 3 sta $686,X ; 5 lda FRAMEBUFFER+4 ; 3 sta $706,X ; 5 lda FRAMEBUFFER+6 ; 3 sta $786,X ; 5 lda FRAMEBUFFER+8 ; 3 sta $42E,X ; 5 lda FRAMEBUFFER+10 ; 3 sta $4aE,X ; 5 lda FRAMEBUFFER+12 ; 3 sta $52E,X ; 5 lda FRAMEBUFFER+14 ; 3 sta $5aE,X ; 5 lda FRAMEBUFFER+1 sta $A06,X lda FRAMEBUFFER+3 sta $A86,X lda FRAMEBUFFER+5 sta $B06,X lda FRAMEBUFFER+7 sta $B86,X lda FRAMEBUFFER+9 sta $82e,X lda FRAMEBUFFER+11 sta $8ae,X lda FRAMEBUFFER+13 sta $92e,X lda FRAMEBUFFER+15 sta $9ae,X dex ; 2 bpl raster_loop2 ; 2nt/3 all_done: ;========================= ; play mockingboard ;========================= ; 11+ 84*5 + 10*4 + 21 = 492 ; + 24 for loop = 516 lda MBASE ; 3 sta MB_ADDRH ; 3 lda #0 ; 2 sta MB_ADDRL ; 3 ;============= ; 11 ldx #0 ; 2 ldy MBOFFSET ; 3 lda (MB_ADDRL),Y ; 5 sta MB_VALUE ; 3 jsr write_ay_both ; 6+65 ;=============== ; 84 clc ; 2 lda #4 ; 2 adc MB_ADDRH ; 3 sta MB_ADDRH ; 3 ;============== ; 10 ldx #2 ldy MBOFFSET lda (MB_ADDRL),Y sta MB_VALUE jsr write_ay_both clc lda #4 adc MB_ADDRH sta MB_ADDRH ldx #3 ldy MBOFFSET lda (MB_ADDRL),y sta MB_VALUE jsr write_ay_both clc lda #4 adc MB_ADDRH sta MB_ADDRH ldx #8 ldy MBOFFSET lda (MB_ADDRL),y sta MB_VALUE jsr write_ay_both clc lda #4 adc MB_ADDRH sta MB_ADDRH ldx #9 ldy MBOFFSET lda (MB_ADDRL),y sta MB_VALUE jsr write_ay_both lda FRAME ; 3 lda #1 ; 2 clc ; 2 adc MBOFFSET ; 3 sta MBOFFSET ; 3 lda MBASE ; 3 adc #0 ; 2 sta MBASE ; 3 ;============= ; 21 ; 2=2 not loop ; 2+7+3= 12 = last page ; 2+7+15=24 = loop ; Loop mushc cmp #>music+3 ; 2 bne waste_7 ; ; 2 lda MBOFFSET ; 3 cmp #$90 ; 2 bne waste_12 ; ; 2 lda #>music ; 2 ; loop to 0:90 sta MBASE ; 3 lda #$90 ; 2 sta MBOFFSET ; 3 jmp not_ready_to_loop ; 3 waste_7: lda #0 ; 2 inc BLARGH ; 5 waste_12: ; 3 lda #0 ; 2 inc BLARGH ; 5 inc BLARGH ; 5 not_ready_to_loop: rts ; 6 .align $100 words: ; H E L L O .byte $D1,$00,$D1,$00, $D1,$01,$00, $D1,$00,$00, $D1,$00,$00, $D0,$01,$D0,$00, $00, $00 ; K F E S T .byte $D1,$00,$D1,$00, $D1,$01,$00, $D1,$01,$00, $D1,$D1,$00, $01,$D1,$01,$00 ; 1 8 . . . .byte $00,$D1,$00, $D0,$01,$D0,$00, $00,$00,$00, $00,$00,$00, $00,$00,$00, $00,$00 ; H A V E .byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D1,$00,$D1,$00, $D1,$01,$00, $00,$00 ; Y O U .byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D1,$00,$D1,$00, $00,$00 ; E V E R .byte $D1,$01,$00, $D1,$00,$D1,$00, $D1,$01,$00, $D1,$01,$D1,$00, $00,$00 ; S E E N .byte $D1,$D1,$00, $D1,$01,$00, $D1,$01,$00, $D1,$00,$D0,$D1,$00, $00,$00 ; 4 0 x .byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D0,$00,$D0,$00 ; 9 6 .byte $D1,$01,$D1,$00, $D1,$01,$01,$00, $00,$00 ; L O - .byte $D1,$00,$00, $D0,$01,$D0,$00, $0,$0,$0,$0 ; R E S .byte $D1,$01,$D1,$00, $D1,$01,$00, $D1,$D1,$00 ; ? .byte $01,$01,$D1,$00, $01,$01,$D1,$00 ; Apple .byte $0,$0,$00,$C0,$C0,$CC,$C0,$00,$0,$0 ; VMW Logo .byte $0,$0,$11,$11,$11,$11,$11,$44, $22,$22,$22,$22,$22,$44, $22,$22,$22,$22,$22,$00 ; Apple .byte $0,$0,$0,$00,$C0,$C0,$CC,$C0,$0,$0 .byte $0,$0,$0,$0,$0,$0,$0,$0,$0 ; A ] [ .byte $99,$09,$99,$00, $09,$99,$00, $99,$09,$00,$00 ; infinity .byte $90,$D0,$D0,$90,$D0,$D0,$90,$00 .repeat 20 .byte $0 .endrep words2: .byte $24,$04,$24,$00, $24,$20,$00, $24,$20,$00, $24,$20,$00, $04,$20,$04,$00, $00,$00 .byte $24,$04,$20,$00, $24,$00,$00, $24,$20,$00, $20,$24,$00, $00,$24,$00,$00 .byte $00,$24,$00, $04,$20,$04,$00, $20,$20,$00, $20,$20,$00, $20,$20,$00, $00,$00 .byte $24,$04,$24,$00, $24,$00,$24,$00, $04,$20,$04,$00, $24,$20,$00, $00,$00 .byte $00,$24,$00,$00, $04,$20,$04,$00, $24,$20,$24,$00, $00,$00 .byte $24,$20,$00, $04,$20,$04,$00, $24,$20,$00, $24,$04,$20,$00, $00,$00 .byte $20,$24,$00, $24,$20,$00, $24,$20,$00, $24,$00,$00,$24,$00, $00,$00 .byte $00,$00,$24,$00, $04,$20,$04,$00, $00,$04,$00,$00 .byte $00,$00,$24,$00, $24,$20,$24,$00, $00,$00 .byte $24,$20,$00, $04,$20,$04,$00, $04,$04,$04,$0 .byte $24,$04,$20,$00, $24,$20,$00, $20,$24,$00 .byte $00,$20,$00,$00, $00,$20,$00,$00 .byte $0,$0,$29,$29,$29,$29,$20,$00,$0,$0 .byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 .byte $0,$0,$0,$29,$29,$29,$29,$20,$0,$0 .byte $0,$0,$0,$0,$0,$0,$0,$0,$0 .byte $d9,$00,$d9,$00, $d0,$d9,$00, $d9,$d0,$00,$00 .byte $0D,$09,$09,$0D,$09,$09,$0D,$00 .repeat 20 .byte $0 .endrep words3: .byte $C9,$C0,$C9,$00, $C9,$C0,$00, $C9,$00,$00, $C9,$00,$00, $C9,$00,$C9,$00, $00,$00 .byte $C9,$C0,$09,$00, $C9,$C0,$00, $C9,$C0,$00, $C9,$C0,$00, $00,$C9,$00,$00 .byte $09,$C9,$00, $09,$C0,$09,$00, $00,$00,$00, $00,$00,$00, $00,$00,$00, $00,$00 .byte $C9,$C0,$C9,$00, $C9,$C0,$C9,$00, $C9,$00,$C9,$00, $C9,$C0,$00, $00,$00 .byte $09,$C0,$09,$00, $c9,$00,$c9,$00, $C9,$00,$C9,$00, $00,$00 .byte $C9,$C0,$00, $C9,$00,$C9,$00, $C9,$C0,$00, $C9,$C0,$C9,$00, $00,$00 .byte $C9,$C0,$00, $C9,$C0,$00, $C9,$C0,$00, $C9,$09,$00,$C9,$00, $00,$00 .byte $C9,$C0,$C9,$00, $C9,$00,$C9,$00, $00,$C0,$00,$00 .byte $C9,$C0,$C9,$00, $C9,$C0,$C0,$00, $00,$00 .byte $C9,$00,$00, $C9,$00,$C9,$00, $C0,$C0,$C0,$0 .byte $C9,$C0,$C9,$00, $C9,$C0,$00, $C9,$C0,$00 .byte $09,$C0,$C9,$00, $09,$C0,$C9,$00 .byte $0,$0,$D0,$D0,$DC,$D0,$00,$0,$0,$0 .byte $0,$0,$01,$11,$11,$11,$41,$44, $42,$22,$22,$22,$42,$44, $42,$22,$22,$22,$02,$00 .byte $0,$0,$0,$D0,$D0,$DC,$D0,$00,$0,$0 .byte $0,$0,$0,$0,$0,$0,$0,$0,$0 .byte $99,$9D,$99,$00, $0d,$99,$00, $99,$0d,$00,$00 .byte $90,$09,$09,$90,$09,$09,$90,$00 .repeat 20 .byte $0 .endrep words4: .byte $06,$00,$06,$00, $06,$00,$00, $06,$00,$00, $06,$00,$00, $06,$00,$06,$00, $00,$00 .byte $06,$00,$06,$00, $06,$00,$00, $06,$00,$00, $00,$06,$00, $00,$06,$00,$00 .byte $00,$06,$00, $06,$00,$06,$00, $06,$06,$00, $06,$06,$00, $06,$06,$00, $00,$00 .byte $06,$00,$06,$00, $06,$00,$06,$00, $00,$06,$00,$00, $06,$00,$00, $00,$00 .byte $00,$06,$00,$00, $06,$00,$06,$00, $06,$00,$06,$00, $00,$00 .byte $06,$00,$00, $00,$06,$00,$00, $06,$00,$00, $06,$00,$06,$00, $00,$00 .byte $00,$06,$00, $06,$00,$00, $06,$00,$00, $06,$00,$00,$06,$00, $00,$00 .byte $00,$00,$06,$00, $06,$00,$06,$00, $06,$00,$06,$00 .byte $00,$00,$06,$00, $06,$00,$06,$00, $00,$00 .byte $06,$00,$00, $06,$00,$06,$00, $0,$0,$0,$0 .byte $06,$00,$06,$00, $06,$00,$00, $00,$04,$00 .byte $00,$06,$00,$00, $00,$06,$00,$00 .byte $0,$0,$01,$61,$61,$61,$01,$00,$0,$0 .byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 .byte $0,$0,$0,$01,$61,$61,$61,$01,$0,$0 .byte $0,$0,$0,$0,$0,$0,$0,$0,$0 .byte $09,$00,$09,$00, $09,$09,$00, $09,$09,$00,$00 .byte $00,$0D,$0D,$00,$0D,$0D,$00,$00 .repeat 20 .byte $0 .endrep ; Apple ;.byte $0,$0,$00,$C0,$C0,$CC,$C0,$0 ;.byte $0,$0,$29,$29,$29,$29,$20,$0 ;.byte $0,$0,$D0,$D0,$DC,$D0,$00,$0 ;.byte $0,$0,$01,$61,$61,$61,$01,$0 ; VMW Logo ;.byte $0,$0,$11,$11,$11,$11,$11,$44, $22,$22,$22,$22,$22,$44, $22,$22,$22,$22,$22,$00 ;.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 ;.byte $0,$0,$01,$11,$11,$11,$41,$44, $42,$22,$22,$22,$42,$44, $42,$22,$22,$22,$02,$00 ;.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 gr_offsets: .word $400,$480,$500,$580,$600,$680,$700,$780 .word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8 .word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0 sine_table: .byte 12 ; 12.000000 0 .byte 14 ; 14.145992 1 .byte 16 ; 16.209514 2 .byte 18 ; 18.111268 3 .byte 20 ; 19.778169 4 .byte 21 ; 21.146161 5 .byte 22 ; 22.162671 6 .byte 23 ; 22.788636 7 .byte 23 ; 23.000000 8 .byte 23 ; 22.788641 9 .byte 22 ; 22.162682 10 .byte 21 ; 21.146177 11 .byte 20 ; 19.778190 12 .byte 18 ; 18.111292 13 .byte 16 ; 16.209541 14 .byte 14 ; 14.146020 15 .byte 12 ; 12.000029 16 .byte 10 ; 9.854037 17 .byte 8 ; 7.790513 18 .byte 6 ; 5.888756 19 .byte 4 ; 4.221851 20 .byte 3 ; 2.853856 21 .byte 2 ; 1.837341 22 .byte 1 ; 1.211370 23 .byte 1 ; 1.000000 24 .byte 1 ; 1.211353 25 .byte 2 ; 1.837307 26 .byte 3 ; 2.853807 27 .byte 4 ; 4.221789 28 .byte 6 ; 5.888683 29 .byte 8 ; 7.790432 30 .byte 10 ; 9.853951 31 .align $100 music: .incbin "muda.tfv" ; ZP addresses ; left channel MOCK_6522_1_ORB = $C400 ; 6522 #1 port b data MOCK_6522_1_ORA = $C401 ; 6522 #1 port a data MOCK_6522_1_DDRB = $C402 ; 6522 #1 data direction port B MOCK_6522_1_DDRA = $C403 ; 6522 #1 data direction port A MOCK_6522_1_T1C_L = $C404 ; 6522 #1 Low-order counter MOCK_6522_1_T1C_H = $C405 ; 6522 #1 High-order counter MOCK_6522_1_T1L_L = $C406 ; 6522 #1 Low-order latch MOCK_6522_1_T1L_H = $C407 ; 6522 #1 High-order latch MOCK_6522_1_T2C_L = $C408 ; 6522 #1 Timer2 Low-order Latch/Counter MOCK_6522_1_T2C_H = $C409 ; 6522 #1 Timer2 High-order Latch/Counter MOCK_6522_1_SR = $C40A ; 6522 #1 Shift Register MOCK_6522_1_ACR = $C40B ; 6522 #1 Auxiliary Control Register MOCK_6522_1_PCR = $C40C ; 6522 #1 Peripheral Control Register MOCK_6522_1_IFR = $C40D ; 6522 #1 Interrupt Flag Register MOCK_6522_1_IER = $C40E ; 6522 #1 Interrupt Enable Register MOCK_6522_1_ORAN = $C40F ; 6522 #1 port a data, no handshake ; right channel MOCK_6522_2_ORB = $C480 ; 6522 #2 port b data MOCK_6522_2_ORA = $C481 ; 6522 #2 port a data MOCK_6522_2_DDRB = $C482 ; 6522 #2 data direction port B MOCK_6522_2_DDRA = $C483 ; 6522 #2 data direction port A MOCK_6522_2_T1C_L = $C484 ; 6522 #2 Low-order counter MOCK_6522_2_T1C_H = $C485 ; 6522 #2 High-order counter MOCK_6522_2_T1L_L = $C486 ; 6522 #2 Low-order latch MOCK_6522_2_T1L_H = $C487 ; 6522 #2 High-order latch MOCK_6522_2_T2C_L = $C488 ; 6522 #2 Timer2 Low-order Latch/Counter MOCK_6522_2_T2C_H = $C489 ; 6522 #2 Timer2 High-order Latch/Counter MOCK_6522_2_SR = $C48A ; 6522 #2 Shift Register MOCK_6522_2_ACR = $C48B ; 6522 #2 Auxiliary Control Register MOCK_6522_2_PCR = $C48C ; 6522 #2 Peripheral Control Register MOCK_6522_2_IFR = $C48D ; 6522 #2 Interrupt Flag Register MOCK_6522_2_IER = $C48E ; 6522 #2 Interrupt Enable Register MOCK_6522_2_ORAN = $C48F ; 6522 #2 port a data, no handshake ; AY-3-8910 commands on port B ; RESET BDIR BC1 MOCK_AY_RESET = $0 ; 0 0 0 MOCK_AY_INACTIVE = $4 ; 1 0 0 MOCK_AY_READ = $5 ; 1 0 1 MOCK_AY_WRITE = $6 ; 1 1 0 MOCK_AY_LATCH_ADDR = $7 ; 1 1 1 ;======================== ; Mockingboard Init ;======================== ; Initialize the 6522s ; set the data direction for all pins of PortA/PortB to be output mockingboard_init: lda #$ff ; all 8 pins output (1), portA sta MOCK_6522_1_DDRA sta MOCK_6522_2_DDRA ; only 3 pins output (1), port B lda #$7 sta MOCK_6522_1_DDRB sta MOCK_6522_2_DDRB reset_ay_both: ;====================== ; Reset Left AY-3-8910 ;====================== reset_ay_left: lda #MOCK_AY_RESET sta MOCK_6522_1_ORB lda #MOCK_AY_INACTIVE sta MOCK_6522_1_ORB ; AY-3-8913: Wait 5 us nop nop nop nop nop ;====================== ; Reset Right AY-3-8910 ;====================== reset_ay_right: lda #MOCK_AY_RESET sta MOCK_6522_2_ORB lda #MOCK_AY_INACTIVE sta MOCK_6522_2_ORB ; AY-3-8913: Wait 5 us nop nop nop nop nop ;========================= ; Setup initial conditions ;========================= ; 7: ENABLE ldx #7 lda #$38 ; noise disabled, ABC enabled sta MB_VALUE jsr write_ay_both rts ;========================================= ; Write Right/Left to save value AY-3-8910 ;========================================= ; register in X ; value in MB_VALUE write_ay_both: ; address stx MOCK_6522_1_ORA ; put address on PA1 ; 4 stx MOCK_6522_2_ORA ; put address on PA2 ; 4 lda #MOCK_AY_LATCH_ADDR ; latch_address on PB1 ; 2 sta MOCK_6522_1_ORB ; latch_address on PB1 ; 4 sta MOCK_6522_2_ORB ; latch_address on PB2 ; 4 lda #MOCK_AY_INACTIVE ; go inactive ; 2 sta MOCK_6522_1_ORB ; 4 sta MOCK_6522_2_ORB ; 4 ;=========== ; 28 ; value lda MB_VALUE ; 3 sta MOCK_6522_1_ORA ; put value on PA1 ; 4 sta MOCK_6522_2_ORA ; put value on PA2 ; 4 lda #MOCK_AY_WRITE ; ; 2 sta MOCK_6522_1_ORB ; write on PB1 ; 4 sta MOCK_6522_2_ORB ; write on PB2 ; 4 lda #MOCK_AY_INACTIVE ; go inactive ; 2 sta MOCK_6522_1_ORB ; 4 sta MOCK_6522_2_ORB ; 4 ;=========== ; 31 rts ; 6 ;=========== ; 65 ; added post kfest18 ;.include "vapor_lock.s" ;.include "delay_a.s"