;=============================================== ; level data for Jungle Cove ;=============================================== locations: .word location0,location1,location2 ; RIVEN_DOWN1 -- down one flight of stairs location0: .byte $ff ; north exit .byte $ff ; south exit .byte RIVEN_DOWN2 ; east exit .byte LOAD_STAIRS<<4|RIVEN_STAIRS ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word stairs_down1_e_zx02 ; east bg .word stairs_down1_w_zx02 ; west bg .byte BG_EAST|BG_WEST .byte $ff ; special exit ; RIVEN_DOWN2 -- down two flights of stairs location1: .byte $ff ; north exit .byte $ff ; south exit .byte LOAD_MOVIE_COVE<<4 ; .byte RIVEN_COVE ; east exit .byte LOAD_STAIRS<<4|RIVEN_DOWN1 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word stairs_down2_e_zx02 ; east bg .word stairs_down2_w_zx02 ; west bg .byte BG_EAST|BG_WEST .byte $ff ; special exit ; RIVEN_COVE -- down by the cove location2: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte RIVEN_DOWN2 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word cove_e_zx02 ; east bg .word cove_w_zx02 ; west bg .byte BG_EAST|BG_WEST .byte $ff ; special exit